I was just talking today out about an idea I had right before Fanfest, and the people in my Salvage static seemed to like the idea, but I honestly haven't thought it out completely. I like customization, but it may be too much of a hassle for others.
Basically, I would like to see a system (based on merits?) that allows you to personalize your weaponskills for your job. Make older WSes stronger (and thus usable), or enhance/add effects, so that you aren't stuck using the same WS for every situation, or even add a skillchain element it didn't have before. Maybe even make job-specific adjustments, something like PLD's using greatsword could have damage reduction Aftermath or something on par with using a shield (Disclaimer: no I'm not a PLD, it was just an example and I don't claim to know a thing about the job).
Basically, it would be a way for a job to add to their main weaponskills to further seperate them from other jobs using the same weaponskills while adding variety to the game and possibly some useful things where there was none before.
A generic list of stuff you could have added to a weaponskill (this would probably change from WS to WS, so that higher level Weaponskills already really strong wouldn't have Enhanced Attack as an option for example):
- Store TP/Enhanced TP Return
- Enhanced Attack (in the case of Elemental WSes, Enhanced Magic Attack)
- Enhanced Accuracy
- Added Skillchain Element
- Ability to Critical Hit (or Crit+% if it already does)
- Added Effect: Paralyze, Slow, Silence, Blind, etc... (enhance effect if already there)
- "Lite" Aftermath Effects (nothing as strong as relic/mythics, obviously) such as Haste, Phalanx, Refresh, Regain for mage WSes?
- Enmity Reduction/Increase
This may or may not be a good idea, but either way I was curious what everyone thought about it. If it is a workable idea I can try sending it to S-E's suggestion box (the bottomless void that it is), but more or less I just wanted to discuss opinions. If it's a terrible idea, well, at least it'll be something to laugh at!