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  1. #161
    Melee Summoner
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    Asura

    Quote Originally Posted by ronin sparthos View Post
    So so far on Lyft Weapons:

    Hexagun: +AGI
    Crossbow: +MND
    Scimitar: +VIT
    Great Katana: +STR
    Great Axe: +STR
    Katana: +DEX

    ...and an unconfirmed TP Bonus?
    Also:
    Lance: +Str
    Axe: +Dex AND +Attack
    Staff: Reported no visible stat boost
    Hand to Hand: Reported no visible stat boost (Friend of mine has these)

    Unknown:
    Club
    Scythe (Damn you Flayer)
    Dagger
    Great Sword

  2. #162
    Fake Numbers
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    Bismarck

    Lyft Sainti-
    1/2 on the drop from the Gnole NM.

    Appears to give +4 attack with 6 people in the party.

  3. #163
    New Merits
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    Oct 2008
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    Alexander

    Quote Originally Posted by Allelujah View Post
    Lyft Sainti-
    1/2 on the drop from the Gnole NM.

    Appears to give +4 attack with 6 people in the party.
    That's pretty underwhelming... Oh well guess back to trying to get lucky with PUP Fay weapon.

  4. #164
    New Odin
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    Sparthia Abysseant
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    Excalibur
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    Lakshmi

    Quote Originally Posted by NeoForte View Post
    That's pretty underwhelming... Oh well guess back to trying to get lucky with PUP Fay weapon.
    Still wondering how the proposed 50% TP Bonus would stack up for PUP vs other weapons.

  5. #165
    Absolute Messenger of Promathia
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    Blaise Destin
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    Sargatanas
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    Asura

    Im thinking the crap with just BS stats like "attack+4" Probably have a hidden stat like say, Accuracy, Evasion, Automaton Accuracy/Attack+, Critical Hit Rate, Etc etc.

  6. #166
    Fake Numbers
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    Dec 2009
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    Bismarck

    About the Lyft Sainti, so far I've only tested it in Dynamis-Jeuno

    I have a pretty decent Howling Fists build and was averaging about 850-900 on the mobs there.

    Asuran Fists were about 550-650 landing all hits.

  7. #167
    Puppetmaster
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    Dec 2008
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    Caitsith

    Anyone happen to have done a simple test with the hexagun to see if the damage is dependant on the number of players at all? As it stands it seems like far too difficult a gun to obtain to not be an upgrade over what we already have.

  8. #168
    RIDE ARMOR
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    Caitsith

    Harleym, Get the gun and parse 100 shots with 6 people in party, and again with another gun. I will yell at you for being dumb later on vent. Jesus.

  9. #169
    Cerberus
    Join Date
    Jan 2009
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    Bik Pik
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    Hyperion
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    Cerberus

    Quote Originally Posted by Katas View Post
    Harleym, Get the gun and parse 100 shots with 6 people in party, and again with another gun. I will yell at you for being dumb later on vent. Jesus.
    no need just use QD and add 1 person per shot.

  10. #170
    RIDE ARMOR
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    Caitsith

    need to parse more then just 1 shot per member, wont get an average, you will only get incomplete data to make an assumption.

  11. #171
    Cerberus
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    Hyperion
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    Cerberus

    Quote Originally Posted by Katas View Post
    need to parse more then just 1 shot per member, wont get an average, you will only get incomplete data to make an assumption.
    for anything other than +dmg ya.

    Anyone happen to have done a simple test with the hexagun to see if the damage is dependant on the number of players at all? As it stands it seems like far too difficult a gun to obtain to not be an upgrade over what we already have.
    But he's looking if the damage increases for each additional party member, so the easiest way to do this is use Quickdraw, and all you need is 1 shot per party member(baring any resists) to determine any damage increase.

