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  1. #1
    Old Merits
    Join Date
    Sep 2004
    Posts
    1,210
    BG Level
    6

    Interview 1st Quarter 2009

    Any post not going by the rules will be deleted

    Hi everyone,

    As mentioned already I have to go the official way now for my future none person to person Interviews (aka E-Mail Interviews, Q&A Interviews).

    And the “partner” I am doing this with will be Final Fantasy XI - Online - onlinewelten
    The Interview is planned for End of February.
    Chrismas, New Year and 7 exams are preventing me to work on an Interview before.

    But I want to start a first wave of ideas and questions already.
    The rules are simple and similar to previous ones….

    If too many people break the rules, we will consider a private/hidden section on this or another forum for the discussions and only invite people to this section. Or only people with a minimum amount of posts will be considered posting (I think this is possible from Sonomaa)

    Rule 1 : No stupid questions. (I should not have to explain what exactly stupid questions are.)
    Rule 2 : Maximum 3 questions. Maximum 2 pictures.
    Rule 3 : No flaming, no derailing.
    Rule 4 : No jokes about Square Enix employees or premiere sites.
    Rule 5 : Questions and only questions will be posted here. A thread for discussing questions will be opened separately. Any other posts will be deleted.
    Rule 6 : Use this layout***

    ***
    Question 1
    Question One in words?
    Question 2
    Bercus what do you mean?

    Code:
    Question 1
    text
    Question 2
    text
    *The -codetag- this does not work here >.<

    Here is the previous Q&A Interview:
    http://www.bluegartr.com/forum/ffxi-...ay-2008-a.html

    Another previous Interview:
    HERE.

    The next Q&A Interview is planned for End of February.
    The next person to person Interview is planned for summer.

    If you want to continue to be able to ask questions put together by mainly the BG Community, try to keep this Thread clean.

    Have fun,
    Bercus
    Quick reply to this message Reply  

  2. #2
    Sassy Tyrant
    Join Date
    Jun 2007
    Posts
    2,309
    BG Level
    7
    FFXIV Character
    Falisa Asile
    FFXIV Server
    Leviathan
    FFXI Server
    Cerberus
    WoW Realm
    Thunderhorn

    Question 1
    Dancer doesn't have much usage endgame and all around, isn't a very popular job for many events. Are there any plans to adjust the mechanics of Dancer? I know many people are interested in the ability to use Waltzs on players outside of party.

    Question 2
    A fairly simple question. What was the reasoning behind excluding Scholar and Dancer from the Salvage gear sets, when they take so much effort to obtain?
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  3. #3
    Melee Summoner
    Join Date
    Nov 2005
    Posts
    33
    BG Level
    1

    Question 1
    Is there any plan to ever release a mage weapon better then the HQ elemental staves? It seems the development team forgot they even exists when creating new mage weapons, like Dorje or relic/mythic, which are very rare/difficult to obtain yet worse then a easy to get lvl51 weapon.

    Question 2
    Before releasing mythic weapon you mentioned buffing relic weapon skills to keep them powerful enough, but fact is, most of them never were. They deal less damage then other previously available ws, and a lot of the "additonal effect" are rather useless, like shock spikes, +10 subtle blow etc. Are there plans to fix this?

    Question 3

    Have you ever considered that people woud rather be rewarded for their skills rather then their luck? To make great gear rare why not make monster more difficult (but NOT like av..) rather then having very low drop rates. Or why not make them always drop an item that you would need several of to make something good. Like for example instead of making a 5% drop rate for a good item, make it 100% chance to get a material that you would need 20 of to make the good item. That way at least each time you kill it you feel like you accomplished something/are closer to getting the item, rather then just be disapointed nothing dropped and annoyed when you see someone else go 1/1 on the item.
    Quick reply to this message Reply  

  4. #4
    Champion of the House of Weave
    Sweaty Dick Punching Enthusiast

    Join Date
    Jun 2006
    Posts
    5,176
    BG Level
    8
    FFXI Server
    Sylph

    Question 1
    Many players feel that the Alexandrite requirement for the Quest "Duties, Tasks, and Deeds" is improportionate compared to the other requirements of the same quest. Are there plans to either consider lowering this requirement, adding more sources for Alexandrite or increasing the drop rate of Pouches in Salvage?

    Question 2
    Japan has a substantial amount more of merchandising compared to other regions, including but not limited to informative books and mooks. Are there any plans to consider releasing these types of materials outside of Japan?
    Quick reply to this message Reply  

  5. #5
    RIDE ARMOR
    Join Date
    Oct 2008
    Posts
    15
    BG Level
    1
    FFXI Server
    Quetzalcoatl

    Question 1
    Any plan to update or adding something new to the conflict system ?

