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  1. #101
    Salvage Bans
    Join Date
    May 2006
    Posts
    825
    BG Level
    5

    No.

    <if mode="or" spell="Diabolic Eye" buffactive="Diabolic Eye">

  2. #102

    Since I figure I'm gonna have to learn most of this on my own since my LS seems relatively in the dark, is there a good RDM script that basically covers all spells they'd be expected to cast? I can try to do the rest from there in customizing around my gear, but I imagine some quirky stuff will pop up along the way.

  3. #103

    Hmmm? I've alway used spellcast daily with no problems at all but today I decided to download this new version of it. Now every time I load spellcast, my game crashes. It has never done this until I downloaded this newer version. Any reason why?

  4. #104
    Relic Shield
    Join Date
    May 2006
    Posts
    1,797
    BG Level
    6
    FFXI Server
    Leviathan

    Quote Originally Posted by Shinsei View Post
    Hmmm? I've alway used spellcast daily with no problems at all but today I decided to download this new version of it. Now every time I load spellcast, my game crashes. It has never done this until I downloaded this newer version. Any reason why?
    I had the same problem until I tried opening all of my XML files using Firefox and noticed how many errors I've had. Once I corrected of all them, it never crashed.

  5. #105
    Sea Torques
    Join Date
    Dec 2005
    Posts
    669
    BG Level
    5
    FFXI Server
    Valefor

    Quote Originally Posted by Khalil View Post
    I had the same problem until I tried opening all of my XML files using Firefox and noticed how many errors I've had. Once I corrected of all them, it never crashed.
    Wow, what a cool suggestion. I like how FF points out the issues that didn't cause SC to fail but are incorrect.

  6. #106
    Cerberus
    Join Date
    Mar 2005
    Posts
    395
    BG Level
    4
    FFXI Server
    Leviathan

    theres a few quirks still is why its not final. RequireVersion is supposivly causing crashes too, try removing it if you have it.

  7. #107

    Boo, I can't check out the Windower website/forums while on break since I'm behind a corporate proxy. >.<

  8. #108
    Hydra
    Join Date
    Sep 2007
    Posts
    99
    BG Level
    2
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by arus2001 View Post
    Since I figure I'm gonna have to learn most of this on my own since my LS seems relatively in the dark, is there a good RDM script that basically covers all spells they'd be expected to cast? I can try to do the rest from there in customizing around my gear, but I imagine some quirky stuff will pop up along the way.
    Aikar's BLM SpellCast Template can be used for RDM with only minor tweaks and adding rules for haste refresh sets etc.

  9. #109
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,193
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by arus2001 View Post
    Since I figure I'm gonna have to learn most of this on my own since my LS seems relatively in the dark, is there a good RDM script that basically covers all spells they'd be expected to cast? I can try to do the rest from there in customizing around my gear, but I imagine some quirky stuff will pop up along the way.
    Esvedium's Red Mage XML
    Here is mine. Let me know if you have questions about it.

    I'll need to update it with the "<equip" tags instead, but I'll save that for later.

    Spoiler is because windower site is down...
    Spoiler: show

    Code:
    <?xml version="1.0"?>
    <spellcast>
    	<config RequiredVersion="2.22"
    		HideErrors="false" 
    		ShowGearSwaps="false" 
    		Debug="true" 
    		ShowSpellInfo="false" 
    	/>
    
    	<variables clear="false">
    		<var name="Ut">Ichi</var>
    		<var Name="ChangeComposure">0</var>
    		<var name="ice">blizzard</var>
    		<var name="earth">stone</var>
    		<var name="wind">aero</var>
    		<var name="thunder">thunder</var>
    		<var name="fire">fire</var>
    		<var name="water">water</var>
    		<var name="Main">Martial Anelace</var>
    		<var name="Sub">Genbu's Shield</var>
    		<var name="Head">Duelist's Chapeau</var>
    		<var name="sword1">Martial Anelace</var>
    		<var name="dagger1">Hornetneedle</var>
    		<var name="shield1">Genbu's Shield</var>
    		<var name="head1">Duelist's Chapeau</var>
    		<var name="head2">Walahra Turban</var>
    		<var name="head3">Optical Hat</var>
       	</variables>
    
