Does Barrage+1 mean an extra shot on Barrage? And how often would that matter with Barrage's thing where it stops when you miss one hit?
MAB and MB bonus would be about 8~9% damage increase on MB (assuming AF2, depending on static earring and whether you're using a T4 or a 5/5 AM2). But I don't think I MB enough anymore to make it worthwhile, so I might do crit dmg+3% for cannonball and either enmity-4 for the 2nd augment or acc+7 and maybe use it for vorpal as well?
5% Skillchain DMG+ maybe for jobs that Self-chain?
Mhh interesting. Nothing my SAM could use, thank goodness I can keep my Haidate. Might just make a Movement Speed one. Guess my BRD could get Song Recast Delay -3 and Movement Speed+8 lol for specific situations? But I dont really want my BRD wearing weird dragon slacks lol.
The Waltz TP Cost -5 seems interesting. Maybe I could mace a macro piece for my SAM for campaign lol.
I think that this is a good assumption. even if it did allow you to conserve a portion of TP after weaponskills, it would most likely be just as random as "Conserve MP".
It was just as easy to say that Spells use all of the MP of their cost before conserve MP equipment was introduced. I think this is a moot point really.
Almost sure Barrage +1 means an extra shot. So, with AF+1 hands and augmented pants, that would be 8?
Great...
So I have not a clue what to make for SMN. While the +20 Siphon looks interesting, I think that might mean +20 MP, which... is not so hot. 20 MP probably isn't worth the slot.
However, the +pet stats are nice. However... I'm wondering if there is any justifying the +movement speed.
Argh, I can't decide!
I noticed the barrage +1 thing after. If it's 1 hit, it could be pretty good for rng as a macro, especially if it can be used on the activation (and not on the shot).
the -5tp thing for dnc sound good too?
And yeah, unless they change magic bursting dynamics greatly, it sound like an hassle, unless you want epeen screenshot. Althought, 10% is significant enough for when it happens.
different equips for closing chains would be fun/tricky to macro (Spellcast etc)
Also it seems perhaps that the new item system is being put in someone over at Allakhazam has these pictures of armor. It looks like interchangeable armor? Speculation? Socket system perhaps. I need some downers. This is making my mind race. The post is on the main forums of the site. From that post:
On 10/29/2009 at 1:00am PST, SE conducted a Preparatory Version Update that was not accompanied by any server maintenance. This Preparatory Version Update downloaded files 14 new folders for a total of 1704 files.
So far it looks to be a huge dump of new armor and animations... I am looking to post them soon so sit tight
Update:
there are 3 different sets which I am guessing follows the 3 sets to cover all jobs similar to Nyzul and Mini expansion.
each "set" has 9 to 10 subsets so there is a total of 30 new sets for a total of 150 new armor pieces
4% more movement speed and i could have laughed as the gaiterz market burned into the ground. Would there really be any noticeable difference between the two when solo/kiting though as far as getting hit goes?
The list is actually pretty impressive. Haste+ and Acc for Homam jobs looks great although I'll probably stick to my Homam. The movement speed is pretty enticing, but is 8% even worthwhile? Heralds/Wlegs/Hermes/Trotters/Skadi are all 12% I believe, but 8% should still allow you to outrun most mobs eventually.
As for me, I'm highly thinking about mab/macc+4 for QD, but those pants are so ugly and it's not a huge upgrade over Denali Kecks... *sigh*
I'm really at a loss as to what to pick for SMN. Any thoughts from anyone else?
I really don't know if that +20 Siphon is justifiable if it's only 20 MP...
"Conserve TP" doesn't appear to be a typo considering they have "Pet: Store TP+8" in the next column...
For damage on Blm +4 macc +4 mab would be better than Mahatma right?