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  1. #121
    I pullout to go pee.
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    How about GM's that actually want to do something other than saying "Sorry there's nothing I can do"

  2. #122
    Banned.

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    Quote Originally Posted by bechyni View Post
    How about GM's that actually want to do something other than saying "Sorry there's nothing I can do"
    GM's do their job (most of the time.) When there's some lv75 in your lv 54 exp camp cussing you killing your exp mobs then the GM will definately do something when called upon. When you drop that item by accident a GM will get it back. The things that GM's fail miserably at: Detecting a HNM claim that was done by a BOT and kicking the RMT asses but that's what the special task force does and they do it well. Everyone remembers when HNM's used to go white while a ls was fighting them, well i claimed a white aspidodechelone and the other ls called GM and i had to give it back heh.

  3. #123
    Old Odin
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    Quote Originally Posted by Xello View Post
    What's wrong with having a mob hard enough that only one or two groups of people will ever be strong enough to beat it (genuinely) ?
    AV was never killed since the KC zerg fix. Even PW is retarded, you should never need such huge amounts of people for something that gives so little reward. I would understand it if theese 2 mobs would put a speed belt, d.ring, ridill or whatever in the inventory of each person that is participating, otherwise gtfo.

    Definitly guild/linkshell made castles/houses/citys!

  4. #124
    A. Body
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    The whole idea for AV was retarded and badly designed. I would go as far as to say that this mob is a bad running joke that SE spent years keeping it alive by hot fixing every method that was developed in killing AV.

    I don't have a problem with bosses that are hard but this fight is nothing more than a vague gimmick that could honestly have over a million possibilities on how to weaken it enough to survive its onslaught of unbalanced abilities. I hope to god they stay away from these kind of bosses and if they do make a boss like AV puts some damn hints in the game that make sense to point the community in the right direction instead of a lame video no one could make sense of.

  5. #125
    Cerberus
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    So I was just informed that ranger won't have auto-shoot in FF14. This seems absurd. I can't figure out why they would not want to give rangers the auto-shoot ability. Can't be that hard for them to code? A button pressed every five seconds on average for The most basic attack for hours on end just seems dumb at this point in MMOs.

    Ranger is the first thing I'll try given the chance. This no auto-shoot is a disappontment.

  6. #126
    Relic Shield
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    Quote Originally Posted by hagun View Post
    So I was just informed that ranger won't have auto-shoot in FF14. This seems absurd. I can't figure out why they would not want to give rangers the auto-shoot ability. Can't be that hard for them to code? A button pressed every five seconds on average for The most basic attack for hours on end just seems dumb at this point in MMOs.

    Ranger is the first thing I'll try given the chance. This no auto-shoot is a disappontment.
    If so, this is really disappointing

  7. #127
    Relic Weapons
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    Quote Originally Posted by hagun View Post
    So I was just informed that ranger won't have auto-shoot in FF14.
    Where did you hear this from? They are changing the mechanics of battle a lot from FFXI, but that sounds like a rather specific detail for this stage in development. Also: no rangers, only the Archer discipline.

  8. #128
    E. Body
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    I'd like to see them stop using "demand" of an item as valid reason to deny any new or old class gear[blu ridill, dnc/sch salvage gear, pup/sch everything, all 5 new jobs KC, and etc].

  9. #129
    Relic Weapons
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    Quote Originally Posted by McGoonagle View Post
    Where did you hear this from? They are changing the mechanics of battle a lot from FFXI, but that sounds like a rather specific detail for this stage in development. Also: no rangers, only the Archer discipline.
    It's not that specific and the game was demoed at gamescom. There is no auto-attack option period. It's not just ranged attack. I'm not too comfortable with no auto-attack function. If it were turn based it would make sense, but in an MMO it doesn't sound too great. I'd hate to be a tank. That's more you have to spam to keep hate.

  10. #130
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    Quote Originally Posted by Chakra View Post
    It's not that specific and the game was demoed at gamescom. There is no auto-attack option period.
    It's a specific attachment of a specific ability to a specific job that doesn't actually exist in the game. Furthermore, how do we know that an autoshoot ability cannot be learned and equipped?