    Question 2
    about merit , for the time being each job share the same merit categories that player have upgrade , is there is a plan to allowed the player to change to another blank merit categories ? this maybe hard here to understood here , what i mean 2nd set of the merit page

    Question 3
    Any plan to update the interface ?
    Quick reply to this message Reply  

  6. #6
    Bagel
    Join Date
    Oct 2006
    Posts
    1,342
    BG Level
    6
    FFXIV Character
    Reapz Sjc
    FFXIV Server
    Excalibur
    FFXI Server
    Bismarck

    Question 1
    Certain pieces of equipment for the Summoner job have descriptions like "Enhances Avatar Attack" and "Enhances Avatar Accuracy" rather than describing the exact amount of Attack/Accuracy the pieces add, this leads players to having to guess the amount the pieces add which isn't easy due to how random avatars can be. Puppetmaster's equipment on the other hand shows exactly how much the piece adds to the respective attributes. Is there any chance this could be changed so that Summoner's can see exactly what they are adding to their avatars with their equipment?
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  7. #7
    Salvage Bans
    Join Date
    Oct 2006
    Posts
    753
    BG Level
    5
    FFXIV Character
    Nama Kemono
    FFXIV Server
    Hyperion
    FFXI Server
    Bismarck

    Question 1
    Elements play an important role in FFxi, however elements don't play that big a role in the choice of offensive magic spells. Most BLM agree that Thunder is almost always the best choice regardless of a monster's elemental affinity. Are there any plans to adjust monster resistance or spell damage to encourage more diversity among spell usage?

    Question 2
    Exp camps level50+ are dominated by ToAU causing some congestion issues when finding camps especially at 75. Middle land and WotG areas mostly ignored due to monster placement and lack of Sanction Exp bonus. Are there any plans in the future to make these two more viable choices for exp camps?
    Quick reply to this message Reply  

  8. #8
    BG's worst Rangers fan
    Fleury 2; Lundqvist 0
    Sweaty Dick Punching Enthusiast

    Join Date
    Nov 2007
    Posts
    23,818
    BG Level
    10
    FFXIV Character
    Bad Karma
    FFXIV Server
    Hyperion
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Kel'Thuzad

    Question 1
    Are there any plans to add an option such as a barber that could change your character model, not your race? I.E Going from Hume 5a to Hume 2b

    Question 2
    Are there any plans to enhance signet to make the conquest areas a more beneficial area to level in?
    Quick reply to this message Reply  

  9. #9
    If you stopped to actually learn something you might not post these uninformed posts.
    Join Date
    Oct 2006
    Posts
    1,497
    BG Level
    6

    Question 1
    6 macro lines is a leading reason that over 120,000 NA players use 3rd party tools to enhance their gameplay, can we get 20 macro lines to make it more fair to those who does not use 3rd party tools?

    Question 2
    Conflict is hard to get going with such low populated servers, is there a possibility to make instanced PvP areas, that runs continiusly and maybe a cross-server feature to boost attendance?

    Question 3
    There is a lot of delay when playing, it takes a few seconds to engage, disengage, running + ability use that makes your character freeze. Eventhough the game itself does not freeze, you can equip change and move for instance. Can we have these "freeze ups" removed?
    Quick reply to this message Reply  

  10. #10
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,594
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Question 1
    Would it be possible to have a sort of "palete" system in which players are presented a menu and can choose which a set of equipment to swap to when a palette is referenced in a macro command? Players can then place an "/equip palette1" line in their macros and all the gear specified in that palette will be equipped. This may circumvent the maximum macro line problem players face when wanting to equip many different pieces of equipment.

    Question 1
    Unlike other damage dealing jobs, Dragoon has few options of mitigating damage outside of Super Jump(3 minute timer) and Dragoon doesn't benefit from subbing Samurai as much as Warrior or Dark Knight due to not having Berserk,Last Resort or multiple Attack Bonus traits. Would it be possible to add a job ability to dragoon that enhances their attack or defensive capabilities? Perhaps stances like Hasso/Seigan that cut Jump timers in Half but weaken wyvern breaths perhaps? Or a general cut in the recast of Super Jump?
    Quick reply to this message Reply  

  11. #11
    Yoshi P
    Join Date
    Apr 2005
    Posts
    5,113
    BG Level
    8
    FFXI Server
    Bahamut

    Question 1 Are there any plans to go back and add more quests to old storylines, or expand upon old quests? For example, A Hard Day's Knight, Ducal Dupe and The Miraculous Dale both serve as quests that could well serve as prerequisites to new quests. On a similar note, although the world has expanded, an Explorer's Footsteps (a.k.a. Selbina Clay quest) has never been expanded beyond the original 17 zones. Could we see some new monuments in relatively newly discovered zones (i.e. Grauberg, Attohwa Chasm, Aht Urghan zones, etc.)?

