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Thread: 3.0.3 Patch Notes     submit to reddit submit to twitter

  1. #1
    Bagel
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    3.0.3 Patch Notes

    Spoiler: show
    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 3.0.3
    --------------------------------------------------------------------------------

    The latest test realm patch notes can always be found at
    http://www.worldofwarcraft.com/patch...atchnotes.html

    The latest patch notes can always be found at
    http://www.worldofwarcraft.com/patchnotes/

    General
    - Removed “A Mask for All Occasions” as criteria for the “Hallowed
    Be thy Name” meta achievement.
    - Replenishment: Players below level 50 can now benefit from this
    effect.
    - Resilience: The damage reduction component of resilience has been
    increased from 2 times the critical strike chance reduction to 2.2
    times the critical strike chance reduction. In addition, the maximum
    damage reduction to a critical strike from resilience has been
    increased from 30% to 33%.

    Racial
    - Blood Fury: No longer triggers global cooldown.
    - Shadowmeld: The cooldown will now start on use instead of on break.

    Druids
    - Druid talents points have been refunded. Players will need to visit
    a class trainer to relearn spells and abilities.
    - The Swift Flight Form is now available on the trainer at level 71,
    requiring 300 riding skill, and Flight Form learned.
    - Bash: The interrupt from this ability will now work on targets that
    are immune to the stun.
    - Berserk: Now clears the cooldown on Mangle Bear.
    - Earth and Moon and Moonfury (Balance) reduced from 5 ranks each to 3
    ranks each.
    - Eclipse: Buff duration extended to 15 sec and bonuses doubled. The
    cooldown has been increased to 40 seconds.
    - Growl: Cooldown changed to 8 sec.
    - Insect Swarm: Tooltip corrected to indicate it does not affect hit
    chance with spells.
    - Moonkin: Only single target spell critical strikes can trigger the
    mana gain from this talent.
    - Nature’s Swiftness: This ability will no longer give chances to
    trigger Omen of Clarity.
    - Omen of Clarity: Will no longer be triggered by the Honorless Target
    buff gained when entering the world.
    - Survival Instincts will no longer be on the Global Cooldown.
    - Swiftmend: now benefits correctly from Genesis talent.
    - Tiger’s Fury: Ranks 5 and 6 have had their damage bonus decreased.

    Hunters
    - Aimed Shot: Added to Barrage and Improved Barrage talent.
    - Animal Handler: Now increases your pet’s expertise by 5/10. (No
    longer increases the pet’s chance to hit.)
    - Aspects now have a shared cooldown category of 1 sec and no longer
    have a start cooldown.
    - Aspect of the Dragonhawk: New aspect added that combines the benefit
    of Aspect of the Monkey and Aspect of the Hawk, available at level
    75 and 80.
    - Aspect of the Monkey: The Dodge chance has been increased from 8% to
    18%.
    - Aspect of the Viper: The per attack mana regeneration has been
    reduced by 50% but this ability now generates 4% of maximum mana
    every 3 sec. In addition, the per attack regeneration now also works
    on melee attacks.
    - Disengage now fails if you’re rooted and is no longer on the global
    cooldown.Cooldown reduced to 25 seconds and no longer requires a
    target, though the hunter has to be in combat.
    - Hunter vs. Wild: The attack power bonus from this talent now applies
    properly to Hunter pets. In addition, the bonus attack power will
    now be recalculated properly from equipping items.
    - Improved Aspect of the Hawk: This talent no longer causes incorrect
    mana costs when interacting with the Rapid Recuperation and Improved
    Steady Shot talents.
    - Mana cost of Disengage has been lowered to 5% of base mana, down from
    14%.
    - Pets
    Rake (Cat), Scorpid Poison (Scorpid): Lowered damage of all ranks.
    Stampede (Rhino): Lowered the knockback to 10 yards.
    Raised the damage of exotic attacks: Spirit Strike, Lava Breath,
    Froststorm Breath, Acid Spit, and Stampede.
    Lowered the cost of pet specials from 25 to 20.
    - Thrill of the Hunt: The mana gained from using this talent with
    Explosive Shot is now 1/3 of the normal amount per critical strike
    (but gets 3 opportunities per cast.)
    - T.N.T.: Explosive Shot can now only trigger this talent when it is
    initially fired.
    - Windfury Totem and Improved Icy Talons no longer affect ranged haste.

