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  1. #3801

    Yeah, but being able to just stand there and take no damage is silly and makes even inferno trivial.

  2. #3802
    The Defense is ready, Your Honor
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    Quote Originally Posted by Roranora View Post
    Not sure if this was to me?

    I've already said previously my one complaint is the legendary drop rate. totally agree

    I've killed 37,000 demons and no orange letters. also, like i said. guess i'll just need nephvalor later and score the end-game we want anyway

    I'm not too bitter there aren't that many Biggin's Bonnets / Iceblinks to level with, but I do wish I saw more than ZERO in 37,000 kills
    Yeah, was to you but a huge delay. My apologies for that.

  3. #3803
    Formerly Raitoken
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    Quote Originally Posted by Akiyama View Post
    180 magic find? god dayum. I've got 45 Magic Find and 45 Gold find in my main gear I"m wearing at 52. :<
    I didn't need to kill anything and the mobs next to the chest only attacked after like 10 seconds because they were chanting/channeling one of those circles. All my gear was the worst blues with the highest MF I could get. Just 5k crap off the AH. That's why it was so good. High MF without needing to have hp or kill stuff.

    EDIT: And smoke screen let me loot longer too :D

    Looks like it's back to 5 stack NV skeleton king runs.

    My normal gear has 58mf on it.

  4. #3804
    Cake Mix
    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Syntex View Post
    I didn't need to kill anything and the mobs next to the chest only attacked after like 10 seconds because they were chanting/channeling one of those circles. All my gear was the worst blues with the highest MF I could get. Just 5k crap off the AH. That's why it was so good. High MF without needing to have hp or kill stuff.

    EDIT: And smoke screen let me loot longer too :D

    Looks like it's back to 5 stack NV skeleton king runs.

    My normal gear has 88mf on it.
    NV? Talking about that thing earlier that ups the magic find, etc? Lol

    also, still can't find development hell gdi :<

    found it lol

  5. #3805
    Black Belt
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    Willing to bet Blizzard will do something about Crystal Shell + Venom + Living Lightning + Critical Mass for wizards soon...

  6. #3806

    Link the build you speak of.

  7. #3807
    2600klub
    I donated 5 bucks and all I got was this shitty title from Zet

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    There's nothing wrong with Crystal Shell. The amount of abuse it takes looks pretty large, but the duration is short and Hell/Inferno mobs eat through it fast. There's also nothing wrong with Venom Hydra, except that it's fucking awesome. As for the other two, I have no idea.

  8. #3808
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    http://us.battle.net/d3/en/calculator/wizard#biXOSR!gaf!cbaYYb

    Build your crit chance up with gear and then do something like that and you can literally crit so fast with living lightning + venom that diamond skin is recharged well before it's used up. Throw a venom hydra up and you can just stand there straight up tanking with diamond skin and let everything melt in pools of poison.

  9. #3809
    2600klub
    I donated 5 bucks and all I got was this shitty title from Zet

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    Hmm, interesting. Does the Venom rune on Magic Weapon convert ALL your damage to poison, and does it stack the added damage on top of Venom Hydra?

  10. #3810
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    Adds poison to everything. When you attack with both that and living lightning you just see a wall of low numbers come flying up lol.

  11. #3811
    2600klub
    I donated 5 bucks and all I got was this shitty title from Zet

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    Very nice, I'll have to give that a shot.

    Have you tried using Blizzard in place of Disintegrate in your build? That'd be a face-melting good time!

  12. #3812
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    I just threw disintegrate into there for no reason. The other five skills are the ones you really want for the build, and the hydra is just to speed kills up, because spamming the LL + venom isn't incredibly damaging, but it makes you hard as fuck to kill. The mobs will stand in the venom pools taking massive damage trying to kill you.

    Edit: It's not 100% fool proof obviously, especially after the force armor nerf (ie fighting a single mob that hits really hard is not a good idea with the build), but it's a pretty neat little trick. I have just screwed around with it a little bit, but it's not what I normally use.

  13. #3813
    Yoshi P
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    Quote Originally Posted by Roranora View Post
    hmm, not how i play at all, I like IAS more over some of these DPS differentials (for 1 example; [yes, highest DPS blues are going to have that affix, but peak under legendaries], for another example; manymany other stats instead of these +poison/lightning dmg numbers, nothx)

    shrug. strokes, folks, the world, etc
    Blues are not supposed to be better than legendaries period. Those extra random stats are supposed to be extras that give legendaries the ability to be amazing. Not something that you need a good roll on in order to just be usable. Have fun trying to get a .01% chance combination on an item that drops .0001% of the time.

