Wanted to ask some questions about all 3 strats for Qufim, Valkurm and Buburimu. I think we got Buburimu down to a T almost but the other 2 having problems. Here is what i have so far:
Dynamis-Buburimu
1. Alliance enters and camps at entrance point, Thf (me) goes scouting for ??? in all 4 spots using flee/trotter boots/spinter shoes/powder boots to unlock SJ.
2. 2nd thf (my friend) starts pulling Dragons in order - Aitvaras > Koschei > Stollenwurm > Tarasca > Barong (usualy ??? is found by the time they reach Koschei and no later than Stolenwurm)
3. Position alliance near beach when it is time to kill Stollenwurm (Mages on top of cliff, melee on bottom)
4. Stun lockdown both Barong and Tarasca and zerg down without 2 hrs/wing/etc (can pop CS Stun on each if needed since CS Stun doesn't work on Apoc Beast)
5. (optional) Pull Gi'Bhe Fleshfeaster to disable Benediction of Apoc Beast (we sometimes skip this and just wait for Apoc Beast to Benediction then zerg afterwards)
6. Pull Apoc Beast to alliance avoiding statues from linking. Zerg according at camp.
Fastest win : 30 min w/ 90 min to farm (done with a group of 18-20)
Dynamis-Valkurm
1. Send 2 thf pullers to scout for flies, alternating each pull (i.e. I pull one then friend pulls one then I pull one; done as fast as 10 min slowest at 15 min). Kill all 3 flies to unlock SJ.
2. (possible tactic?) Camp alliance at Hippo Beach near the shore. Skip both Fairy Ring and Nantina (seems to be worthless to kill either if you got 2 good CS Stunners). Thf flee pulls Cirrate Christelle past alliance where Paladin vokes CC off thf. Thf dies far to the West with pets. Kill accordingly with zerg/CS Stun tactic.
Dynamis-Qufim
1. Pull southern path bats and kill. 1 thf searches for ??? after bats are pulled.
2. Kill quadav statues near Scolopendra NM then build tp on Water Elemental.
3. Gravity Scolo NM from top and blm nuke from the top while kiting. Melees WS when NM passes through to get to blms.
4. Clear all 3 quadav statues heading north.
5. (sometimes occurs) Kill stray Snoll group that may aggro alliance when passing north into cave. Avoid Ice Elemental.
6. Clear Nightmare Rocs then clear Goblin statues inside.
7. Pull Suttung to where Goblin Statues were to semi-zerg Suttung. Thf puller dies away from alliance if snolls link.
8. Camp at Ice Elemental and kill it for TP for Antares.
9. Thf flee pulls Antares (aggroes by sight) and heads West towards goblin statues guarding walkway towards orc area. Rng shadowbinds Antares then runs past Alliance/camp. Pld flashes Antares when he's directly next to him. CS Stun Zerg accordingly.
Guessing that's the basic jist of it. But curious about a couple of the strats. Mainly the Valkurm one. Is it possible to skip both FR and Nantina and go straight for Mega Boss and still be at same odds of winning as if killing them? And is the flee pull strategy workable to despawn pets on thf or will pets still run back to alliance or would they go back to CC's original spawn point? Also any other tipes to making these runs faster to get better time? (i.e. avoiding certain things or any particular tricks to make the fights way smoother?)
Would appreciate it. Keep in mind too this is for a group of 18/balanced setup.