From Masamune's data:
Relic Bhuj
Predicted internal min/max: 17/24
Data:
Code:
Melee
16: 6
17: 27
+ 18: 40
19: 37
^ 20: 21
21: 29
22: 37
23: 34
24: 13
Result: 17 matches data. Data indicates internal max is 23, not predicted 24.
Jupiter Staff
Predicted internal min/max: 88/122
Code:
Melee
85: 7
86: 4
87: 11
88: 14
89: 15
90: 13
91: 21
92: 16
93: 20
94: 18
95: 17
+ 96: 29
97: 11
98: 18
99: 17
100: 22
101: 22
102: 17
103: 15
104: 21
105: 23
^ 106: 20
107: 16
108: 20
109: 21
110: 13
111: 17
112: 18
113: 20
114: 21
115: 22
116: 27
117: 27
118: 20
119: 21
120: 18
121: 21
122: 17
123: 6
124: 5
125: 1
126: 1
Difficult to judge whether data shows 87 or 88 as internal min, so may or may not match. Data shows 122 is max, which matches prediction.
Orc Piercer
Predicted intrinsic min/max: 116/162
Code:
Melee
114: 2
115: 4
116: 2
117: 5
118: 2
120: 1
121: 5
122: 1
123: 3
124: 4
125: 2
126: 4
127: 7
128: 2
129: 1
130: 4
131: 5
132: 5
133: 6
134: 3
135: 3
136: 6
137: 5
138: 6
139: 4
140: 4
^ 141: 8
142: 4
143: 5
144: 5
145: 4
146: 3
147: 4
148: 4
149: 6
150: 3
151: 3
+ 152: 9
153: 2
154: 2
155: 5
156: 8
157: 4
158: 6
159: 3
160: 2
161: 1
162: 4
163: 2
164: 2
166: 1
168: 1
Really impossible to judge, with the data so spread out and not enough to distinguish between internal and secondary values. I would be inclined to guess 117 and 162 as the limits, which is off by one and a match, respectively.
Iron Ram Lance
Predicted intrinsic min/max: 163/226
Code:
Melee
158: 1
160: 3
161: 3
162: 2
163: 3
164: 3
165: 9
166: 4
167: 2
168: 5
169: 9
170: 7
+ 171: 14
172: 8
173: 10
174: 10
175: 5
176: 5
177: 6
178: 7
179: 6
180: 6
181: 6
182: 7
183: 4
184: 8
185: 4
186: 5
187: 7
188: 7
189: 6
190: 6
191: 6
192: 4
193: 6
194: 4
195: 2
196: 7
^ 197: 5
198: 10
199: 6
200: 9
201: 6
202: 8
203: 5
204: 5
205: 5
206: 5
207: 9
208: 6
209: 10
210: 7
211: 8
212: 7
213: 10
214: 6
215: 6
216: 5
217: 4
218: 4
219: 7
220: 9
221: 6
222: 7
223: 6
224: 8
225: 2
226: 7
227: 7
228: 3
229: 2
230: 2
231: 1
232: 2
233: 2
Again insufficient data to be sure of distinctions. I would guess 165 and 227, which is a point or two off from predictions.
Erlking's Kheten
Predicted intrinsic min/max: 209/290
Code:
Melee
203: 3
204: 3
205: 1
206: 4
207: 7
208: 6
209: 7
210: 2
211: 5
212: 3
213: 8
214: 6
215: 11
216: 7
217: 2
218: 5
219: 5
220: 9
221: 5
222: 8
223: 1
224: 7
225: 6
226: 2
227: 5
228: 7
229: 7
230: 5
231: 12
232: 2
233: 4
234: 8
235: 8
236: 9
237: 6
238: 9
239: 7
240: 6
241: 5
242: 5
243: 7
244: 4
245: 10
246: 10
247: 9
248: 4
249: 5
250: 4
251: 11
252: 7
^ 253: 4
254: 5
255: 7
256: 10
257: 6
258: 3
259: 5
260: 8
261: 7
262: 8
263: 11
264: 11
265: 12
266: 8
267: 8
268: 11
269: 9
270: 4
271: 6
272: 5
273: 7
274: 9
275: 3
276: 7
277: 6
278: 6
279: 7
280: 8
281: 9
282: 6
283: 7
284: 9
+ 285: 13
286: 3
287: 8
288: 7
289: 9
290: 9
291: 2
292: 5
293: 3
294: 5
295: 2
296: 2
297: 3
298: 2
299: 1
Same as the others two that have such a large damage spread. Guess would be 207/290, which is off by two for min and matches prediction for max.
Even with rather insufficient data, it's interesting to see that the tail effects occur on every sample, and that the length of the tails is proportional to the range of damage values.
Code:
Weapon Rank Range (internal) Min Tail Max Tail % Range (min) % Range (max)
0 7 1 1 14% 14%
3 36 2 4 6% 11%
5 46 3 4 7% 9%
7 63 6 6 10% 10%
10 84 4 9 5% 10%
Looks like a tendancy to reach ~10% of the internal range.
So at this point I'm fairly certain that there are two separate formulas being applied together here. It's still possible it's some sort of bell curve formula (it would have to be mostly flat with sharp dropoffs at either end), but that seems overly complicated to implement in fixed-point math.