    	<sets>
    		<group default="yes" name="RDM|Melee">
    			<set name="Idle">
    				<main>Earth Staff</main>
    				<sub>Earth Grip</sub>
    				<ammo>Phantom Tathlum</ammo>
    				<head>Duelist's Chapeau</head>
    				<neck>Orochi Nodowa</neck>
    				<lear>Antivenom Earring</lear>
    				<rear>Insomnia Earring</rear>
    				<body>Warlock's Tabard</body>
    				<hands>Duelist's Gloves</hands>
    				<lring>Ether Ring</lring>
    				<rring>Electrum Ring</rring>
    				<back>Lamia Mantle</back>
    				<waist>Hierarch Belt</waist>
    				<legs>Zenith Slacks</legs>
    				<feet>Duelist's Boots</feet>
    			</set>
    			<set name="Resting" baseset="Idle">
    				<main>Dark Staff</main>
    				<sub>Dark Grip</sub>
    				<neck>Beak Necklace</neck>
    				<body>Errant Hpl.</body>
    				<waist>Duelist's Belt</waist>
    			</set>
    			<set name="Convert">
    				<main>Light Staff</main>
    				<sub>Ice Grip</sub>
    				<ammo>Phantom Tathlum</ammo>
    				<head>Zenith Crown</head>
    				<neck>Beak Necklace</neck>
    				<lear>Antivenom Earring</lear>
    				<rear>Insomnia Earring</rear>
    				<body>Warlock's Tabard</body>
    				<hands>Crimson Fng. Gnt.</hands>
    				<lring>Ether Ring</lring>
    				<rring>Electrum Ring</rring>
    				<back>Lamia Mantle</back>
    				<waist>Hierarch Belt</waist>
    				<legs>Zenith Slacks</legs>
    				<feet>Crimson Greaves</feet>
    			</set>
    			<set name="FastCast">
    				<head>Warlock's Chapeau</head>
    				<hands>Dusk Gloves</hands>
    			</set>
    			<set name="Elemental">
    				<lear>Moldavite Earring</lear>
    				<body>Glamor Jupon</body>
    				<feet>Duelist's Boots</feet>
    			</set>
    			<set name="Enhancing">
    				<body>Glamor Jupon</body>
    				<hands>Duelist's Gloves</hands>
    				<legs>Warlock's Tights</legs>
    			</set>
    			<set name="Enfeebling">
    				<head>Duelist's Chapeau</head>
    				<neck>Spider Torque</neck>
    				<body>Warlock's Tabard</body>
    			</set>
    			<set name="Dark">
    				<body>Glamor Jupon</body>
    				<hands>Crimson Fng. Gnt.</hands>
    				<rring>Insect Ring</rring>
    			</set>
    			<set name="Stats">
    				<body>Errant Hpl.</body>
    				<lring>Hale Ring</lring>
    				<rring>Insect Ring</rring>
    				<back>Rainbow Cape</back>
    				<waist>Duelist's Belt</waist>
    				<legs>Errant Slops</legs>
    			</set>
    			<set name="INT" baseset="Stats">
    				<ammo>Phantom Tathlum</ammo>
    				<head>Warlock's Chapeau</head>
    				<hands>Duelist's Gloves</hands>
    			</set>
    			<set name="MND" baseset="Stats">
    				<head>Zenith Crown</head>
    				<feet>Duelist's Boots</feet>
    			</set>
    			<set name="Stoneskin">
    				<head>Zenith Crown</head>
    				<neck>Beak Necklace</neck>
    				<lear>Antivenom Earring</lear>
    				<rear>Insomnia Earring</rear>
    				<body>Errant Hpl.</body>
    				<hands>Duelist's Gloves</hands>
    				<lring>Ether Ring</lring>
    				<rring>Electrum Ring</rring>
    				<back>Rainbow Cape</back>
    				<waist>Hierarch Belt</waist>
    				<legs>Warlock's Tights</legs>
    				<feet>Duelist's Boots</feet>
    			</set>
    			<set name="Engaged">
    				<main>$Main</main>
    				<sub>$Sub</sub>
    				<ammo>Phantom Tathlum</ammo>
    				<head>$Head</head>
    				<neck>Peacock Charm</neck>
    				<lear>Suppanomimi</lear>
    				<rear>Insomnia Earring</rear>
    				<body>Warlock's Tabard</body>
    				<hands>Dusk Gloves</hands>
    				<lring>Jelly Ring</lring>
    				<rring>Blood Ring</rring>
    				<back>Amemet Mantle +1</back>
    				<waist>Life Belt</waist>
    				<legs>Zenith Slacks</legs>
    				<feet>Crimson Greaves</feet>
    			</set>
    			<set name="Vorpal" baseset="Engaged">
    				<ammo>Olibanum Sachet</ammo>
    				<head>Optical Hat</head>
    				<neck>Chivalrous Chain</neck>
    				<rear>Minuet Earring</rear>
    				<hands>Pallas's Bracelets</hands>
    				<waist>Warwolf Belt</waist>
    			</set>
    		</group>
    	</sets>
    
