Originally Posted by
Septimus
...more over-crowded fetch quests, more terrible drop rates, more standing around waiting for other people to finish non-instanced battles, more worthless crafting materials or junk medications instead of decent augmented items, more annoying level capped runs that you need to repeat over and over again, and another gimmicky battle that requires specific job combinations to win... Although the cut scenes look like they have much better animation, like when the goblin is ejected from what looks like the Chamber of Oracles and his armor sparks on the ground, I fear that Square won't listen when it comes to important things like making the missions not fucking dreadful. This is why we need communication between the Dev team and the player base.