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  1. #1
    Puppetmaster
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    List of Augments - Confirmed (Also, some general pXI discussion)

    Greetings All,

    I represent ProjectXI, the project to make a FFXI private server. As we move closer and closer to reasonable playability, the time has come where I require help from the playerbase for things such as specific damage formulas.

    For now, I would like to share my latest findings. I was very curious about SE's new Augmented Items system. Last night, I spent a few hours on my private server injecting the packet to modify an inventory slot so that I could discover how augments work.

    By continually modifying certain bytes in the packet, I could change the augments. As with most of these types of exercises, they are very useful in demonstrating what SE -could- do if they wanted, but just chooses not to. Here is what I have found so far:

    -There are 5 slots for augments.
    -There are positive and negative augments, though each specific augment has a range of -32 to 32. In other words, the negatives can become a positive, and vice versa.
    -There is a specific byte to turn off the EX flag. In other words, the item doesn't have to be EX if SE so chooses.
    -There is a field for item ID. In other words, the augments could be applied to any weapon or armor if SE so chose, but not to unequippable items such as Potions (it will appear without any augments).
    -Some augments can stack in multiple slots to a maximum possible effect of +127 or -127.
    -There are at least a hundred "blank" slots for SE to add more later, and a lot more "space" for SE to expand the system beyond that.
    -There are combination augments in a single slot. For these, it's one positive and one or two negatives. The negatives will be a value equal to one half the positive, rounded up.

    To prove my point, I took some screenshots of me injecting the packets on my private server. Perhaps the only true limitation is the size of the text box graphic. Observe:

    Spoiler: show

    Me injecting a packet to augment an Aristocrat's Coat. Again please be aware that this is not a retail server.
    http://img6.imageshack.us/img6/8672/ffxiaugments.jpg

    Me injecting a packet to augment a Morrigan's Robe. Note the extension of text beyond the graphic, and that the EX can't be taken off an already EX item.
    http://img6.imageshack.us/img6/7295/ffxiaugments2.jpg



    Well without further ado, here is every possible augment! Note that I went through all the "blanks" to make sure. It was also fairly easy to determine the range of accepted values. Finally, note that even though I wrote +1 or -1 on most, the value can be anywhere from -32 to +32.

    Spoiler: show

    Code:
    FIRST BYTE: Specific Augment based on type.
    SECOND BYTE: Augment Type and Amount: 10's digit is amount, 1's digit is type and odd/even.			
    
    BYTES		AUGMENT TYPE 0 (base value)
    00 00		None
    01 00		HP+1
    02 00		HP+33
    03 00		HP+65
    04 00		HP+97
    05 00		HP-1
    06 00		HP-33
    07 00		HP-65
    08 00		HP-97
    09 00		MP+1
    0a 00		MP+33
    0b 00		MP+65
    0c 00		MP+97
    0d 00		MP-1
    0e 00		MP-33
    0f 00		MP-65
    10 00		MP-97
    11 00		HP+1 MP+1
    12 00		HP+33 MP+33
    13 00		HP+1 MP-1
    14 00		HP+33 MP-33
    15 00		HP-1 MP+1
    16 00		HP-33 MP+33
    17 00		Accuracy+1
    18 00		Accuracy-1
    19 00		Attack+1
    1a 00		Attack-1
    1b 00		Ranged Accuracy+1
    1c 00		Ranged Accuracy-1
    1d 00		Ranged Attack+1
    1e 00		Ranged Attack-1
    1f 00		Evasion+1
    20 00		Evasion-1
    21 00		DEF:+1
    22 00		DEF:-1
    23 00		Magic Accuracy+1
    24 00		Magic Accuracy-1
    25 00		<blank>	
    26 00		<blank>	
    27 00		Enmity+1
    28 00		Enmity-1
    29 00		Critical Hit Rate+1
    2a 00		Enemy Critical Hit Rate-1
    2b 00		"Charm"+1
    2c 00		"Store TP"+1 "Subtle Blow"+1
    2d 00		DMG:+1
    2e 00		DMG:-1
    2f 00 		Delay:+1%
    30 00		Delay:-1%
    31 00		"Haste"+1
    32 00		"Slow"+1
    33 00		HP Recovered while Healing +1
    34 00		MP Recovered while Healing +1
    35 00		Spell Interruption Rate Down 1%
    36 00		Physical Damage taken -1
    37 00		Magic Damage taken -1
    
    <Something is odd about these 5, they must all be related to pets>
    80 00		Pet: (Must make the next augment apply to pets?)
    81 00		Accuracy+1			Ranged Accuracy+62808052
    82 00		Attack+1			Ranged Accuracy+62808052
    83 00		Magic Accuracy+1	Magic Accuracy+62808052
    84 00		Double Attack+1		Critical Hit Rate+62808052
    