    Mages
    - Arcane Potency: The additional crit bonus is now consumed immediately
    on cast of a travel time spell, so it is no longer possible to make
    two spells benefit from one charge. (Ex. Fireball followed by
    Fireblast.)
    - Blast Wave: no longer receives double the intended critical strike
    bonus from Combustion.
    - Burnout: Now consumes extra mana as intended when Living Bomb gets
    a critical strike.
    - Brain Freeze: Now only frost spells that can chill can trigger the
    mana gain from this talent.
    - Cold as Ice: No longer reduces the cooldown on Deep Freeze.
    - Deep Freeze: Now consumes a charge of Fingers of Frost when used.
    - Focus Magic: Now works properly when mages with this talent use the
    ability on each other.
    - Frostfire Bolt: The periodic damage effect from Rank 2 of this spell
    now benefits from spell power gains.
    - Living Bomb: Mana cost reduced to be the same as Arcane Explosion. It
    no longer causes the caster to stand up when the final explosion
    occurs and it is now possible for each mage to have Living Bomb
    active on a target.
    - Master of Elements: Now works with Living Bomb.
    - Molten Fury: This talent no longer prevents Ice Lance ranks 2 and 3
    from dealing triple damage against frozen targets.
    - Reduced the mana cost of Fireball, Frostbolt, Frostfire Bolt, Arcane
    Blast, Arcane Missiles, and Arcane Explosion.
    - Torment the Weak: Now works correctly when the Mage also knows the
    Molten Fury Talent.

    Paladins
    - Art of War: No longer increases critical strike damage on Judgements,
    Crusader Strike, and Divine Storm, instead increases all damage done
    by those abilities by a smaller amount.
    - The Avenger’s Shield bounce distance has been reduced to 10 yards
    (from 15).
    - The epic ground mount is now available on the trainer at level 61,
    requiring 150 riding skill, and the non-epic mount learned.
    - Blessing of Might: Rank 8 points increased slightly to prevent from
    being overwritten by Battle Shout 8 that has a shorter duration (also
    applies to Greater Blessing of Might 3.)
    - Blessing of Sanctuary: It is no longer possible to have both Blessing
    of Sanctuary and Greater Blessing of Sanctuary active on a target at
    the same time.
    - Crusade: No longer applies damage bonus twice to critical strikes.
    - Divine Plea: This spell’s duration is no longer affected by haste.
    - Divine Purpose: Rank 1 of this ability will now correctly determine
    its chance of remove stun.
    - Enlightened Judgments now increases range by 15/30 (was 10/20).
    - Eye for an Eye: No longer breaks crowd control effects.
    - Hammer of Justice: The interrupt from this ability will also be
    redirected when the stun is redirected. In addition, the interrupt
    will now work on targets immune to stun.
    - Hammer of the Righteous: Tooltip corrected to indicate it does 4
    times weapon dps instead of 3.
    - Hammer of Wrath: Now can’t be used until the target is below 20%
    health.
    - Infusion of Light (Holy) now affects Flash of Light too, reducing its
    cast time down to zero and can be used while moving.
    - Judgements: The debuffs from Judgement of Light, Judgement of Wisdom,
    and Judgement of Justice will no longer be applied if the Judgement
    spell itself misses.
    - Judgements of the Pure: Haste increased to 3/6/9/12/15%.
    - Judgements of the Wise: Mana gained reduced from 33% to 15% of base
    mana.
    - Judgement of Wisdom: Mana gained reduced to 1% of maximum mana and
    proc frequency cut by 50%.
    - Repentance PvP duration reduced to 6 sec.
    - Righteous Defense cooldown has been lowered to 8 sec (was 15 sec).
    - Righteous Vengeance: No longer increases critical strike damage on
    Judgements and Divine Storm, instead applies a DoT effect similar to
    Deep Wounds.
    - Seal of the Martyr: Tooltip for Judgement damage was incorrect and
    has been fixed.
    - Sheath of Light: Now correctly benefits Judgements of Command, Blood,
    and The Martyr.
    - Shield of the Templar now also reduces all damage taken by 1/2/3%.

