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  1. #1
    New Spam Forum
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    Trio/Duo/Solo QQA/QQTH - Impossible now?

    I dont know if this has been posted yet, but my little group of people have been having problems with QQA/QQTH. Before this problem came around, we used to be able to trio it easily because if you didnt move at all towards the QQA it wouldnt move out of a certain range so you can DoT it and nuke....Same thing for QQTH... but QQA does move and warp. QQTH goes all the into the other room also. im wondering if anyone else is having this problem. Im thinking SE patched it =(

  2. #2
    Salvage Bans
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    I didn't know QQTH could warp, can it really? lol

  3. #3
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    Quote Originally Posted by Tsukasaz View Post
    I didn't know QQTH could warp, can it really? lol
    I didnt phrase that right, sorry. He doesnt warp

  4. #4
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    Cerberus

    I've had the treasure hunter on floor 3 bug out and run into the center room before. Problem is when he does that there's really nothing you can do to fix it during that run, because he'll keep on doing it. The run I did afterwards he was back to normal though.

    Haven't tried the QQA, so can't offer any insight into that.

  5. #5
    Relic Horn
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    There's nothing you can do to *guarantee* QQTH won't continue along to the next room. No matter where you stand there always seems to be that chance. You just got unlucky a few times.

    As for QQA, you did it wrong.

  6. #6
    Relic Shield
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    by the way you dont need those tricks to kill 2F's QQA. I do it with THF RDM BRD. BRD uses 2H, (2x minuet on THF, 2xINT songs on RDM), and do dancing edge > savage blade > aero III MB, then chainspell blizzard III ( + convert), kills it fast.

  7. #7
    As I beavered away...
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    Last time I soloed the QQA I had the same problem, it wasn't behaving normally. Usually you can just stand still and it will keep coming back but for some reason it just kept on moving towards the telepad. Eventually I just tried running REALLY far away from it (so that it would have to chase you in order to cast) and that seemed to work. It was literally on the telepad before I managed to pull it away. Once it ran out of mp though it never really tried to run (which has always been the case).

    As for the QQTH, I've only ever had that "problem" on the 4th floor, and I actually think it's EASIER than if it runs back to it's original room. When you're in the original room it seems like sometimes (rarely, never if you're careful) it will attack you when it comes back even if you have invisible up. If it's running back to the room in the middle then you can just hide in the other room and it will never come after you. Much easier to get nukes off when it does this as well.

  8. #8
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    Carbuncle

    i've solo'd arrapago 3 times in the last week and haven't had any unusual problems

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