First of all, I apologize for making a new thread to post the following information. However, a first Mythic weapon (that we know of) across all servers, by an NA player no less, marks a joyous occasion and I thought it warranted a new BG Advanced Thread™ ^^;
Without further ado:
The Quest
- After completing all of the requirements put forth by Paparoon, click on him one more time for a CS. Obtain key item: 'Paparoon's sealed invitation.'
- Now head to Whitegate and click on the palace door for the next CS. Obtain 1 Imperial Gold Piece and your base mythic weapon with no stats.
- Next, head to the cemetery in Caedarva Mire (near the testing grounds) and locate Seaprince's Tombstone. Trade Tinnin's Fang, Sarameya's Hide, and Tyger's Tail to the tomestone. This will trigger a CS and you will obtain the key item: 'Serpentking Zahak Relief.'
- Now, prepare yourself for battle and head to Nyzul Isle. Click on the door and choose 'Forging a New Myth' and you will enter the battlefield. Upon winning, you will obtain the key item: "Serpentking Zahak Relief Shard."
- Make your way back to the Seaprince's tombstone and click on it for another CS. After the CS is over, unequip your weapon and trade it to the tombstone. You will now obtain the fully unlocked mythic weapon.
- Return to Whitegate and click on the palace door after unequipping your weapon/armor for a CS.
- Finally, speak to Abquhbah for the final CS which completes the quest "Coming Full Circle" and obtain 3 Imperial Silver Pieces.
The Battle
As I mentioned in the other mythic weapons thread, the battle against Balrahn is very simple. Simply fight Zahak until it depops then fight Balrahn. While fighting Balrahn, perform 3 mythic weaponskills at 100/200/300% TP and the fight ends at that point. I went into the fight with plenty of medication and preparation but could have won the fight with 0 preparation. *see video*
The Aftermath!...
The part you've all been waiting for. I've only done preliminary tests, but here is what I found so far.
- The Aftermath effect lasts for 60/90/120 seconds for Lv1/2/3 respectively.
- Lv1 receives an Accuracy bonus. (unsure how much, will test further)
- Lv2 receives an Attack bonus. (20~60 ATK I believe, will need to test further - 299TP gave me 347ATK > 406ATK)
- Lv3 receives a Double Attack bonus. (pretty high double attack rate, like Joyeuse)
- The bonus for each level is unique and will NOT combine with other bonuses.
- The accuracy and attack bonus varies depending on the amount of TP beyond the 100 and 200% mark.
- You can progress from Lv1 to Lv2 and from Lv2 to Lv3 by performing the mythic WS with enough TP for the next level. -- Meaning, 100tp WS > Lv1 AM > 200tp WS > Lv2 AM > 300tp WS > Lv3 AM.
- You can refresh/overwrite Lv1 Aftermath by performing a 100~199TP WS. However, Lv2 and Lv3 AM cannot be renewed.
- Atonement damage is the same; there were no damage enhancements. (I think..)
"Reduces enmity decrease when taking physical damage."
Worked with Kaeko to find out how it works >
Originally Posted by Kaeko
So... from initial testing, I would have to say that mythic weapons are not very meripo-friendly since you only get 1 bonus at any given AM level and the AM is not renewable like the relic weapons. As stated earlier, I've only done preliminary tests thus far, and I could be overlooking something. I will update if I find any more details.
Meanwhile, I made a little video of the quest/fight I was able to complete so far. Hope you enjoy it!
Forging a New Myth