    Priests
    - Binding Heal: Now only consumes one charge of Holy Concentration per
    cast.
    - Borrowed Time: Charge no longer consumed by spells with a base cast
    time that is instant.
    - Devouring Plague: The bonus coefficient has been increased to be on
    par with other DoT spells. Base damage on ranks 7,8,and 9 decreased
    to partially compensate for better scaling.
    - Divine Providence: This talent now also reduces the cooldown of your
    Prayer of Mending spell by 6/12/18/24/30%. With 5 points applied, it
    takes Prayer of Mending’s cooldown from 10 sec to 7 sec.
    - Divine Spirit: Now can be refreshed properly on self after logging in
    and out or zoning. (Also applies to Prayer of Spirit.)
    - Guardian Spirit: A target may now have only one Guardian Spirit
    active.
    - Healing Focus: Now works properly with Penance.
    - Improved Divine Spirit: No longer improves Divine Spirit after
    untalenting sometimes.
    - Inner Focus: Now works properly with Mind Flay, Mind Sear, and
    Penance.
    - Prayer of Spirit: Will no longer stack with other raid spell power
    buffs.
    - Shadowform: Devouring Plague, Shadow Word:Pain, and Vampiric Touch
    cast in Shadowform deal increased damage percentage equal to the
    player’s chance to get a spell crit on their target.
    - Shadow Word:Death: The self-damage from this spell can no longer be
    reflected or redirected.
    - Vampiric Touch: The Spell power coefficient has been doubled and no
    longer triggers Replenishment when other priests cast Mind Blast.

    Rogues
    - Combat Potency: Now only works with auto attacks (no more Shiv.)
    - Fan of Knives changed to be castable with no targets, further
    improved the visual affect and it no longer plays an impact on the
    caster.Now benefits correctly from the Find Weakness talent.Cooldown
    reduced to 10 sec.
    - Killing Spree: Instead of making the rogue untargetable, now causes
    all players to lose targeting on the rogue and the rogue to be
    unstoppable during its duration.
    - Riposte: Duration of this effect no longer reduced by other effects
    that reduce disarm duration.
    - Shadow Dance: The cooldowns on Sap, Garrotte, Ambush, Cheap Shot,
    Premeditation, Pickpocket, and Disarm Trap are no longer increased
    while this ability is activated.

    Shaman
    - Bloodthirst: Percentage of damage from attack power raised from 45%
    to 50%.
    - Flurry: Now grants the proper number of charges when it triggers.
    - Improved Fire Nova Totem: Increases the damage done by your Fire Nova
    Totem by 10/20% and your Fire Nova totem has a 50/100% chance to stun
    all targets damaged by your Fire nova Totem for 2 sec.
    - Lava Burst: The base damage has been increased by approx. 10%.
    - Maelstrom Weapon: Tooltips corrected to correctly describe the chance
    for this talent to be triggered.
    - Riptide: The initial heal amount has been increased on ranks 3 and 4
    and periodic healing has been increased on all ranks.
    - Stormstrike: Other shamans can no longer consume charges of your
    Stormstrike, and each shaman can have their own stormstrike on the
    victim.
    - Storm Reach is now called “Elemental Reach” and now includes Lava
    Burst.
    - Thunderstorm: Mana gain has been increased to 8%.
    - Tidal Mastery: Now correctly applies its critical strike bonus to
    Earth Shield.
    - Tidal Waves will now also proc with Riptide.