    Fucking hell, even white items are better than legendaries.
    Spoiler: show


  14. #3814

    DH nerf wouldn't bother me so much if the "still get hit by a melee attack even though you moved out of range" thing wasn't intentional. Honestly, I feel less inclined to play multiplayer games since the boosts to mob HP generally means a higher likelihood of getting attacked. I don't feel so bad about sacrificing my templar to die, either. All the extra fast bullshit just makes things worse, since they'll almost always catch you. Shielding or Immune Minions will be even more of a dick combo.

  15. #3815

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Deadgye View Post
    Blues are not supposed to be better than legendaries period. Those extra random stats are supposed to be extras that give legendaries the ability to be amazing. Not something that you need a good roll on in order to just be usable. Have fun trying to get a .01% chance combination on an item that drops .0001% of the time.

    Fucking hell, even white items are better than legendaries.
    Spoiler: show

    hm? that's a badass mace. and a shitbomb staff legendary. i'm not shocked by an awesome rare weapon being the best thing to use in your weapon slot. guess some people don't remember the 12 months of Diablo 2 classic 2000 to 2001.

    white is solid with the big IAS boost.. it's like a big ala d2 great maul type 2hander but sped up with that awesome base damage. your legendary there also has no base damage boost. also has no IAS boost. but yet you are comparing it to 2 other END GAME 60 TIER LEVEL items both of which have one or the other. are you serious dude? not gonna explain how i view white blue yellow orange green items at week 1-2 of diablo 3 one by fucking one.

    random drops right now are random. and random. and it's fun to kill random demons going for 3, 4, 6 snazzy affixes, whatever color text (i think we all know it's a safe bet a higher % will be orange in the future). maybe i'm just easy to please, but i'm thinking..
    come on people, this is like week 1 of the ride of blizzard and diablo. 12 years ago they supported and added stuff over 9 years. kill demons, hunt for items. use what's best, get stronger, repeat.

    you guys are kidding yourselves if you think you won't have orange letters you'll be salivating over. sheesh. main d3 thread is rough -_-;

  16. #3816

    I've actually always hated the concept of "colored" items if, for any reason, trying to justify superiority when one chances to drop. Conceptually, I have no issue with things like "uniques" tending to offer a specific range of stats as an offset to the high rarity numbers game of finding a good rare and whatnot, but at the moment, it's like Blizz took that idea and worsened it with either too few fixed (albeit variable) mods or not filtering out junk mods that pretty much make shit worthless when they roll (and probably will). Just feels like a backlash from the "one item to rule them all" mentality that seemed to pop in D2 regarding builds and specific slots. Instead of SoJs being the primary +skill ring, other unique rings or even rares could've gotten the mod, too. I guess it's just easier to knock down the top tier than it is to bolster the lower, much as everyone hates nerfs and/or shitty balance.

  17. #3817
    TIME OUT MOTHERFUCKER

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    Quote Originally Posted by Roranora View Post
    WORDS
    I would take you a hell of a lot more seriously if you used capital letters. That aside, you are still wrong.

  18. #3818

    Quote Originally Posted by Arkanna View Post
    Each level forces more/better drops from the next big boss you fight. I'm not sure if it works on bosses like SK or Mahgda, but it definitely works on act bosses.
    It's actually just a straight MF/GF buff, it works on literally everything.

  19. #3819
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    It does work on end bosses and was intended for you to clear the place then go after the boss.

  20. #3820
    Motherfucking
    NOSTRADAMUS

    Vamos los Perds!

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    I just rerolled a Wizard (~20) and I'm not upset about the Energy Armor / Force rune change; shit was screaming nerf especially considering how broken it was. You had Wizards cruising around Inferno with specifically designed no plus-VIT builds resulting in max HP @ 60 of ~4,000, but lots of life regen to constantly regenerate the ~1,400 HP lost per hit in short order. I think it's fair how it works now.

    And what does this mean in the hotpatch notes?

    "Players will no longer remain invulnerable to attacks after defeating Diablo."

    And I still think Inferno A2+ is going to be best done by ranged classes even without the semi-broken defensive abilities. Barbs with 50,000 HP and 650+ resistances across the board still get one shot without Ignore Pain (-65% DT) up.