Behemoth Rings - Bonecraft Tier 1 Wind Crystal
0/8 HQ Wind Crystal facing East
Behemoth Rings - Bonecraft Tier 1 Wind Crystal
0/8 HQ Wind Crystal facing East
Why would anything be looping so much? IF there is any merit to factors boosting success (break rates / HQ / whatever) it seems like it would be a simple oh hey - good job facing the right direction guy - here's a .1% better chance to HQ - you enjoy that - go on, enjoy it.At most, I would agree that they programmed moon phase in and day of the week. But direction? Staves? HQ Staves? Weather? Location? Not to mention the staves weren't even a part of the original release.
A ps2 game would choke on that amount of looping.
staves? - hq staves? - weather?
Magic damage would like to have a word with you.
See I agree. I'm not saying that it's the end all - be all secret to HQ, but I'm telling you, I've noticed my HQ rate change. Some days I just seem to have a terrible time and if I'm crafting as the day changes, I seem to get better.
Last night I was 2/18 with one break on staves. As soon as the day rolled over, I started a synth and HQ. I went like 4/7 on HQ's at that point. Now, was it just my rate balancing out? Who knows. Just seemed a little off. And it was like this last time I cafted on these days after I went back to my log. So, I'm going to try these days again next week and we'll see what happens.
I don't think it's too much to think that SE created a complex crafting system. The gardening system is equally complex. However, what seems complex to us through observation would likely be quite simple. As Freysi said, lookup tables would be the easiest way to do this.
The other thing to remember is all of the calculations are taken care of server side not client side. It is only required to send the result back to the client so there wouldn't be any issue.
Sole Sushi T1, facing SE, wearing Terra's Staff and Fishing gear
Earthsday -7% 2/24 HQ1 1/24 break
Watersday -5% 2/93 HQ1, 5/93 break