Sorry in advance, this post is super long
Ninja Edit at the End
I have so much i want to post about AV in general and ideas but ill try and keep this post as much on track as i possibly can.
First and for most i just want to say that i like the idea of Torques and that they can HELP, but i dont think they are the main focus. Sea weapons i have to say 95% sure that they have nothing to do with "locking" AV. I have examined all 4 video's and in all 4 there is no reference to any jailer weapons being used even once. The only reference, and im not even sure if its JoJ Sword (could be a Excalibur) is right at the end after they win and they all do /emotes. There is a Taru RDM right in the front that has a sword on.
Next thing to point out is that if Torques do help locking AV, we should also assume that capes will play a part in this for mages as well. Each cape can correspond with a mage job rather then a torque. Something like the following:
War - Fort torque
Mnk - Faith torque
Thf - love torque
Whm - Altruistic / Prudence Torque
Blm - Merciful / Prudence torque
Rdm - Altruistic Cape
Pld - Fort torque
Drk - Justice torque / Merciful Cape
Bst - Temp torque
Brd - Astute Cape
Rng - Hope torque
Sam - Justice torue
Nin - Hope torque / Astute Cape
Drg - Love torque
Smn - Astute Cape
So now, if these items associated with the correct jobs (and im not saying the above is correct, im just saying thats what makes the most sense) does in fact lock two hours, when and how would they effect it? Sorry i dont have a quote, but someone (maybe from Lord W's LJ?) mentioned that people are using thier 2h's before AV is. If you look back at the video's, they are not using them before hand, but a lot of the time is so very close. I dont think it is possible to make AV stop using 2h's all together, but rather you can divert him from using certain ones .
Originally Posted by
Max™
That is a very good thing to note.
Excellent point, if he pops Chainspell or PD or Invincible and the corresponding job 2hrs with the torque on, then he follows with another 2hr which is on the corresponding weapon, that should definitely be noted, also worth noting if there is any effect if a job on the weapon 2hrs with the torque on but it isn't a matched 2hr.
AV pops PD.
Pld uses Invincible.
or
AV pops PD.
Pld uses Invincible.
AV uses Invincible.
Both are important to consider.
Although i do find this very interesting, you can see from the different video's that this cant be true. There is a SMN using his 2h when AV uses Astral Flow and there is a BRD using Soul Voice when AV uses Soul Voice.
It was also mentioned that AV can only use the 2h's of people who are in your alliance. This is most definitely not true as in the video you can see there are WHM's in the tank party because when they use Benediction, it hits the tanks.
From what i have looked at in all 4 video's, SE has shown us AV using 6 2H's in just over 1 hour time span. The time stamps in the video's go from roughly 14:00 Ice day to 14:00 Thunders day as shown below:
Code:
Call Wyvern - English - 12:10 Ice Day - Uses
Hundred Fists - french - 16:13 Ice day - Uses
Soul Voice - DE - 14:42 Ice day (Jpn DE, Same)
Soul Voice - Jpn - 14:42 Ice Day (Jpn DE, same
Meikyo Shisui - Jpn - 16:55 Ice dAY (Jpn DE, Same)
Meikyo Shisui - DE - 16:55 Ice Day (Jpn DE, Same)
Chainspell - French - 5:07 Thunders day (English French, same) - Readies
Chainspell - English - 5:07 Thunders day (English French, same) - Readies
Soulvoice - English - 6:50 Thunders day - Uses
Astral Flow - DE - 8:55 Thunders day (DE French, same)
Astral Flow - French - 8:55 Thunders day (DE French, same)
??????? - Jpn - 13:55 Thunders day
As you can see from this, AV uses Soul Voice more then once. There is no way that they had locked the Soul Voice ability in the video, but maybe they didnt want to? Maybe SE has shown us these clips because they want to show us that you cant lock the 2 hours, but rather control them to a manor in where it is manageable. If i remember right, AV uses 2h's in sets of three. I tried to do some digging but i couldn't find the list of them, but for example, AV follows up Chainspell with a Manafont and then proceeds to ruin your day with Meteor spam. Now in the video, they show AV using Chainspell, but never uses Manafont. So although it is using a 2H, it is not following that 2H up with more. If you look at the time stamps of all the video's, there is roughly 2 game hours in between the 2h.
Looking at the time stamps above, they are showing us him using a 2h roughly every 2 game hours. If there is a series of 2h's he will use in a row, and the second 2 are locked out, that will leave AV in a melee state for the remaining time left in that 3 2hours. This would hopefully cut down AV's 2h's to roughly 5 different ones.
Now the huge problem, what makes it stop using 2 hours for that 2 game hours. I think to start, it would be a good idea to have everyone in the alliance using one of the above Torque or Cape combination, and from there if that works we can narrow it down. It wont hurt to try too much rather then too little.
Now the bigger question is, what job will need what Torque / Cape? There are a number of ways to do it, but i think most important would be to use to makes sense to start with. RDM's wearing a Altruistic cape when they 2h, BLM's using a Merciful cape when they 2h. But what about the torques? Would a PLD need to be using a Fortitude Torque because they have high sword skill? Or should they be using a Temperance Torque because they are meleeing in a Terra Staff int he video? Should a DRK be using a Justice Torque because of the Scythe skill, or a Prudence torque because of the Great Sword skill? In the video, they had RDM tanks, should they use a Altruistic Cape, or a Temp Torque because they are meleeing in a staff?
There are a LOT of different ways of testing out Torques and their effect on locking AV's 2h. Another huge problem we have is that in the 1 hour (real) time the clips are taken from the 4 different video's, some people use their 2h twice. In the English video (2:45) The DRK uses Blood Weapon at 6:50 Thundersday, then on the French video (2:55) the DRK uses Blood Weapon again at 8:55 Thunders Day. That is less then 5 min apart from each other (roughly 2 min 2 seconds per game hour). How is it possible for that? The only solution i can think of is that if this is done right, you have to get your 2h back. There is no possible way that anyone has done it right because no one has ever got their 2h back.
Because this post is solely for the Torque theory, im not going to get in to any detail about the Aern's around AV, but i think that even though this is a thread about the Torque theory, we need to stress that the Aern's in the area should be dead at all times.
In conclusion of my stupidly long theory post, Torques will need to be tested multiple times in different situations for this to be proven wrong. Some things that need to be tested:
1. Do Capes effect this or only torques?
2. What torque will each job need? Is it for innate skill for job to torque? or is it for what weapon the character is using?
3. If a character, say a RDM, is using a staff, will they need both cape and torque?
NINJA EDIT: OMG i cant believe i never noticed this before. Basically through all the video's AV uses 2h 8 DIFFERENT times. Out of the 8 times he did a 2H, only 1 of the times did it say "Absolute Virtue Readies XXX 2h" The only time it Readied a 2 hour, was on the English and French video when it uses Chainspell (3:15 English, 2:50 French) And when he Readied the Chainspell, only 3 2h's were used by players. Manafont, Soul Voice and Chainspell were used right after it was Readied, but dosnt seem to be any certain order. No one else used their 2hours at this time, why?
When AV uses Chainspell, Popumyomapu uses Manafont, Hina uses Soul Voice and Chikiki uses Chainspell. Less then 5 min later, Popumyonmapu uses Manafont again after AV uses Soulvoice.