    85 00		"Magic Attack Bonus"+1
    86 00		"Magic Defense Bonus"+1
    87 00		<blank>
    88 00		<blank>
    89 00		"Regen"+1
    8a 00		"Refresh"+1
    8b 00		<blank>
    8c 00		"Fast Cast"+1
    8d 00		"Conserve MP"+1
    8e 00		"Store TP"+1
    8f 00		"Double Attack"+1
    90 00		<blank>
    91 00		"Counter"+1
    92 00		"Dual Wield"+1
    <blanks from 93 to af>
    b0 00		"Resist Sleep"+1
    b1 00		"Resist Poison"+1
    b2 00		"Resist Paralyze"+1
    b3 00		"Resist Blind"+1
    b4 00		"Resist Silence"+1
    b5 00		"Resist Petrify"+1
    b6 00		"Resist Virus"+1
    b7 00		"Resist Curse"+1
    b8 00		"Resist Stun"+1
    b9 00		"Resist Bind"+1
    ba 00		"Resist Gravity"+1
    bb 00		"Resist Slow"+1
    bc 00		"Resist Charm"+1
    <blanks up to ff, except for these two>
    c4 00		"Subtle Blow"+1
    d3 00		"Snap Shot"+1
    
    
    BYTES		AUGMENT TYPE 1 (base value)  NOTE: I only get blanks for 00 to 1f.
    <blanks from 00 to 1d>
    1e 00		Shield Skill+1
    1f 00		<blank>
    20 01		Divine Magic Skill+1
    21 01		Healing Magic Skill+1
    22 01		Enhancing Magic Skill+1
    23 01		<blank> (lol did they leave out Enfeebling skill???  they sure did lol)
    24 01		Elemental Magic Skill+1
    25 01		Dark Magic Skill+1
    26 01		Summoning Magic Skill+1
    2b 01		Blue Magic Skill+1
    <there are blanks from 2c to 3f>
    40 01		"Blood Pact" ability delay -1
    41 01		"Avatar Perpetuation Cost" -1
    42 01		Song Spellcasting Time -1
    43 01		"Cure" Spellcasting Time -1
    44 01		"Call Beast" Ability Delay -1
    45 01		"Quick Draw" Ability Delay -1
    <the rest are blanks up to 7f>
    
    
    BYTES		AUGMENT TYPE 2 (base value)
    00 02		STR+1
    01 02		DEX+1
    02 02		VIT+1
    03 02		AGI+1
    04 02		INT+1
    05 02		MND+1
    06 02		CHR+1
    07 02		STR-1
    08 02		DEX-1
    09 02		VIT-1
    0a 02		AGI-1
    0b 02		INT-1
    0c 02		MND-1
    0d 02		CHR-1
    0e 02		STR+1 DEX-1 VIT-1
    0f 02		STR+1 DEX-1 AGI-1
    10 02		STR+1 VIT-1 AGI-1
    11 02		STR-1 DEX+1 VIT-1
    12 02		STR-1 DEX+1 AGI-1
    13 02		DEX+1 VIT-1 AGI-1
    14 02		STR-1 DEX-1 VIT+1
    15 02		STR-1 VIT+1 AGI-1
    16 02		DEX-1 VIT+1 AGI-1
    17 02		STR-1 DEX-1 AGI+1
    18 02		STR-1 VIT-1 AGI+1
    19 02		DEX-1 VIT-1 AGI+1
    1a 02		AGI+1 INT-1 MND-1
    1b 02		AGI+1 INT-1 CHR-1
    1c 02		AGI+1 MND-1 CHR-1
    1d 02		AGI-1 INT+1 MND-1
    1e 02		AGI-1 INT+1 CHR-1
    1f 02		INT+1 MND-1 CHR-1
    20 02		AGI-1 INT-1 MND+1
    21 02		AGI-1 MND+1 CHR-1
    22 02		INT-1 MND+1 CHR-1
    23 02		AGI-1 INT-1 CHR+1
    24 02		AGI-1 MND-1 CHR+1
    25 02		INT-1 MND-1 CHR+1
    
    
    BYTES		AUGMENT TYPE 3
    00 03		fire+1
    01 03		ice+1
    02 03		wind+1
    03 03		earth+1
    04 03		thunder+1
    05 03		water+1
    06 03		light+1
    07 03		dark+1
    08 03		fire-1
    09 03		ice-1
    0a 03		wind-1
    0b 03		earth-1
    0c 03		thunder-1
    0d 03		water-1
    0e 03		light-1
    0f 03		dark-1
    10 03		fire+1		water-1
    11 03		ice+1		fire-1
    12 03		wind+1		ice-1
    13 03		earth+1		wind-1
    14 03		thunder+1	earth-1
    15 03		water+1		thunder-1	
    16 03		light+1		dark-1		
    17 03		dark+1		light-1


    I wanted to post this in "Advanced Topics," but alas I can't get around the time limit. Thank you Sonomaa though, for augmenting my post count! Mods feel free to move this if you please.

    I hope we can all enjoy exchanging new information. Thank you, and see you again!

  2. #2
    I Am, Who I Am.
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    Very nice work. And disappointing to see you cant have a combination of 3 all positive stats (although considering if you can stack buffs like you said, I guess it could turn out positive, but still), and that there are more negitive stats than positive (See Cure cast). However nice to know there is room to improve.