    	<rules>
    		<if spell="autoset"> 
    			<action type="equip" when="idle" set="Idle" /> 
    			<action type="equip" when="resting" set="Resting" />
    			<action type="equip" when="engaged" set="Engaged" /> 
    		</if>
    		<if Status="Engaged">
    			<action type="equip" when="aftercast" set="Engaged" />
    		</if>
    			<else>
    				<action type="equip" when="aftercast" set="Idle" />
    			</else>
     
    		<if TPGT="10" group="Melee" buffactive="signet|sanction">
    			<action type="equip" when="precast|midcast|aftercast|idle|engaged|resting">
    				<main lock="yes">$main</main>
    				<sub lock="yes">$sub</sub>
    				<range lock="yes"></range>
    			</action>
    		</if>
    		<if buffactive="en*" group="Melee">
    			<action type="equip" when="aftercast|engaged">
    				<hands lock="yes">Duelist's Gloves</hands>
    				<legs lock="yes">Warlock's Tights</legs>
    			</action>
    		</if>
    
    		<if spell="Vorpal Blade|Evisceration|Savage Blade">
    			<action type="castdelay=" delay=".2" />
    			<action type="equip" when="precast" set="Vorpal" />
    		</if>
    
    		<if spell="convert">
    			<action type="castdelay" delay=".2" />
    			<action type="equip" when="precast|midcast|aftercast" set="Convert" />
    			<action type="command" when="aftercast">input /raw /ma "Cure IV" Esvedium</action>
    		</if>
    
