I am CC 99.0, and I've decided to focus primarily on T1s as my steady money maker because I had assumed they would have higher long-term returns than cranking out slow selling T0s hoping for that one HQ.
I've read that t1 is supposedly 10% hq chance, if that is accurate than my data troubles me because I am slowly but surely losing gil over time attempting T1s. I felt it really bad today cranking out 22 rainbow capes and 6 devotee's mitts for a grand total of 0 HQs. Look below for the full list. Are these normal numbers for T1? Do you guys skip the hassle and just do T2/T3?
Item: #NQ, #HQ, Rate
Errant slops: 38, 4, 10%
rainbow cape: 125, 5, 4% (the killer)
devotee's mitts: 212, 13, 6%
other misc:
Total (T1): 437 NQ, 28 HQ, Overall rate: 6%
These totals dont include breaks. Often my breakrate is 5-10% which is approx equal to the HQ rate. I break about as often as I HQ.
I would like to hope for 1 hq per 10 tries but I'm finding even this is unreasonable. I don't buy stacks. I buy raw ingredients (such as spider webs/guild days crawler cocoons/silk thread) and craft all the way up to threads/cloths to save as much as possible on mats.
I'm running out of options, What do you guys think about T1s from a CC perspective.