    Warlocks
    - The epic ground mount is now available on the trainer at level 61,
    requiring 150 riding skill, and the non-epic mount learned.
    - Demonic Sacrifice: The buffs from this ability will now be retained
    properly when logging out or zoning.
    - Demonic Empowerment: This talent no longer gives excessive threat to
    the Warlock’s Voidwalker and is no longer on the global cooldown.
    - Demonic Tactics: Increased the critical strike bonus for both the
    Warlock and pet.
    - Destructive Reach: Now properly reduces threat on Chaos Bolt and
    Shadowflame.
    - Drain Soul: Rank 6 now properly deals additional damage to targets
    below 25% health.
    - Emberstorm: Increased the fire damage bonus.
    - Haunt: The cooldown has been changed to 8 sec, and refreshing the
    Haunt will trigger the heal from the existing Haunt.This ability will
    no longer heal for incorrect amounts or fail to heal when the Haunt
    damage was the killing blow.
    - Inferno: The Infernal is now useable indoors and the tooltip has
    been updated.
    - Master Demonologist (Felhunter) will now also reduce damage taken by
    Holy.
    - Ritual of Doom: Now works correctly even when the Warlock already has
    a pet (dismissed the existing pet.)
    - Shadowflame: Damaged increased approx. 75%. Coefficients unchanged.
    - Shadow Embrace: Now works on ranks 1-4 and stacks properly with
    multiple applications.
    - Shadow Mastery: Increased the shadow damage bonus.
    - Soul Link (Demonology): Increased from 15% to 20%.

    Warriors
    - Armored to the Teeth: Grants only attack power(as intended) and
    recalculates the bonus immediately upon learning any rank of the
    talent.
    - Bladestorm: Now breaks all snares and roots on the warrior when
    activated.
    - Bloodthirst: Cooldown reduced to 5 sec. Percentage of damage from
    attack power raised from 45% to 50%.
    - Deep Wounds: Now works properly with Heroic Throw.
    - Heroic Throw: No longer gains increased damage from the warrior’s
    agility.
    - Improved Rend changed to 10/20%.
    - Rampage: Can now be triggered by off-hand Whirlwind damage.
    - Rend: Damage has been adjusted to be less base and more weapon based.
    - Rend: Ranks 9 and 10 now do 35% more damage when the target is above
    75% health instead of 4 times damage when the target is enraged.
    Sudden Death: Now has 3/6/9% chance on hit instead of 10/20/30%
    chance on crit.
    - Titan’s Grip: Changed to 5% penalty.
    - Vigilance: Now properly transfers threat generated by heals.

    Professions
    - The level requirements required to train gathering skills have been
    removed.
    - Alchemy
    Reduced the effect of Elixir of Mongoose and Elixir of Major Agility.
    - Inscription
    Glyph of Crusader Strike: Now reduces mana cost by 20% instead of
    increase damage on stunned and incapacitated targets.
    Glyph of Flame Shock: Now extends duration by 6 sec and prevents
    Flame Shock from being consumed by Lava Burst.
    Glyph of Lava: Glyph of Earth Elemental removed and replaced with
    this glyph. This glyph increases coefficient on Lava Burst by 0.1.
    Glyph of Mind Flay: Now sets snare to 10% instead of removing it.
    Glyph of Rejuvenation: Now works correctly when the target is not
    self.
    Glyph of Shiv: Replaced with Glyph of Vigor, which increases maximum
    energy by an additional 10 for those with the Vigor talent.
    Glyph of Shadow: Glyph of Mind Soothe removed and replaced with this
    glyph. This glyph increases spell power by 10% of spirit for 10 sec
    after critting while in Shadowform.
    Glyph of Shadow Word: Pain: Increases damage done by Mind Flay when
    SW:P is present by 10%.
    Glyph of Sinister Strike: Chance increased to 50%.
    Glyph of Souls no longer removes soul shard cost. It instead reduces
    the mana cost of your Ritual of Souls spell by 70%.
    Glyph of Spirit of Redemption: Tooltip corrected to 4 sec. extra when
    the glyph triggers.
    Glyph of Strength of Earth: Replaced with Glyph of Lava Lash, which
    increases the bonus from having Flametongue Weapon by 10%.
    Glyph of Trueshot Aura: Now increases Aimed Shot crit chance instead
    of increasing attack power bonus.
    Glyph of Totem of Wrath: Replaced with Glyph of Elemental Mastery,
    which decreases the cooldown on Elemental Mastery by 30 sec.