    		<if commandprefix="/magic">
    			<action type="equip" when="precast" set="FastCast" />
    			<if NotBuffActive="Composure" Skill="EnhancingMagic" NotSpell="Erase|Escape|Protect*|Shell*|Tele*|Warp" SpellTargetName="Esvedium" Advanced='("$ChangeComposure" = "0")'>
    				<action Type="Var" Cmd="set ChangeComposure 1" />
    				<action Type="Command">wait 1.8;%Spell %SpellTargetRaw;</action>
    				<action Type="Command">Composure;wait 300; sc var set ChangeComposure 0</action>
    				<action Type="CancelSpell" />
    				<action Type="Return" />
    			</if>
    				<elseif spell="Phala*|Bar*">
    					<action type="equip" when="midcast" set="Enhancing" />
    				</elseif>
    				<elseif spell="Stoneskin">
    					<action type="midcastdelay" delay="3" />
    					<action type="command" when="midcast">Cancel 37</action>
    					<action type="equip" when="midcast" set="Stoneskin" />
    				</elseif>
    				<elseif spell="Ston*|Water*|Aero*|Fir*|Bliz*|Thund*">
    					<if buffactive="composure">
    						<action type="command" when="precast">cancel 419</action>
    						<action type="equip" when="midcast" set="INT|Elemental" />
    					</if>
    						<else>
    							<action type="equip" when="midcast" set="INT|Elemental" />
    						</else>
    				</elseif>
    					<elseif spell="Rasp|Choke|Shock|Frost|Burn|Drown">
    						<action type="equip" when="midcast" set="INT" />
    					</elseif>
    				<elseif skill="DarkMagic" notspell="Stun">
    					<if spell="Drain|Aspir" buffactive="composure">
    						<action type="command" when="precast">cancel 419</action>
    						<action type="equip" when="midcast" set="Dark" />
    					</if>
    						<else>
    							<action type="equip" when="midcast" set="Dark" />
    						</else>
    				</elseif>
    					<elseif spell="Stun" BuffActive="Chainspell">
    						<if buffactive="composure">
    							<action type="command" when="precast">cancel 419</action>
    							<action type="equip" when="precast|midcast" set="Dark" />
    							<action type="equip" when="precast|midcast">
    								<main>Thunder Staff</main>
    								<sub>Thunder Grip</sub>
    							</action>
    						</if>
    							<else>
    								<action type="equip" when="precast|midcast" set="Dark" />
    								<action type="equip" when="precast|midcast">
    									<main>Thunder Staff</main>
    									<sub>Thunder Grip</sub>
    								</action>
    							</else>
    					</elseif>
    				<elseif spell="Paralyze|Slow*">
    					<action type="equip" when="midcast" set="MND|Enfeebling" />
    				</elseif>
    				<elseif spell="Silence|Bind|Poison|Blind|Gravity">
    					<action type="equip" when="midcast" set="INT|Enfeebling" />
    				</elseif>
    				<elseif spell="Cur*">
    					<if Spell="Cure IV" MPLT="88">
    						<action type="ChangeSpell" Spell="Cure III" />
    					</if>
    					<elseif Spell="Cure III" MPLT="46">
    						<action type="ChangeSpell" Spell="Cure II" />
    					</elseif>
    					<elseif Spell="Cure II" MPLT="24">
    						<action type="ChangeSpell" Spell="Cure" />
    					</elseif>
    				</elseif>
    				<elseif spell="En*" notspell="Energy*">
    					<action type="equip" when="midcast" set="enhancing"/>
    					<if Weather ="*x2" NotWeather="None|Light*|Dark*">
    						<action type = "ChangeSpell" Spell = "En$%WeatherElement II"/>
    					</if>
    						<elseif NotDay = "Light*|Dark*">
    							<action type = "ChangeSpell" Spell = "En$%DayElement II"/>
    						</elseif>
    				</elseif>
    				<elseif spell="Sneak">
    					<if buffactive="Sneak" advanced='"%target"="Esvedium"'>
    						<action type="midcastdelay" delay="1" />
    						<action type="command" when="midcast">cancel 71</action>
    					</if>
    				</elseif>
    				<if element="thunder" notskill="EnhancingMagic">
    					<action type="equip" when="midcast">
    						<main>Thunder Staff</main>
    						<sub>Thunder Grip</sub>
    					</action>
    				</if>
    					<elseif element="ice" notskill="EnhancingMagic">
    						<action type="equip" when="midcast">
    							<main>Aquilo's Staff</main>
    							<sub>Ice Grip</sub>
    						</action>
    					</elseif>
    					<elseif element="fire" notskill="EnhancingMagic">
    						<action type="equip" when="midcast">
    							<main>Dark Staff</main>
    							<sub>Thunder Grip</sub>
    						</action>
    					</elseif>
    					<elseif element="wind" notskill="EnhancingMagic">
    						<action type="equip" when="midcast">
    							<main>Wind Staff</main>
    							<sub>Wind Grip</sub>
    						</action>
    					</elseif>
    					<elseif element="water" notskill="EnhancingMagic">
    						<action type="equip" when="midcast">
    							<main>Water Staff</main>
    							<sub>Dark Grip</sub>
    						</action>
    					</elseif>
    					<elseif element="earth" notskill="EnhancingMagic">
    						<action type="equip" when="midcast">
    							<main>Earth Staff</main>
    							<sub>Earth Grip</sub>
    						</action>
    					</elseif>
    					<elseif element="dark" notskill="EnhancingMagic">
    						<action type="equip" when="midcast">
    							<main>Dark Staff</main>
    							<sub>Dark Grip</sub>
    						</action>
    					</elseif>
    					<elseif element="light" notskill="EnhancingMagic">
    						<action type="equip" when="midcast">
    							<main>Light Staff</main>
    							<sub>Thunder Grip</sub>
    						</action>
    					</elseif>
    		</if>
    	</rules>
    </spellcast>

  10. #110
    Hydra
    Join Date
    Aug 2007
    Posts
    145
    BG Level
    3
    FFXI Server
    Sylph

    windower website/forums are down

    Warning: file_put_contents(/tmp/dnsbl_windower/106.62.225.99.dnsbl.dronebl.org) [function.file-put-contents]: failed to open stream: Permission denied in /var/www/windower/www/htdocs/security.php on line 112

  11. #111
    Banned.

