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  1. #141
    Who's driving? Oh my God Bear is driving! How can that be??
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    Lakshmi

    Quote Originally Posted by Destinye View Post
    So playing with Gargoyles in altana viewer...is it just me or do they sound like little girls? O.o
    Don't use the "Schedule" option as it plays movements that are similar to all mobs such as ninjitsu, black magic, etc. Those girly noises you hear are the pixie files.

  2. #142
    I Am, Who I Am.
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    Trixi Sephyuyx
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    Waited a week for this dissapointment.

    And no, this doesnt change BST at all.

  3. #143
    New Spam Forum
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    Ragnarok

    Quote Originally Posted by vinelle View Post
    If it's a petra move, it will cost 5 points to set, no less than 150 mp to cast, have a 12 second cast time, only work if the mob is facing you (good luck with that cast time), have an accuracy of < 10% on anything you'd bother to use it on, and only last 20 seconds or less.

    I wish I was exaggerating. There are a lot of existing spells that would be so much fun to play with if their cost/effect wasn't so absurdly unreasonable.
    This is how blu works, IF it is a petra move I have no doubt it will be similar to this if not worse... or maybe sand trap duration so if anything more of a glorified stun with a massive recast. Despite this I am happy we are getting new spells, new trait speculation go?

  4. #144

    Quote Originally Posted by vinelle View Post
    If it's a petra move, it will cost 5 points to set, no less than 150 mp to cast, have a 12 second cast time, only work if the mob is facing you (good luck with that cast time), have an accuracy of < 10% on anything you'd bother to use it on, and only last 20 seconds or less.

    I wish I was exaggerating. There are a lot of existing spells that would be so much fun to play with if their cost/effect wasn't so absurdly unreasonable.
    Sadly, that sounds just about right.

  5. #145
    Old Merits
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    Quote Originally Posted by Sekundes View Post
    This is how blu works, IF it is a petra move I have no doubt it will be similar to this if not worse... or maybe sand trap duration so if anything more of a glorified stun with a massive recast. Despite this I am happy we are getting new spells, new trait speculation go?
    Sand Trap is a Blue Magic in the .dats isn't it? It was just never added.

  6. #146
    Brown Recluse
    Sweaty Dick Punching Enthusiast

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    Unicorn

    New trait for BLU will be MACC+

  7. #147

    Quote Originally Posted by SephYuyX View Post
    And no, this doesnt change BST at all.
    When in actuality you have no idea. Not trolling, just how can you speak to surely about something that NO ONE KNOWS.

  8. #148

    Quote Originally Posted by Sekundes
    new trait speculation go?
    I think the only ones left are:

    Resist Silence
    Resist Slow
    Resist Paralyze
    Resist Poison
    Resist Petrify
    Resist Blind
    Resist Virus

    Wide Scan
    Alertness
    Stealth

    Evasion Bonus
    Kick Attacks
    Martial Arts
    Subtle Blow
    Dual Wield
    Double Attack
    Zanshin
    Triple Attack

    Treasure Hunter
    Gilfinder

  9. #149
    Absolute Messenger of Promathia
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    Blaise Destin
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    Sargatanas
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    That animation doesn't look anything like a Petrify attack... Every Petrify Attack i can think of has at least some form of Earth like Animation... Optic Induration, Sand Trap, Level 5 Petrify (Has the Stone look on you), Blank Gaze(or W/e from Lizards) even has the Circle stone thing on you after going off.

    Look AT the bunny in the second shot, Its eyes are red, its turned a darkened color... The rings, It looks like some DMG + Status down effect, or Possibly Curse, Plague? It has more of an Eerie "Ghost" effect, Almost like Fear Touch, or Dark Sphere (The Slow move from Skeletons)... the Red "Mist" you see coming from the Enemy looks more i'd say Virus, Plague, or Curse... Plague wouldn't be so bad, consider it drains HP/MP/TP over time?

    Or looking at the purple "circle" surrounding the bunny it could be Gravity or Gravity+Plague, maybe Bio?

  10. #150
    That SpellCast Guy
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    Since it seems to be a consistent problem, I'm going to translate the French notes, just in case the English guy has pulled one of his usual fuck-ups.

    (Possibly) significant differences:

    The second paragraph about skillup is worded a lot differently than the English one. It says approximately:

    To remedy this situation, we intend to adjust the rate of increase of these skills in order to raise more easily during these portions of levels, and better follow the progression of gaining experience.

    Note that it doesn't specifically state low/medium, it just says "these levels", presumably because level sync mostly causes this problem at the lower levels, as the first paragraph mentioned. This isn't to say that it won't be exclusive to low-medium levels, but the French translation is definitely less specific about it.