  11. #131
    Cerberus
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    Quote Originally Posted by McGoonagle View Post
    It's a specific attachment of a specific ability to a specific job that doesn't actually exist in the game. Furthermore, how do we know that an autoshoot ability cannot be learned and equipped?
    Well, I hope we can when the game comes out. It is too early to tell, but from past experience SE is hell bent on doing what they want while omitting things that are rather practical or logical until they realize it five years down the road: Exhibit A - FFXI.

    At any rate, MMOs developed overseas seem to have this knack of being extremely hardheaded about simple things: Aion without a background function for text chat, FFXI's in-ability to have auto-shoot, just to name a few.

    One can only hope such closed mindedness would not make its way into 14.

  12. #132
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    Quote Originally Posted by McGoonagle View Post
    It's a specific attachment of a specific ability to a specific job that doesn't actually exist in the game. Furthermore, how do we know that an autoshoot ability cannot be learned and equipped?
    We don't know, but it wasn't an option when demoed and the way attack was handled at gamescom was that you had to hit the attack button on your quickbar to swing your weapon. They might come to their senses and install an auto attack option if the users give enough feedback about it in beta (lol), but currently that's where it stands based on the alpha demo.

  13. #133
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    this clears up auto-attack straight from the horse's mouth.

    "There is no auto-attack system like in FFXI. You need to select each skill that you want to attack with."

    YouTube - Interview with Tanaka Hiromichi while playing Final Fantasy XIV at GamesCom 2009. Part I.

  14. #134

    thank you for posting that link, i was going to post it myself but work filters youtube... it was driving me nust that people were grasping at straws for an autoattck feature.

    se said they do not plan on implementing an ffxi style auto attack feature. but you will have the ability to place abiilities into que. think of this like kids in a lunch line. the first goes, then the second, then the third. Youll be able to select three normal attacks in que, very similar to the lunch line. youll have a charge meter of sorts, the meter needs to reach X% for Y ability to fire off. the more damage you do, the more your power meter fills. your power meter effects how accurate and powerful your attacks are. you will also have a tp meter, which is assumed to work just like ffxi.

    So you will be able to set up an auto attack, but youll need to set it up. It will not be an automatic thing, and it does not last indefinately. you will have to set your abilities back up in que.

  15. #135
    Sea Torques
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    I don't understand why people are complaining about a battle system they have yet to try out.
    Most people at Gamescom seemed to like it. It doesn't look like you have to spam anything, but rather, about the same pace as you pressing your macros anyways, so I don't think the argument about "omg I have to press things" really holds water, unless you are a melee SMN anyways.

  16. #136
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    Quote Originally Posted by Kawfee View Post
    I don't understand why people are complaining about a battle system they have yet to try out.
    Most people at Gamescom seemed to like it. It doesn't look like you have to spam anything, but rather, about the same pace as you pressing your macros anyways, so I don't think the argument about "omg I have to press things" really holds water, unless you are a melee SMN anyways.
    This goes both ways. You're defending a battle system you haven't tried out yet. You could possibly try it and realize how much you took auto-attack for

  17. #137
    New Spam Forum
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    No auto-attack worked for Diablo 1 and PSO right?

  18. #138
    Art Connesseur of Blue Gartr
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    Another Demo LS!

    Other than that... Just really want to see the whole "You can play for 1 or 2 hours and accomplish something" spiel they have been going on about.

  19. #139
    2600klub
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    Bismarck

    Quote Originally Posted by Chakra View Post
    this clears up auto-attack straight from the horse's mouth.

    "There is no auto-attack system like in FFXI. You need to select each skill that you want to attack with."

    YouTube - Interview with Tanaka Hiromichi while playing Final Fantasy XIV at GamesCom 2009. Part I.
    That's so garbage, RSI button mashing ftl.

  20. #140
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    Quote Originally Posted by Odesseiron View Post
    Another Demo LS!

    Other than that... Just really want to see the whole "You can play for 1 or 2 hours and accomplish something" spiel they have been going on about.
    I dunno, 2 hours in Campaign and I can get KO'd 6-8 times

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