    Question 2: FFXI encourages players to not replace old gear so much as supplement it with pieces of gear that do different things better (i.e. a RDM might have one body piece to enfeeble, one to nuke, one to enhancing, one to rest, one to idle and one to melee; another entire set for hands, feet, legs, head, etc.). This horizontal progression in gear has a couple of consequences. While limited inventory space is certainly one consequence of this, SE has expressed that they are moving forward in doing something about it. The second consequence is that players may be swapping 10-16 pieces of gear between actions, which require multiple macro pushes. SE doesn't seem motivated to do anything about this, is there any chance that macro lines could be expanded to 16 spaces? One for each possible gear swap? Not only would this make things easier for players, this might also reduce a large portion of the player base's reliance on a 3rd party windower application.

    Question 3Scholar and Dancer were left off of Salvage gear sets, when every other job is included. Is a similar system going to be introduced to give them comparable sets of gear, or any chance that they will be added to existing Salvage sets?
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  12. #12

    Question 1
    Are there any plans to adjust the VIT/DEF curve to make PLD a more potent bloodtank at endgame?

    Question 2/Comment
    Will there be a way to see how equipment adjusts during level sync. Since there isn't a way to see how certain stats like accuracy, ranged accuarcy, ranged attack, enmity, etc. are effected during sync.

    Question 3
    Are there any plans to bring back the Vana'diel Tribune?
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  13. #13
    Sea Torques
    Join Date
    Jun 2007
    Posts
    716
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    Question 1:
    Can you please restore the relic weapons' position as the pinacle of their class? A lot of players have invested substantial time and effort into obtaining weapons that are only marginally better than the next best alternative; where the next best alternative is exponentially easier to attain. Please note that most of the current relic weapons hold benefits and weapon skills that add no realistic additional advantages, nor an increase in damage. Example: "Tachi: Kaiten" additional benefit of only Store TP +7 adds very little benefit to the player for the finite time the aftermath is active; and the damage produced by "Tachi: Kaiten" is a fraction of the damage produced by native weapon skills "Tachi: Yukikaze", "Tachi: Gekko" and quested weapon skill "Tachi: Kasha" on high defense monsters. As it currently stands the weapon adds no additional benefit to "Boss" and "Mega Boss" class monsters.

    Question 2:
    Can you please add some relief to the crafting system? This is a core component to the game that has been niglected for way too long. For the amount of effort and time one puts into crafting there seems to be little to no reward for the effort. New gear, and sometimes abilities, are added that replace gear and items that were considered exclusive to synthesis, its devalueing the crafting system.

    Question 3: Comments:
    Thank you Square for adding a bounty of content for casual players and small groups. Nyzule Isle, Assaults, ZNMs, etc... Are all really good additions.

    Campaign is sometimes fun sometimes not depending on the updates(Currently not fun, WAY too much time between battles...) But as a whole, good job.

    I am glad to see RMT disappearing; they are so rare nowadays.

    Thank you for adding to the game in recent months rather than the constant and superfluous removal of strengths as you have previous years. For instance: The '2-Handed' Boost was the right way to go, where previously you guys would have made 1 handed weapons weaker. (1 handed weapons could use a tiny bump though)
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  14. #14
    Melee Summoner
    Join Date
    Aug 2007
    Posts
    32
    BG Level
    1
    FFXI Server
    Odin

    Question 1:
    Can you give us a number as too how much magic accuracy the Cobra Cloche set offers as a set bonus?
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  15. #15
    ٩๏̯͡๏)۶

    Join Date
    Jun 2005
    Posts
    12,290
    BG Level
    9
    FFXI Server
    Asura
    WoW Realm
    Barthilas

    Question 1
    ***Completely serious question***
    Does anyone in your staff seriously play the endgame of FFXI in a HNMLS or any other kind of engame LS? We as players feel there is a huge disconnect between what we ask and what we get - we feel that we are given untested challenges (emphasise ATNM test) that are way too hard, with concepts way too annoying (taking pics for ZNM how it's slow and only can take 1 at a time, and need a lot - Alexandrites) when actually played in real time instead of in house testing.

    Question 2
    Your company mentions multiple times that it enjoys listening to player requests but rarely do we feel this. In the fan fest, SE mentioned that it does have the means instance dynamis and limbus, but do not feel like doing it. Why not? We've been asking this basically since dynamis was implemented into the game. Us players have to suffer a lot due to the overwhelming popularity of dynamis now, with groups of 6 entering and holding a zone just before a group of 20-30+ people enter with their LS, making the game more frustrating.

    A solution I would like to suggest, is instead of actually instancing it, create 4 copies of the trail markings.

