Why is it a holy must to do 5.0 TP per hit on THF? It's a 5% increase in WS frequency, and I don't know THF's WS/TP but assuming 50% it's only 2.5% extra damage. Now, Homam body vs. Cobra Unit Harness, as was proposed, is a difference of 4 ACC, or 2% hitrate. Coupled with the 1% TA (little less than 2% total damage extra), it's no contest. If you don't need the ACC? Rapparee.
Oh, and 4.9 TP per hit still gets you TP the same rate if you land 3/6 Dancing Edge hits, if that's what you're using.
Spellcast baffles me, but I have one command in there...
It puts ele pendant in above 50%, and uggy in below 50%. If I'm fighting something where I need max skill/int I have a different macro I hit for prudence torque, but screw getting anymore situational than that.<?xml version="1.0" ?>
<spellcast>
<config AutoLoadXML="true" />
<variables />
<sets />
<rules>
<if Skill="ElementalMagic">
<if NotSpell="Burn|Frost|Choke|Drown|Shock|Rasp">
<action type="equip" when="midcast" set="Damage" />
<if MPPAftercastLT="51">
<action type="equip" when="midcast">
<neck>Uggalepih pendant</neck>
</action>
</if>
<else>
<action type="equip" when"midcast">
<neck>Elemental Torque</neck>
</action>
</else>
</if>
</if>
</rules>
</spellcast>
You can definitely go for the choker but I don't have any luck obtaining good stuff from caskets and then there's the "opening" part... I'd try your luck on augmenting a Philo Stole w/ MAB. They're really cheap and at a great piece.
Pre-pendant I use the enlightened chain (doubles as SS item).
Goodluck~
Thats the idea but its no so simple. Im too lazy to do the maths, but I guess I should do it just to be sure but... its easy to understand that if you get 10 TP return from dancing edge, must TP in skadi. if you get 11 or 12 probably too ( need to maths..). it depends on how much store tp you use during ws.. its complicated.
Now there will be a point where if you land a certain number of hits there will not be any difference in # of hits to reach 100, and homam is better. But look, once you are at 15 TP return, well you need to switch back to skadi again! etc. I think I can get anywhere from 0 to 17 TP from DE.
Question:
Where would a Cerberus Bow+1 stack up against the typical bows that RNG would use?
Anyone know where I can find Windows 7 POL?
oh halp
http://i40.photobucket.com/albums/e2...ntitled-21.jpg
Is there some kind of (OMGSHAXXOROHNOES) 3rd party program that lets me scan the IDs of the items in my inv or item Im looking at?
I'm specifically trying to be able to tell what ??? item Im about to buy or have so I know if I'm getting the right one.
Is this possible?
Initial value rounded up to one decimal place, then floored
10 TP return: 90 / 5.0 = 18.0 = 18 hits
10 TP return: 90 / 4.9 = 18.3 = 19 hits
11 TP return: 89 / 5.0 = 17.8 = 18 hits
11 TP return: 89 / 4.9 = 18.2 = 19 hits
12 TP return: 88 / 5.0 = 17.6 = 18 hits
12 TP return: 88 / 4.9 = 18.0 = 18 hits
I might be missing something, I skimmed through and noticed 4.9 vs 5.0 TP and that quote up there *shrug*
The_OG_Nelta you can try to use The vista pol if you aren't already. I haven't used pol on my win7 comp but it's vista with xp speed is what it feels to me. Could try at least anyways.
hmmm, something i've been thinking about lately
could an excal rdm be viable on hnm? assuming 8/8 sword merits, I assume best gear would be:
excal/sentinal's/blank/tiphia
walhara/ancient/brutal/??
saio/dusk+1/torreadorsx2
cuchulains/velocious/nashira/dusk+1
+ sushi
a rdm has considerably less casting to do than a pld that is fulltanking, so would a rdm come anywhere close to pld damage with excal? refresh/haste/few random spells is really all a rdm has to do if there is more than 1, and those hardly detract from any melee. elf rdm with hp merits would boast around 1300 hp with those gears - not 1800 but not that bad.
oh right lol
hp +- is one of those stats i always ignore being a mage onry ;x
Don't forget augmented clown subligar! Can get up to 3% haste (I think) as well as accuracy and possibly dex. Blows nashira out of the water for melee. (Although at night it takes away 20HP :x)
yeah but in practice, it's never 10.0 or 12.0 return, it's 10.X and 12.X, so its more complicated.
short version: skadi legs always saves you one hit to reach 100 TP, but not neccessarily one attack round... If you use Blau/sirocco and ACP body with dual wield -3%, skadi legs always saves you TWO hits.
long version:
I considered all the different possible tp returns for your WS, withmy WS gear ... there are many possibilities, but in the end it turns out that skadi always saves you one or two hits.
If you WS in 11 storeTP, like I do ( brutal, rajas, enkidu leg), you get 5.2 from the main and sub hit and 1.1 for any of the 6 possible extra hits, then the different tp returns are:
- X/blau= 0, 1.1, 2.2, 3.3, 4.4, 4.4, 5.2, 5.5, 6.3, 6.6, 7.4, 8.5, 9.6, 10.4, 10.7, 11.5, 11.8, 12.6, 13.7, 14.8, 15.9, 17.
Now after you get those TP returns, you can compute the X-build you have to reach 100 TP and see if skadi legs saves a hit copared to homam. For this dagger combo it doesn't depend on wether you TP in ACP body or not. You can also use rajas or not, so the store TP possiblilities during TP phase are STP=1 ( brutal+ torreador+homam leg), STP=6 ( brutal+rajas+homam), STP=8 (brutal+torr+skadi), STP=13 ( brutal+rajas+skadi).
Well wether you use rajas or not, whatever your tp return actually is, it turns out that skadi always saves you one hit to reach 100 TP, and sometimes two hits. For this dagger combo (X/blau). Keep in mind that saving a hit to reach 100 doesn't always mean saving an attack round to reach 100... it depends on your accuracy, DA and TA. One round can have 0,1,2,3 or 4 hits lol. So it starts being complicated, I need to think more about it.
I did the maths for Blau/sirocco and skadi actually always saves you 2 hits, not just one, if you TP in ACP body. So it kinda saves you one round, and skadi legs is definately always better in this case.
http://i34.tinypic.com/28kue0y.png
I know it's not the entire solution, but that's simple for now cause I'm tired and lazy... bug me tomorrow in a PM and I'll see about making a more complicated one
(More complicated being not necessarily chances of possible permutations, but all possible permutations that you listed in that post as well as any other directly relative ones)
Edit: I just imagined attempting to write a set of macros or something that chose legs based on those above tp value returns and cried a little inside
Edit2: I hate you for giving me something simple to calculate then expanding on it, I know it wasn't the intention, but damnit now I'm going to have to go through with it cause I'm curious and I love poking at excel