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  1. #1
    With milk. With love
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    Magic Resist Rates

    Found this on Robonosto's blog site today, interesting look at magic resist rates & the effects of elemental staves/elemental skill on them.

    The unbearable triteness of preening: On magic resist rates

    Also, the original blog post referenced is here (light the Elmer signal!): http://lodeguy.blog69.fc2.com/blog-category-17.html

    Cliff Notes Summary:

    • Below .50 "base" magic hit rate:
      • HQ staves co-aligned in element to that of a direct-damage magic spell (and probably other types too) appear to provide a constant increase of .15 magic hit rate
      • NQ staves co-aligned in element to that of a direct-damage magic spell (and probably other types too) appear to provide a constant increase of .10 magic hit rate
      • 1 point of elemental magic skill (from equipment alone?) corresponds to an increase of about .005 magic hit rate

    • Above .50 "base" magic hit rate:
      • HQ staves co-aligned in element to that direct-damage magic spell (and probably other types too) appear to provide a constant increase of .30 magic hit rate
      • NQ staves co-aligned in element to that of a direct-damage magic spell (and probably other types too) appear to provide a constant increase of .20 magic hit rate
      • 1 point of elemental magic skill (from equipment alone?) corresponds to an increase of about .01 magic hit rate

    • A magic hit rate penalty appears to exist when targeting monsters higher level than you

    It's a good start, but I'd really like to see more testing with higher elemental skill/INT levels, especially the 320 skill/120 INT barrier that's considered the standard for HNM nukage.

  2. #2
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    Discussion already underway in the standard player section.

    http://www.bluegartr.com/forum/ffxi-...ml#post2410168

  3. #3
    The God Damn Kuno
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    Erm yeah you were already beat. Gonna lock this since a link to the other thread is here.

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