Subfagder?
Subfagder?
I was looking at that, but both of those BCs look like a bag of turds. Right now looking at Gold Algol/Balin's but both seem pretty meh.
Non-buyable its Subduer, Hands down... Buyable i would guess..
Bahadur
Balin's
Balmung
?
He did say he preferred buy-able which is why i listed the others >.O
Can't say i know the math behind Perdu-Vs-Subduer, Can only Assume Perdu would win. Subduer is a bit easier to come by unless you're already of Rank and have a good merit job =0
Also, Double Dragonian ain't too bad, can be done rather reliably, dunno about a lot of gil involved, most people do it for Destroyer's i think.
480 Delay Greatswords are garbage, to 6-hit them you need Rajas, Rose Strap AND Askar.
If you can 6-hit them, Gold Algol and Bahadur (or any other 489 sword) are probably the best AH swords. This requires Rajas + Rose + 2extra sTP. (Swap in askar or whatever if you need to.)
Double Dragonian is easy as shit with good DD (A well geared BLU can destroy the dragons easily), you could honestly probably do it with BRD+RDM+2 DD. I wouldn't try the Tree KSNM, I did it twice and still have no fucking idea how to kill the monk, that thing is retarded.
Subduer vs Perdu probably depends on your options, 7 hit for sub is faster to 100TP than perdu but perdu needs less sTP to get it there. Since I know Callysto doesn't have a rajas ring (maget) it's actually probably his best option.
Posting for friend: Shura Haidate v. Usukane Pants for Y/G/K, and Cuchu v. Foragers v. Smilodon+1 for Y/G/K
WS:
Hagun/pole/x/Elvaan Satche
Wyvern/WS Gorget/Bushi/Brutal
Osode/Alky/Flame/Rajas
?/Warwolf/?/Rutters
I'm clueless to SAM things sadly. D:
Usukane legs, for the back it kind of depends on the mobs, for merit mobs Smilo+1 for Gekko, probably fine for Y/K as well but can use Forager's there, it's my understanding that Y/K have slightly smaller pDIF bonuses than Gekko.
For higher tier endgame mobs likely Forager's or Cuch, I don't think Acc should be as much of an issue though with the native bonuses, and assuming you'd be using something like pizza.
And thanks for replies on the GSword, DRK is still a good while off of 75 so I should be able to stock a fair amount of IS getting there, should be enough to land both Perdu Sickle/Sword, and have plenty of good merit jobs so that shouldn't be an issue. Will probably see if I can still give DD a whirl just to have both options.
Usukane legs always unless you HQ shura in which case I'd use them on low level shit, merits/limbus/dyna fodder etc.
Same as Smilo vs Foragers, I wouldn't ever use cuch for Y/G/K
On jumps should full heca be priority over pieces with some VIT+
What about rings? STR+rajas? Rajas + Soil? Iota? Does Crit+% gear affect jumps? Can I get some ideal (dream) jump/hj sets I can model after?
Yes crit does effect, so really two way solid ways to go on jump really either gear of crits, or gear for dmg/acc; Ideal for formor[assumes V fork/pole/-/black for both so no barone for X-hit issues]:
Dex > acc > str > vit/att
Ideally this set would be around
Heca +1 : love : Pixie/hollow : Brutal
Zahak : Heca +1 : Thunder : Rajas
Cuch : Warwolf : Ares[maybe heca] : AF +1; obivously switch legs for relic +1 on HJ. This gives you +60~63 dex[depending on leg/ear] which would probably cap crit rates vs most mobs, and should have high acc from dex.
Latter[same weapon/range]:
Heca +1 : love : hollow/Good ACP* : Brutal
Ares : Ares : Flame/iota/tor : rajas
Foragers : wyrm : Ares/Heca +1 : AF +1
good ACP being ideally hollow copy or 2 str/5 att. Depending how much acc need get +50~72 att/+10% att/22~25 vit/40~56 str, though if acc still was issue after toreador/Hollow, I'd go Heca cap > Ares mask first, then Forager > Cuch, then legs > Aurum, and last ares body > homam. Again relic legs +1 on high jump.
I have no parse data on what avg% each would give though, I use the latter personally.
Fort Torque or Soil Gorget for King's Justice?
Soil Gorget
2 questions:
I know it's moot since neither will be noticeable but VIT+2 or EVA+4 Ear1 PDT set.
And for merits I have 4 remaining cuz i'm undecided: Enmity-4 for relic WAR/SAM or Spell interrupt down x4 for PLD/RDM?
I refuse to do enmity+ because I know I can tank just fine on PLD without it and I think it'll hurt me too much on WAR.
is -4% enemy crit noticeable? He asks knowing full well he just previously asked about -4 enmity and -8 spell interrupt.