    Join Date
    Oct 2008
    Posts
    10
    BG Level
    1

    Quick suggestion, should be pretty easy to implement...

    In the same way that spellcast recognizes commands sent w/o quotations like

    Code:
    /ma cure 3
    Make it able to recognize commands like

    Code:
    /sea qufim island
    Or similar to that, hate when I go to search an area and I have to auto-translate, then go back and put quotes around the area name. If you could do this I would forever be in your debt

    Quick Edit* Forgot to thank you for a wonderful plug-in that I use and think is great :D

  12. #112
    New Merits
    Join Date
    Jun 2007
    Posts
    219
    BG Level
    4
    FFXI Server
    Cerberus

    Here is my rdm xml. I like Esvedium's composure stuff and will have to add that. I am also working on getting the proper timings for convert. I would welcome any suggestions.

    Also, Goliard body doesn't exist.

    Code:
    <?xml version="1.0" ?>
    <spellcast>
    	<config
    		hideerrors="false"
    		QuickCommands="true"
    		RestingSet="Resting"
    	/>
    	<variables>
    		<var name="IceStaff">Aquilo's Staff</var>
    		<var name="WindStaff">Auster's Staff</var>
    		<var name="EarthStaff">Terra's Staff</var>
    		<var name="ThunderStaff">Jupiter's Staff</var>
    		<var name="WaterStaff">Neptune's Staff</var>
    		<var name="FireStaff">Vulcan's Staff</var>
    		<var name="DarkStaff">Pluto's Staff</var>
    		<var name="LightStaff">Apollo's Staff</var>
    		
    		<var name="IceObi">Hyorin Obi</var>
    		<var name="WindObi">Furin Obi</var>
    		<var name="EarthObi">Dorin Obi</var>
    		<var name="ThunderObi">Rairin Obi</var>
    		<var name="WaterObi">Suirin Obi</var>
    		<var name="FireObi">Karin Obi</var>
    		<var name="DarkObi">Anrin Obi</var>
    		<var name="LightObi">Korin Obi</var>
    	</variables>
    	<sets>
    		<group default="yes" name="Norm">
    			<set name="Standard">
    				<main>Terra's Staff</main>
    				<sub>Raptor Strap +1</sub>
    				<ammo>Phtm. Tathlum</ammo>	
    				<head>Duelist's Chapeau</head>
    				<neck>Enfeebling Torque</neck>
    				<rear>Magnetic Earring</rear>
    				<lear>Loquacious Earring</lear>
    				<body>Morrigan's Robe</body>
    				<hands>Morrigan's Cuffs</hands>
    				<lring>Balrahn's Ring</lring>
    				<rring>Tamas Ring</rring>
    				<back>Altruistic Cape</back>
    				<waist>Penitent's Rope</waist>
    				<legs>Crimson Cuisses</legs>
    		     	<feet>Morrigan's Pigaches</feet>
    			</set>
    			<set name="Enfeeble" BaseSet="Standard">
    				<body>Warlock's Tabard +1</body>
    				<hands>Morrigan's Cuffs</hands>
    				<legs>Nashira Seraweels</legs>
    				<waist>Penitent's Rope</waist>
    				<feet>Morrigan's Pigaches</feet>
    				<lring>Omega Ring</lring>
    			</set>
    			<set name="IntEnfeeble" BaseSet="Enfeeble">
    				<lring>Snow Ring</lring>
    			</set>
    			<set name="MndEnfeeble" BaseSet="Enfeeble">
    				<lring>Aqua Ring</lring>
    			</set>
    			<set name="Mind" BaseSet="MndEnfeeble">
    				<neck>Promise badge</neck>
    				<body>Errant Houppelande</body>
    				<hands>Devotee's Mitts</hands>
    				<legs>Morrigan's Slops</legs>
    			</set>
    			<set name="Convert" BaseSet="Standard">
    				<main>Fourth Mace</main>
    				<sub>Genbu's Shield</sub>
    				<head>Walahra Turban</head>
    				<hands>Cobra Gloves</hands>
    				<legs>Cobra Trews</legs>
    				<feet>Cobra Crackows</feet>
    				<lring>Bomb Queen Ring</lring>
    			</set>
    			<set name="ConserveMP" BaseSet="Standard">
    				<main>Fourth Mace</main>
    				<sub>Genbu's Shield</sub>
    				<head>Cobra Cloche</head>
    				<hands>Cobra Gloves</hands>
    				<legs>Cobra Trews</legs>
    				<feet>Cobra Crackows</feet>
    			</set>
    			<set name="EnmityDown" BaseSet="ConserveMP">
    				