    User Interface
    - For additional notes on Lua and XML changes please visit the UI &
    Macros Forum

    Items
    - The war against spelling errors continues: many items have had typos
    removed or their functionality clarified.
    - The item quality on several quest rewards was incorrect and has been
    altered.
    - The phoenix summoned by Ashes of Al’ar has had his flame trails
    restored.
    - Guardian’s Band of Subjugation now correctly grants universal
    haste.
    - Girdle of the Warrior Magi now has a socket bonus.
    - Some one-hand spell power weapons are now main hand only.
    - Heart of the Dragon should now provide a consistent amount of Ranged
    Attack Power.
    - Loatheb’s Shadow should now provide a consistent amount of Ranged
    Attack Power.
    - Spirit-World Glass now correctly has a cooldown.
    - Discerning Eye of the Beast procs should now be more obvious.
    - Focusing Lenses now have a cooldown.
    - The Horseman’s Reins should again function in Dalaran.
    - Haute Club Membership Card no longer prompts players to open it.
    - The buff granted by Frenzyheart Insignia of Fury now has a correct
    tooltip.
    - Harness of Carnal Instinct no longer has bonus armor.
    - Boots of the Protector have been brought in line with protection
    paladin itemization changes.
    - A tooltip error in the Glyph of Sprint has been corrected.
    - Grilled Sculpin now correctly grants Ranged Attack Power.
    - Libram of Souls Redeemed should now only affect Holy Light.
    - Legacy items that had both melee and spell critical strike rating
    have been integrated to the unified rating.
    - Held in hand books created by Inscription are now Bind on Equip
    rather than Bind on Pickup.

    Bug Fixes
    - Fixed an issue that was affecting terrain rendering on GeForce 3 and
    4 Ti cards. Those that added the command Set fixedfunction 1 to their
    config.wtf file should remove it to avoid a decrease in performance.
    - Glyph of Rupture: The tooltip has been corrected.
    - Druid: Omen of Clarity now has a reduced chance to be triggered by
    Hurricane.
    - Hunter: Ferocious Inspiration will now apply raid-wide, as intended.
    - Hunter Pets
    Sonic Blast (Bat): Will no longer ignore LoS.
    Bad Attitude (Croc): Will no longer ignore the Longevity buff.
    Thunderstomp (Gorilla): Will no longer have a physical coefficient
    instead of a magical one.
    Gore (Bore): Fixed an issue where a wrong value was being applied.
    Savage Rend: Corrected typos in the tooltip.
    - Mage: Burning Determination will now work properly.
    - Mage: Living Bomb’s “explosion effect” will now be properly
    classified.
    - Paladin: Judgement of Wisdom: Fixed a bug allowing one copy on target
    per paladin.
    - Paladin: Judgement of Light: Fixed a bug allowing one copy on target
    per paladin.
    - Priest: Holy Reach (Rank 2) will now increase the radius of Divine
    Hymn properly.
    - Priest: Inner Focus will now properly increase the critical strike
    chance of the talent Penance.
    - Rogue: Deadly Poison Rank 8 will now do less damage than Rank 9.
    - Shaman: Totem of Wrath tooltip updated to reflect that it affects all
    crit chance and indicate that it increases Spell Power (instead of
    just damage).


    - Titan’s Grip: Changed to 5% penalty. (Was 15%)

    =D

  2. #2

    Hooray for extensions! (And Team Fortress 2!)