    - Trail Markings A
    - Trail Markings B
    - Trail Markings C
    - Trail Markings D

    That way you won't have to worry about instancing dynamis, as it'll add 3 copies of the same zone , it won't require too much reprogramming, and players will reserve 1 of the 4 area of dynamis, thus clearing a lot of the congestion that goes on. To make it easier, also add the thing that limbus has where it tells you how much time is remaining.
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  16. #16
    New Odin
    Join Date
    Jul 2006
    Posts
    8,628
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    Question 1

    Throughout the history of FFXI HNMs have either been well recieved like 3 kings while many other HNMs sit up all day because of outdated treasure pools (Jorm) or simply overall lackluster rewards (Hydra).

    Has any consideration been taken in improving the loot tables of monsters within the game that are currently ignored in an attempt to spread out endgame players?

    Question 2

    Crafting within the Alchemy craft has seen major hits usefulness due to patches designed to help make the game better (Assault, Treasure Caskets, Monomi). Are any plans in the works to perhaps make potion use within the game a bit more mainstream?

    Question 3

    Beastmaster is a job that originated with the launch of FFXI but seems to be one of the most unpopular jobs within the entire game. Puppetmaster took the road of allowing the player to customize their pet for the situation at hand - is any such thing possible for the Beastmaster job?
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  17. #17
    Banned.

    Join Date
    Jul 2005
    Posts
    17,472
    BG Level
    9
    FFXI Server
    Ifrit
    WoW Realm
    Area 52

    Question 1:
    Absolute Virtue and Pandemonium Warden are designed to be killed by a group of what size? Is it possible to kill those NMs with 18 people in 2 hours?



    Question 2:
    Why make Alexandrite requirement (~100 millions gil) so high?
    This kind of price tag seem to hurt the endgame community more than anything. It encourages players (and linkshell) to monopolize Notorious monsters for money and use other tactic that are nefast to the game. Many players believe that putting a bigger emphasis on personal accomplishment and progression would be considerably better.
    Quick reply to this message Reply  

  18. #18

    Sorry I feel the need to preface this with a quote from BRP the discussion thread that made a very valid point.

    "For new jobs who don't have access to older and sometimes more powerful armor like Abjuration and Salvage gear, doesn't that shift the balance towards older jobs because newer jobs have a limited selection and often have weaker pieces in comparison?"
    Question 1
    Players are still doing HNMs from the Zilart days. Much like old Dynamis (pre-introduction of SCH, DNC, COR, BLU, and PUP AF2) and salvage players that have SCH & DNC jobs have little to gain from doing this fights/events. Alternative pieces of gear, though mostly limited, do not compare. Any plans to reconsider adding them to abjurations and salvage pieces?

    Even though, they are being looked at for changes nothing has been done... so....

    Question 2
    Currently, although WHM is still useful, in many situations where it should shine, it is simply out-classed by other jobs. In a meriting situation, RDM out-classes WHM due to the fact of it's own self-reliance (keep it's MP up via Refresh and Convert). In a situation where status effects are plentiful, SCH out-shines WHM by being able to remove these status effects at nearly any given moment (rather than once every 10 mins). What is being done to WHM to enhance their healing capabilities and self-reliance?


    Question 3
    In many players minds, crafting is dying so to speak. With the addition of Treasure Caskets, Momomi, etc., specifically Alchemy is further becoming useless craft. Many of it recipes are unused and many of its recipes are often unsellable compared to a craft like Clothcraft. What additions can we expect to Alchemy to make it a better/more useful craft, or to crafting in general?
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  19. #19

    Question 1

    PvP and ballista was once very popular, as well as the coveted battle royale. Effort was put into the system when you introduced Brenner, Diorama, and job balances especially apparent after introducing BLU but nothing has been done since. It seems like for a while attention was put into conflict/PvP in FFXI however, since then, PvP content in FFXI is mostly neglected and even the most dedicated ballista players have started to wane. Is there any plans to overhaul the system so it becomes more popular with better rewards (especially gear only earned from ballista) for the time invested? There's still a group of people out there that look forward to conflict system changes every update and it is an aspect that FFXI can really benefit from. It'll introduce new life into the game.

    Question 2

    With the advent of 2-handed updates, 2-handed weapons has become very powerful and very accurate. However, 1-handed weapons remain more or less the same as before with no increase in power. Especially for 1-handed jobs that started off weak (NIN, THF, BST to an extent), this only sets them back further from the playing field. Are there any plans to revisit weapon damage and make improvements to the jobs that can only use 1-handed weapons?

    Question 3

    Are you happy with the salvage system and it's low drop rate for level 35 pieces? Because everyone else is unhappy with it. Really. Check your comments and suggestions box.
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  20. #20
    Nidhogg
    Join Date
    Sep 2007
    Posts
    3,515
    BG Level
    7
    FFXIV Character
    Amelia Diremii
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    Question 1
    Will MNKs ever get their own style of grips since they are considered a 2-handed weapon user?
    Quick reply to this message Reply  

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