    			</set>
    			<set name="FastCast" BaseSet="EnmityDown">
    				<body>Duelist's Tabard</body>
    				<head>Warlock's Chapeau +1</head>
    			</set>
    			<set name="Enhancing" BaseSet="Standard">
    				<hands>Duelist's Gloves</hands>
    				<legs>Warlock's Tights</legs>
    				<neck>Enhancing Torque</neck>
    			</set>
    			<set name="Cure" baseset="ConserveMP">
    				<main>Apollo's Staff</main>
    				<sub>Raptor Strap +1</sub>
    		  	</set>
    			<set name="Dark" BaseSet="Standard">
    				<main>Pluto's Staff</main>
    				<neck>Dark Torque</neck>
    				<legs>Nashira Seraweels</legs>
    				<rear>Abyssal Earring</rear>
    				<body>Nashira Manteel</body>
    				<back>Merciful Cape</back>
    				<feet>Nashira Crackows</feet>
    			</set>
    			<set name="Resting" BaseSet="Standard">
    				<main>Pluto's Staff</main>
    				<body>Warlock's Tabard +1</body>
    				<waist>Qiqirn Sash +1</waist>
    				<rear>Relaxing Earring</rear>
    				<feet>Avocat Pigaches</feet>
    			</set>
    			<set name="Nuke" BaseSet="Standard">
    				<head>Morrigan's Coronal</head>
    				<lring>Omega Ring</lring>
    				<legs>Morrigan's Slops</legs>
    				<lear>Moldavite Earring</lear>
    				<rear>Novio Earring</rear>
    				<neck>Elemental Torque</neck>
    			</set>
    			
    		</group>
    	</sets>
    	
    	<rules>
    		<if status="Zoning">
    		</if>
    		
    		<if CastTimeGT="4">
    			<action type="equip" when="precast" set="FastCast" />
    			<action type="midcastdelay" delay="1" />
    		</if>
    		
    		<if skill="Darkmagic" NotSpell="Stun">
    			<if Element="Dark">	
    				<action type="Equip" when="Midcast" set="Dark"/>
    				<if mode="OR" weather="Dark" day="Darksday">
    					<action type="Equip" when="Midcast">
    						<waist>Anrin Obi</waist>
    					</action>
    				</if>
    			</if>
    		</if>
    		
    		<if spell="Paralyze|Paralyze II">
    			<action type="equip" when="Midcast" set="Mind">
    				<main>$%SpellElementStaff</main>
    			</action>
    		</if>
    		
    		<if skill="EnfeeblingMagic" NotSpell="Paralyze|Paralyze II">
    			<action type="equip" when="Midcast" set="Enfeeble">
    				<main>$%SpellElementStaff</main>
    			</action>
    			
    			<if advanced=("%SpellElement"=="%WeatherElement")>
    				<action type="equip">
    					<waist>$%SpellElementObi</waist>
    				</action>
    			</if>
    		</if>
    		
    		<if Skill="ElementalMagic">
    			<action type="equip" when="Midcast" set="Nuke">
    				<main>$%SpellElementStaff</main>
    			</action>
    			<if advanced=("%SpellElement"=="%DayElement")>
    				<action type="Equip" when="Midcast">
    					<waist>$%SpellElementObi</waist>
    				</action>			
    			</if>
    						
    			<if advanced=("%SpellElement"=="%WeatherElement")>
    				<action type="Equip" when="Midcast">
    					<waist>$%SpellElementObi</waist>
    				</action>
    			</if>
    		</if>
    		
    		<if spell="Refresh|Haste">
    			<action type="equip" when="Midcast" set="FastCast"/>
    		</if>
    		
    		<if spell="Phalanx*|Bar*">
    			<action type="equip" when="Midcast" set="Enhancing"/>
    		</if>
    		
    		<if spell="*Raise*|Protect*|Shell*">
    			<action type="Equip" when="Midcast" set="ConserveMP"/>
    		</if>
    		