  3. #3
    Bagel
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    Woah, what. warcraft.com says:

    Titan’s Grip: Changed to 12% penalty instead of 15%... Can they not pick a percentage and stick with it? Preferably the formor...

  4. #4
    Vobent
    Guest

    It was 12% then they buffed it again down to 5%. It's just a bit slow.

  5. #5

    It's definitely 5%. Titan's grip specs will still be underwhelming until 80 though, as you can't get deep wounds.

    SO glad they're fixing the berserk/mangle thing. Too many times have I opened with mangle, used berserk right after then cried as I had to wait for mangle CD to come back up.

    Excited for more paladin damage reduction (sorry if you play a paladin ). BGs is all I've been doing lately and it is occasionally frustrating.

  6. #6
    Banned.

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    I'd be overall fine with the rets nerfs if they were RET nerfs and not PALADIN nerfs. My ProtPvP depends on every bit of damage I can put out which keeps getting nerfed.

  7. #7
    Relic Horn
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    Quote Originally Posted by Eaglestrike View Post
    I'd be overall fine with the rets nerfs if they were RET nerfs and not PALADIN nerfs. My ProtPvP depends on every bit of damage I can put out which keeps getting nerfed.
    Hate to say it, as every tree should be PvP viable, but imo, really, prot specs need to stay out of PvP in general, its just not fundamentally meant to be played that way in my opinion.

  8. #8
    Relic Horn
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    So Vampiric Touch is ticking for 840 now in PvP gear with Weaving up.

  9. #9

    Did they nerf Aspect of the Viper or am I bad at reading?

  10. #10
    Ksandra Needs To Post Tits
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    FUCK THEM FOR NERFING RAKE.

  11. #11
    Mithra Ero-Sensei
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    Quote Originally Posted by Odon View Post
    FUCK THEM FOR NERFING RAKE.
    they nerfed it down hard O_o

  12. #12
    Yoshi P
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    Quote Originally Posted by Royal View Post
    Did they nerf Aspect of the Viper or am I bad at reading?
    I was playing my hunter today, and for PVE/solo it's definitely worse. I need to spend around 2x the time in viper I would before to refill my mana bar. Thou I guess now you can use it when not shooting, like running between mobs, between boss phases, etc. for some passive mana regen, but I don't really enjoy aspect-dancing to get the most out of it. Definitely not a fun mechanic...

  13. #13
    Chram
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    Magic Broom isn't instant anymore...what is this tomfoolery?!

  14. #14
    Sandpaper Demon
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    I don't mind the AoV thing that much, it's nice because in between pulls in 5mans I've found I don't have to rest at all.

    Although for soloing it definitely sucks, but soloing on hunter's so easy anyway I could really care less

  15. #15
    Mithra Ero-Sensei
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    I didn't even notice... any AOV change really...
    I can't wait for AOD.. Lv74 ;/

    i'm zerging down levels.... goin for lv74 by... saturday/sunday !

  16. #16
    Relic Horn
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    Quote Originally Posted by Kurp View Post
    So Vampiric Touch is ticking for 840 now in PvP gear with Weaving up.
    Yeah, in pve check these numbers out

    Wow Web Stats

    Thats probably about 300 or so short of theoretical max dps, as I had to move a few times.

    Max VT tick - 1898
    Max SWP tick - 1266
    Max Crit Mindflay - 2654

    Sucks that the world server decided to eat me alive for about 20 minutes when I stepped outside of sunwell just before brutallus.

  17. #17
    Chram
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    Do you need a talent for Mind flay to crit, or is it built in?

  18. #18
    Relic Horn
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    Built in.

  19. #19
    Relic Horn
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    I've seen people saying they were getting 2800-3000+ on Brutallus now.

    I'm optimistic about Shadow going into WotLK. It should scale nicely now.

  20. #20
    Ksandra Needs To Post Tits
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    Yeah, Shadow is fucking nasty now.

    Also once again, FUCK THEM FOR NERFING RAKE. GOD FUCKING DAMN THEY DESTROYED IT.

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