    Now to just find out if theres a way to control (or atleast influence) the stats you get at all.

  3. #3
    CoP Dynamis
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    Quote Originally Posted by SephYuyX View Post
    Now to just find out if theres a way to control the stats you get.
    I think preliminary efforts show that gear worn affects the Augments.

  4. #4
    DAKPluto
    Guest

    I want that Aristocrat's Coat....

  5. #5
    DAKPluto
    Guest

    Hmm...so what do you do that requires Sibelius? Composing, arrangements, orchestrations?

  6. #6
    Hydra
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    Very cool, I want to see a bunch of + a bunch of counter would be sweet to be able to get a bunch of counter gear.

    The other thing I want to see is that if -Delay% for H2H weapons affects total delay or just delay of weapon. As there was one that someone got with -25% delay on it and if it's total delay will be a very strong weapon.

  7. #7
    Puppetmaster
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    Quote Originally Posted by DAKPluto View Post
    Hmm...so what do you do that requires Sibelius? Composing, arrangements, orchestrations?
    I tried it once to see how well it interpreted playing off the digital piano. Not well at all.

    Anyway, just wanted to add that my findings are pretty much the same as what's in rom\220\58.dat, but I noticed there's some not listed in the advanced section such as Wild Card delay.

  8. #8
    E. Body
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    Leviathan

    Hey, hey, mister OP

    I love you

    Thanks for the massive effort.

  9. #9
    Fake Numbers
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    Quote Originally Posted by SephYuyX View Post
    Very nice work. And disappointing to see you cant have a combination of 3 all positive stats (although considering if you can stack buffs like you said, I guess it could turn out positive, but still), and that there are more negitive stats than positive (See Cure cast). However nice to know there is room to improve.

    Now to just find out if theres a way to control (or atleast influence) the stats you get at all.
    Not sure about FOV elite augment but yesterday I got a ruby ring(in my signature) that has 3 positive augments on it.

    I got it from ACP ebony key.

  10. #10
    Something witty
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    You have sibelius but not finale, that makes me cry

    Nice work, interesting prospects.




    Also...I want that morrigan robe...

  11. #11
    Hydra
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    Would there be a way to test to see if the -Delay on H2H weapon is from total delay or just weapon delay?

  12. #12
    Puppetmaster
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    Quote Originally Posted by darkhorror View Post
    Would there be a way to test to see if the -Delay on H2H weapon is from total delay or just weapon delay?
    Unfortunately things like that are what we need -your- help with. We can technically make weapons any delay or stats we want, but we'd like to make it as accurate as possible, at least at first. About the only thing we can't change is the in-game graphics and helptext.

    It's one of the main reasons I'm trying to establish a presence here, as I anticipate we will soon need help with these types of things.

  13. #13
    Old Merits
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    Well, there goes some of my pseudo-theories related to how this system works. I half-drunkenly posted that I either vastly over- or underestimated SE in regards to the augment mechanics. Apparently I overestimated them.

  14. #14

    Me injecting a packet to augment an Aristocrat's Coat. Again please be aware that this is not a retail server.
    I'm more interested in this than anything else How functional is it so far?

    edit- On the topic- Your list and description suggests that any pet-related augment takes up 2/3 slots for one augment- but then having both pet augments from the ACP gear would require more slots than are available.

  15. #15
    Puppetmaster
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    Quote Originally Posted by Tahngarthor View Post
    Your list and description suggests that any pet-related augment takes up 2/3 slots for one augment- but then having both pet augments from the ACP gear would require more slots than are available.
    Looks like the pet augments come in pairs. So I guess all 4 of those could fit in with the first one which just makes it say "Pet:"

    I'm really unsure about those though, it obviously shouldn't be +62,000,000.


    Also I'll just point out that the range for single slot augments seems to be 1 to 32, but the ones like HP and base stats can stack up to 128. Any more than that, and it loops into negatives!


    For more information on ProjectXI, please see my signature below.

  16. #16

    needs more peoplew orking on the pservers

  17. #17
    Puppetmaster
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    Quote Originally Posted by Darkrift View Post
    on a private server is it possible to test AV, and find out the weakness? or does he not act like the one in game?
    We will be able to make the mobs do what we want in the future. Unfortunately we are as curious as everyone else about AV and PW.


    Quote Originally Posted by happydude View Post
    needs more peoplew orking on the pservers

    Come to our website and IRC if you want to help.

  18. #18
    Fishing Guru
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    Quote Originally Posted by Darkrift View Post
    "So your saying there is a chance..... YEAHHH! ..... I read ya...."


    Read that like Jim carry from dumb and dumber.
    This is from a completely laymans non-programmer vantage point: but I thought the private server software writers had to input mob behavior, so if they dont know certain mob conditions then they can not replicate it? Which is why they were not able to figure out AA?

  19. #19
    E. Body
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    Correct.

  20. #20
    Bockage
    Guest

    For those of you involved with Projectxi happen to have an idiots guide to setting this up on a PC? I was thinking this would be the perfect tool to help get pictures for BGWiki.

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