    The paragraph about circles is also worded much differently. It says something more like:

    "Circle"-type abilities are often considered difficult to exploit because their impact is not very visible for the duration of effect. We have decided to improve their capacity to make them more useful and make their effects easier to feel.

    Again, the English guy said they were useless because of their "delay", French says they're useless because of their strength. Totally different implications.

  11. #151
    An exploitable mess of a card game
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    Buffs for DRG AND BLU. Hopefully more for them to come! Looks like the new spells might come from Beau/Xarca [S] Mobs.

  12. #152
    Absolute Messenger of Promathia
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    Quote Originally Posted by Deimos View Post
    Since it seems to be a consistent problem, I'm going to translate the French notes, just in case the English guy has pulled one of his usual fuck-ups.

    (Possibly) significant differences:

    The second paragraph about skillup is worded a lot differently than the English one. It says approximately:

    To remedy this situation, we intend to adjust the rate of increase of these skills in order to raise more easily during these portions of levels, and better follow the progression of gaining experience.

    Note that it doesn't specifically state low/medium, it just says "these levels", presumably because level sync mostly causes this problem at the lower levels, as the first paragraph mentioned. This isn't to say that it won't be exclusive to low-medium levels, but the French translation is definitely less specific about it.

    The paragraph about circles is also worded much differently. It says something more like:

    "Circle"-type abilities are often considered difficult to exploit because their impact is not very visible for the duration of effect. We have decided to improve their capacity to make them more useful and make their effects easier to feel.

    Again, the English guy said they were useless because of their "delay", French says they're useless because of their strength. Totally different implications.
    Personally hoping it Shortens Delay and increases Strength of the Effects, or maybe it'll be like that promyvion potion.. the Psychoanima? whatever, the one that Intimidates 100% for 30 Seconds, Wouldn't that be nice? Fighting an Arcana Mob, and For 30~45 Seconds with Arcane Circle you have 100% Proc rate on Intimidation... O .o

  13. #153
    Who's driving? Oh my God Bear is driving! How can that be??
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    Quote Originally Posted by Shinta View Post
    I think the only ones left are:

    Resist Silence
    Resist Slow
    Resist Paralyze
    Resist Poison
    Resist Petrify
    Resist Blind
    Resist Silence
    Resist Virus

    Wide Scan
    Alertness
    Stealth

    Evasion Bonus
    Kick Attacks
    Martial Arts
    Subtle Blow
    Dual Wield
    Double Attack
    Zanshin
    Triple Attack

    Treasure Hunter
    Gilfinder
    Screwdriver + Hysteric Barrage is Evasion Bonus
    If anything it will probably will be Zanshin, Resist Trait, or Killer trait

  14. #154
    The 69th Donor
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Kil'jaeden

    Quote Originally Posted by A-Chaos View Post
    A Petrification spell for players would be nice, albeit it probably wouldn't last long, otherwise, it'd be useful! Good to see BLU is still getting some luv from SE. Poor SMN(not counting Elemental Awesome Siphon) and BLM..

    Also this.

    Oh god, I had forgotten about that meme, I had a good laugh when I went back and read the thread that those originally showed up in.

  15. #155
    Quote Originally Posted by Hyan View Post
    Isn't enhanced skill ups something ppl have been hoping for since forever?


    I thought so at least. Now maybe people will not stand in mog entrances spamming for days. I look forward to this update, though I have skills low enough not to notice the impact of reduced skill ups caused by fov and level sync.

  16. #156
    Ridill
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    Quote Originally Posted by TummieGaruda View Post
    Screwdriver + Hysteric Barrage is Evasion Bonus
    If anything it will probably will be Zanshin, Resist Trait, or Killer trait
    What if it's Wide Scan or Dual Wield?

  17. #157
    Can you spare some gil?
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    fucking rage... this is such a god damn waste -.- FUCK YOU SE </3!! much much hate!

  18. #158
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    Quote Originally Posted by Khamsin View Post
    What if it's Wide Scan or Dual Wield?
    That would be too awesome.

  19. #159
    Chram
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    I really doubt BLU would get access with spell combos to Dual Wield, Double Attack or Triple Attack. I would love it though..

  20. #160
    Old Merits
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    They must have left out of the update notes accidentally:

    Azure Lore will be reduced to 20 minutes and only affect a single spell.
    Blue Mage will have a new 2-hour Job Ability, "Transformation".

    Transformation will alter the player's appearance to look like a Soulflayer and give the Blue Mage 3 charges of both Chain Affinity and Burst Affinity, as well as instant casting speed.

    /delusions

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