Originally Posted by
Phla
a job that uses holy / divine damage as it's main source of damage would make me wanna play again honestly..
something like bishop or something, get banish spells sooner than whm, up to tier 5, and banishga type spells up to t4, holy I / II, some kind of e-seal type skill that applies to divine magic, flash, and lower class healing ability (the wouldn't be meant to heal, but deal a constant amount of divine damage)
so bishop would have
B staff skill
C club skill
E shield skill
A+ divine magic
C healing magic
cure 1,2,3
banish 1,2,3,4,5
banishga 1,2,3,4
holy 1 / 2 (t2 is like, holy ancient magic, long casting time, but improved acc/ high amount of damage, like a t2 ancient magic
regen 1
repose
reposega
flash 1/2 (flash 2 is similiar to flash 1, but with much less enmity generation)
bane 1,2,3 (light DOT, similiar to helix damage, but t3 is much much higher)
basic -na spells (poisona, paralyna, silena, blindna only)
conserve mp up to t5 conserve mp (25% ~ 5% ~ 5% ~ 5% ~ 5% total 45% conserve mp base at 75)
clear mind up to whatever sch has i guess too
2 hour: repentance, returns full mp pool instantly, but after 1 minute mp is reset to 25% of base, regardless of where it is at that moment, and an macc boost of around 5%-10% is given for 2 minutes
holy seal (divine magic seal)
bane blessing (similiar to MAB, but increases macc by 2% each tier, 5 tiers so at 75 you'd have w/e blm's +mab inheritly is, and and +10% macc for divine spells)
yay just made whm feel even worse, banish and repose aren't super special anymore lololol
to make whm feel better just give them a support ability that gives them like -10 enmity per tier and make it 3 tiers so whms have -30 enmity base at 75 so they can focus more on healing or something idk, haven't played in a while but thought this would be coooooooooooooooooool =)