Original Thread: http://www.bluegartr.com/forum/46517-whats-better.html
Original Thread: http://www.bluegartr.com/forum/46517-whats-better.html
I tried Polearm on WAR today with 2 March, Haste and Fighter's Roll, just over 90% Acc, and I could not make it do more damage than Perdu Voulge. If I merit 8/8 Polearm which I plan to anyway, can it really beat Great Axe?
polearm only works if your a SAM with polearm merits. forget it for war, its just for fun really i think. A sam without polearm merits with full usukane wont do more dmg than G katana either ( both are about the same dmg). It is much better only if the SAM has merits because then he can cap accuracy, haste, and 5-hit build with meat.
75 Pup Looking to boost Stringing Pummel Trying to pick between Puppetry Babouches +1 vs Usukane Sune-Ate My ws build has +61 acc not counting feet and 70+26 dex. I have 8 H2H merits and just trying to max it out but even the parses are pretty close atm.
It generally falls a tad under, what with the lack of 5-hit availability and Overwhelm, but the skill levels are the same, and Aggressor is still a fantastic tool. But even if you go the Crab Sushi path, a 6-hit polearm build is going to surpass a 6-hit greataxe build.
Pretty much what Tsuko said, WAR has the higher acc and superior WS pieces over SAM, but Overwhelm and 5-hit really pushes SAM on another plateau on birds versus WAR.
I'm fairly certian recast can only be a whole number, but I only have one piece of evidence proving this. While some base recasts DO have fractional seconds, the recast number that first pops up in menu always shows for about ~1 second. Since we can add 1/1024th (.098%) haste using victory march, you can find a boundry value for a recast. Lets use the following general example:
1)x Haste * base recast = 30.01 seconds
2)x + 1/1024 Haste * base recast = 29.99 seconds
In case 1, 30 seconds will show up as the recast for about ~1 second.
In case 2, 29 seconds will show up as the recast for about ~1 second.
Is this 100% proof that recasts can only be whole numbers? No. But I feel it's strong enough evidence to follow it.
I parsed against myself, one hour on GK one hour in polearm, othe DDs using same setups. My polearm build does about the same dmg as Gk build, compared to the other DDs. there is no way polearm can be much better than Gkatana, for reasons obvious to every one: lack of accuracy and attack. if you don't have merits you have to get your accuracy and attack somewhere. Gkatana has like 50 more acc and attack... I know its hard to parse against self, but you should do it. if your sam and dont have a 5-hit set up just forget it. 6-hit > 5-hit is 25% more ws damage, with same melee damage. shouldn't be overlooked.
28 acc/31atk comparing hagun to tomoe, at 80% hitrate 600 attack with tomoe for this example
Assuming a 5hit with tomoe vs a 6hit with hagun using usukane sune-ate + rajas ring for hagun, usukane sune-ate + rajas ring + brutal for tp and ws + wsing in hachiman kote for tomoe.. double march and haste
450 * .46 = 207 delay * 5 swings = 1035 delay/ws
480 * .46 = 220.8 delay * 4 swings = 883.2 delay/ws = 17.2% more ws with tomoe 5hit @ capped acc, at an abysmal 80% acc like previously mentioned you end up with 1.4% faster tp cycle with hagun
600 / 327 = 1.835 ratio, 1.485 cratio on highest level greater colibri (tomoe)
631 / 327 = 1.930 ratio, 1.580 cratio on highest level greater colibri (hagun)
With ~3 fstr during tp, hagun is 78 base damage * 1.58 = 123.25 average hit
123.25 * 5 = 616.25 average melee damage per tp phase
Haguns FSTR cap is 16, assuming you ws in 140 str you'll hit this cap(very high end gear).
91 base damage + (140 * .75) = 196 base damage * 1.875 ftp = 367.5 base damage * ~2.5 capped pdif = 918.75 average ws * 1.19 overwhelm = 1093.31
1709.56 average tp->ws phase
With the same ~3 fstr during tp, Tomoe is 89 base damage * 1.485 = 132.165 * 1.25 piercing bonus = 165.2 average hit
165.2 * 4 = 660.8 average melee damage per tp phase
Assuming ~90 STR and DEX and capped acc in WS gear(easy to pump another 30 acc into ws from tp set if needed) as well as 20 more attack than TP gear, 8 fSTR puts tomoe at D:94 and mods increase this to D:130. 1.58 cratio * 130 = 205.4 damage/swing * 5 swings = 1027 damage * 1.25 piercing bonus = 1283.75 * 1.19 overwhelm = 1527.66 average penta with these stats
2188.46 average tp->ws phase
Factoring that Haguns tp cycle is 1.4% faster, you end up with:
1733.49 damage from hagun in the same time as
2188.46 damage from tomoe, assuming no merits in either and polearm acc is at 80% in tp gear
This leaves polearm winning by a comfortable 26%, even if you gimp up the ws gear a bit(admittedly that was mostly pulled out of my head for example stats) polearm will win.. and any competent DD should be able to manage 80% hitrate with it.
I've parsed against myself plenty of times, perhaps the problem is you're trying to use a shitty meat build with your polearm. If you are trying to cap accuracy with no madrigal and no sushi, I think you're doing it wrong. You're better off ignoring accuracy (well, always choosing haste over it), stacking full haste, and eating sushi.
Please tell how you're going to cap acc with polearm at birds, w/o giving any haste, cause even with getting madrigal/march still was only in 80%s don't remember exact % been few months since did that merit pt.Usu mask is worse than Turban. People need to stop sacrificing haste for accuracy, you can cap accuracy without losing haste anywhere.
For a fully meritted thf with meat build using Dancing Edge...
Soil Gorget vs Breeze Gorget?
And..
<above winner> vs. Love Torque?
Which gorget doesn't matter as long as they work with the WS.