  12. #172
    RIDE ARMOR
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    Caitsith

    Was basing on resists, even with static damage, better off to make sure no resists in anycase. I will most likely say no increase as that is 2 stat increases for the weapon, and most lyfts that are known only have 1 hidden stat increase for pt member(granted still info needed on these.) Harleym and I will continue to camp this bullshit nm that never spawns.

  13. #173
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
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    Gilgamesh

    you can easily deduce resists with QD...

  14. #174
    E. Body
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    May 2008
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    Siren

    Has anyone tested the TP bonus on the sword? If there is one, it would take all of 5 minutes max to deduce it.

  15. #175
    Cerberus
    Join Date
    Jan 2009
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    Cerberus

    Quote Originally Posted by ronin sparthos View Post
    So so far on Lyft Weapons:

    Hexagun: +AGI
    Crossbow: +MND
    Scimitar: +VIT
    Great Katana: +STR
    Great Axe: +STR
    Katana: +DEX

    ...and an unconfirmed TP Bonus?
    Do we have pic confirmation on this?

  16. #176

    Other than a STR boost, Unshomaru has a hidden Store TP boost that scales according to the number of party members.

    No gear at all other than the weapon itself, capped Store TP merits and 8 hits generated the following TP returns:

    solo/2/3 party members: 124 TP
    4 party members: 125 TP
    5 party members: 126 TP
    We couldn't get a 6th, I assume that would have resulted in 127 TP total.

    Person who was getting TP never got hit and has no Ikishoten merits so these numbers are accurate.

    Unless I fail at math the bonuses seem to be:

    solo/2 party members: nothing
    3 party members: +1 STR, +1 STP
    4 party members: +2 STR, +2 STP
    5 party members: +3 STR, +3 STP
    6 party members: +4 STR, possibly +4 STP

    No noticiable TP bonus was observed on weapon skills.

  17. #177
    Cerberus
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    Cerberus

    Lyft Hexagun

    I've been camping Firedance Magmaal Ja, for the Lyft Hexagun, and I'm wondering if it's worth my time, so here some information to help others camp it, to get more information on it.

    http://i9.photobucket.com/albums/a92...ke/Mamook3.png

    This is the map in Mamook where it spawns. The 3 red dots are normal Watch Wyverns, the blue dots are the place holders, however, it kinda works like CCC in Korr Tunnel, Magmaal will only spawn after the PH on the left is killed, but you have to kill the PH on the right (if that's where the PH is) to get the PH to pop on the left, and the repops are 16 mins apart.

    Once it's popped, it's kinda simple, you can kite around the square tunnel in the upper left corner. Until he reaches 65% HP he'll just used ranged attacks, so there's no need to kite, just keep shadows up, after that he'll use ranged, melee, and a TP move Flame Angon, which bypasses shadows, if you're in range.

    Hope this helps, and someone else can post some information on this Gun

  18. #178
    RIDE ARMOR
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    Dec 2009
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    Caitsith

    Camping this guy right now, sadly not for gun, but for evolith. What is the average time you seen for respawn or pop if killing non stop?

  19. #179
    BG Content
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    Jul 2007
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    Lakshmi
    Blog Entries
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    Lyft Voulge NM seems to follow a similar system (Two PH spots, only one mob up at a time and the NM only pops in one of the spots). I'm 0/8 or so on it right now, mostly without TH. I strongly suspect the NM gets some kind of boost during Wind weather, as little sense as that makes.

    I will do some testing with it when I get it. The GKT STP info makes me hope that the GA has 4% DA or 4 STP with 6 people in party. Seems likely to me that all the weapons give two stats if one of them does. Also, it would probably be worthwhile to experiment and see if party job composition has any effect.

  20. #180
    Cerberus
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    Hyperion
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    Cerberus

    Quote Originally Posted by Katas View Post
    Camping this guy right now, sadly not for gun, but for evolith. What is the average time you seen for respawn or pop if killing non stop?
    When I kill, I usually leave after for an LS event and come back 2-3 hours later, then kill the PH for a couple of hours (or get lucky, and it'll pop on the first PH kill)

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