    		<if spell="Stoneskin">
    			<action type="Equip" when="Midcast" set="Mind"/>
    			<if BuffActive="Stoneskin">
    				<action type="Command" when="Midcast">
    					cancel 37;
    				</action>
    			</if>
    		</if>
    		
    		<if Spell="Cur*">
    			<action type="Equip" when="Midcast" Set="Cure"/>
    		</if>
    		
    		<if spell="Sneak|Invisible">
    			<action type="DefaultTarget" target="&lt;me&gt;"/>
    			<if spell="Sneak" BuffActive="Sneak">
    				<action type="Command" when="Midcast">
    					cancel 71;
    				</action>
    			</if>
    		</if>
    				
    		<if spell="Convert">
    			<action type="castdelay" delay="5" />
    			<action type="aftercastdelay" delay="5" />
    			<action type="equip" when="precast|midcast|aftercast" set="Convert" />
    			<action type="command" when="precast">input /raw /ma "Cure III" &lt;me&gt;</action>
    			<action type="command" when="aftercast">input /raw /ma "Cure IV" &lt;me&gt;</action>
    		</if>
    
    		<action type="Equip" when="Aftercast" set="Standard"/>
    	</rules>
    </spellcast>
    edit: Oh yeah, forgot sleep timers from my blm stuff. Too lazy atm.

  13. #113
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,193
    BG Level
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    Phoenix

    Quote Originally Posted by vivix View Post
    Here is my rdm xml. I like Esvedium's composure stuff and will have to add that. I am also working on getting the proper timings for convert. I would welcome any suggestions.

    Also, Goliard body doesn't exist.

    edit: Oh yeah, forgot sleep timers from my blm stuff. Too lazy atm.
    I never thought of doing convert like that, but I kinda like it. Another way to get past that, and make sure that you get the most mp out of your converts is with gear locking, but like I said, it didn't work 100% for me (mostly not swapping back main/sub slots), and seemed to delay all casts by ~.5 seconds or more, as spellcast had to process all the rules included in the gear locking before firing the spell. I don't have a really high convert compared to my idle and curing gear, so I just don't worry about the few mp that is lost after converting, as I used most in the 'input /raw /ma "Cure IV" <me>' line in my convert.

    Also, since most of what I use Red Mage for is dynamis, the sleep timers were REALLY annoying for me! My chat log was filled up with spam from them. I might put them back in and just swap the variable for them when needed, though. I seem to re-write my xmls about once a month from scratch, and this update might be another chance to do that.

  14. #114
    Booty
    Guest

    I have a problem :/ Spellcast is crashing my POL, error message is:

    SpellCast encountered a fatal error and must be terminated. Error: Access violation in IncomingChunk method.

    Here is my activity history:

    1. Downloaded new SC, reloaded it with my own BLM.xml to check basic shit worked. No problems.

    1. Downloaded Aikar's Master BLM Template (much more advanced than mine), editted it with Notepad ++, saved. Typed sc load blm.xml and it closed POL.

    3. If I change BLM.xml to my own again (renaming from blm.xml.old), can load SC without crashing.

    Any idea why Aikar's one is making mine die? Attahced as txt for reference.

    Mine is fine but some stuff in Aikar's one is really good, like skill gear for certain mobs etc...Cookies to anyone who can tell me what simple thing I missed!

  15. #115
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

    Join Date
    Nov 2007
    Posts
    43,797
    BG Level
    10

    I've never used SC but I always hear nothing but good things from ls mates so I have a question. What exactly is the benefit of this over just using regular windower .txt macros?

  16. #116
    Booty
    Guest

    OK, Firefox pointed me to the place I had a missed open bracket.

    Now loads fine, but as soon as I went out to test it and hit stoneskin it just closed POL again.../sigh

    Ill stick to my old one for now I guess, and post this in the spellcast support forums.

  17. #117
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,193
    BG Level
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    FFXI Server
    Phoenix

    Quote Originally Posted by Hirokei Kiaza View Post
    I've never used SC but I always hear nothing but good things from ls mates so I have a question. What exactly is the benefit of this over just using regular windower .txt macros?
    You can hit alt-w to bring up your weapon skills, hit whatever ws you want, and spellcast will parse any rules you have for that ws automatically.

    You can set time-based rules, like for ninja, swap to koga tekko at night, dusk gloves durring the day, you can do day-based rules, like changing which en-spell to cast automatically, if you don't have enough mp for cure4, you can have spellcast change that to a cure3, so you still get some sort of cure off, and much more.

  18. #118
    Yoshi P
    Join Date
    Oct 2007
    Posts
    5,112
    BG Level
    8
    FFXI Server
    Ramuh

    Quote Originally Posted by Hirokei Kiaza View Post
    I've never used SC but I always hear nothing but good things from ls mates so I have a question. What exactly is the benefit of this over just using regular windower .txt macros?
    thing can do so much. it can set gear based on what you are fighting... lol It can set obis for the day, it can equip the ugly neck when your MP will drop to 50% or less.

    You fighting fafnir? it can see this and based off this change gear to what you want PER spell. This needs a lot of stuff to be coded into logic but it can do all this and more.

    i tend to type things out.
    /ma stoneskin

    this makes it so you do not need <me> or the ""(this updated added most if nto all from what i can tell) it has so many cool little tricks ~_~ its really the only thing in windower i would call a *cheat* lol but <3 it so much

  19. #119
    Fake Numbers
    Join Date
    Jun 2007
    Posts
    96
    BG Level
    2
    FFXI Server
    Odin

    Quote Originally Posted by Skirkle View Post
    After making files for both my DRG and BRD, I'm working on DRK next. I'm trying to write something that would unequip my Hauby and equip Ares instead as long as Diabolic Eye is active. Would this be the correct way to do so?

    Code:
    <if spell="Diabolic Eye" buffactive="true">
       <action type="equip" when="aftercast">
           <body lock="true">Ares's Cuirass</body>
       </action>
    </if>
    <elseif spell="Diabolic Eye" buffactive="false">
       <action type="equip" when="aftercast" set="Melee" />
    </elseif>
    I have something like this for my PLD's Cover, when I want to swap in my Valor Surcoat. I set up a variable due to the BuffActive detection issue (the cover rule would put the surcoat on, but the BuffActive rule did not detect fast enough, so the surcoat would be removed immediately on the midcast action).

    Code:
    <variables>
        <var name="coverActive">false</var>
    </variables>
    
    <rules>
    <if spell="Cover">
        <var cmd="set coverActive true" />
        <action type="equip" when="precast">
            <body>Valor Surcoat</body>
        </action>
    </if>
    
    <if advanced='"$coverActive" = "true"'>
        <action type="equip" when="precast|midcast|aftercast">
            <body>Valor Surcoat</body>
        </action>
    </if>
    
    <if NotBuffActive="Cover">
        <var cmd="set coverActive false" />
    </if>
    
    </rules>
    Bear in mind this is from my SpellCast 2.2 XML, so it will need to be updated to 3.0. You are likely wanting your rule to only equip on aftercast, so that is a difference you'll want to use. Below is from my SAM.xml for equipping my dusk gloves while engaged, and it might be more concise for you.

    Code:
    <sets>
    
        <group name="sam" inherit="shared">
            
            <set name="idle">
                ...
                <hands>$activeHands</hands>
                ...
            </set>
    
        </group>
    
    </sets>
    
    <variables>
    
        <var name="activeHands">Myn. Kote +1</hands>
    
    </variables>
    
    <rules>
    
        <if group="sam">
            <if status="engaged">
                <var cmd="set activeHands Dusk Gloves" />
            </if>
            <else>
                <var cmd="set activeHands Myn. Kote +1" />
            </else>
        </if>
    
        <action type="equip" when="aftercast" set="idle" />
    
    </rules>
    I hope this helps!

    Quote Originally Posted by dejet View Post
    i tend to type things out.
    /ma stoneskin
    I have a huge list of 2-3 character aliases for spells, and for stoneskin I use "ss" so I can cast it by typing "//ss" -- it's much faster! Put this in your init.txt for great justice:

    Code:
    alias ss /ma Stoneskin <me>

  20. #120
    Cerberus
    Join Date
    Mar 2005
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    4
    FFXI Server
    Leviathan

    alias ss stoneskin

    works the same, and i can add that to official aliases so you dont even need to make it.

    its really the only thing in windower i would call a *cheat* lol but <3 it so much
    Powerful and useful != Cheat

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