Item Search
     
BG-Wiki Search
+ Reply to Thread
Page 4 of 4 FirstFirst ... 2 3 4
Results 61 to 68 of 68
  1. #61
    Old Merits
    Join Date
    Apr 2009
    Posts
    1,174
    BG Level
    6
    FFXI Server
    Valefor

    Quote Originally Posted by Derian_Ifrit View Post
    Would it not be either KC/30HP or KC/6% I.E. /drg earring instead of suppa.
    Yes, it would.

  2. #62
    BG Content
    Join Date
    Jul 2007
    Posts
    21,135
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    * If you're going to sub Ninja anyway, the increase in hits from /Merc Kris is going to be better for you than 30 base HP (+3-5 damage per hit depending on food/etc). However, another DRK single-wielding a Merc Kris with a comparable zerg set is going to benefit more from the Merc Kris than you do. On the other hand, if you already keep a 35mil zerg weapon, what's another 3mil one?
    * If you can sub DRG and are getting the full Haste treatment (SV Marches, Haste, 5/5 Haste Samba, etc) then /DRG and k-club alone will win as long as you don't die or take too much damage due to lack of shadows.

  3. #63
    Nidhogg
    Join Date
    Sep 2007
    Posts
    3,933
    BG Level
    7
    FFXIV Character
    Serefina Solfyre
    FFXIV Server
    Odin
    FFXI Server
    Bahamut

    Quote Originally Posted by Byrthnoth View Post
    5/5 Haste Samba
    Eats Blood Weapon

  4. #64
    BG Content
    Join Date
    Jul 2007
    Posts
    21,135
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Wat? Seriously?

    So ~68% Haste is the cap for k-club DRK? 25% from gear, 43% from magic, what am I forgetting?

  5. #65
    Nidhogg
    Join Date
    Sep 2007
    Posts
    3,933
    BG Level
    7
    FFXIV Character
    Serefina Solfyre
    FFXIV Server
    Odin
    FFXI Server
    Bahamut

    Yeah. You can do 78%~ but without your Blood Weapon :D

  6. #66
    Old Merits
    Join Date
    Aug 2007
    Posts
    1,088
    BG Level
    6
    FFXI Server
    Ragnarok

    yep, 68%, you are not forgetting anything.

    Also, kclub is also only about 50% better than MK in term of total output if you do the math (big time delay difference is what is often ignored). It cracks me up last time when I was asking to join the last windy wotg fight (I sit outside of windywater[S] til i see random ppl gathering for the fight, sort of a good way to "find" ppl if you have a hard time getting a group going), and I asked if I should go pld or drk, and they asked if my drk got kclub, I said no, just MK, and they go, pld then.

    Funny to see how ppl are still in that kind of mindset about drk zerg or drk in general.

    PS: also those who like to lvl sync to 72 just so they can use oclub... the sacrifice of that 3 lvls, the limitation of haste options due to the lvl is likely enough to almost offset the advantage. It is mostly only good if you have speed belt, dusk glove +1 boots +1 etc, which is still about 5% haste difference and some HP.

    I think most ppl think about kclub, they think ok, hit up to 8 times, MK hit up to 3 times, 8/3 = 2.67, so kclub is 2.67 times better... huge mistake... xD

  7. #67
    Nidhogg
    Join Date
    Sep 2007
    Posts
    3,933
    BG Level
    7
    FFXIV Character
    Serefina Solfyre
    FFXIV Server
    Odin
    FFXI Server
    Bahamut

    OClub is only about 9%~ behind Kclub and will still easily surpass any other option.

    EDIT: This is assuming augmented Clown Subligar and such though... remove those and the gap widens but it won't fall behind the others.

  8. #68
    Old Merits
    Join Date
    Aug 2007
    Posts
    1,088
    BG Level
    6
    FFXI Server
    Ragnarok

    It should still be better than MK. It is just the idea of all that hassle makes you think it is some godly unfound combination. Almost like trying to be too cute in a sense.

+ Reply to Thread
Page 4 of 4 FirstFirst ... 2 3 4

Similar Threads

  1. Petition for Dual Wield 3+ or more
    By thfwarrior in forum FFXI: Everything
    Replies: 13
    Last Post: 2010-08-28, 13:10
  2. Martial Arts, Dual Wield, and haste cap.
    By fuergrissa in forum FFXI: Everything
    Replies: 21
    Last Post: 2008-04-09, 12:04
  3. Dual wielding and sea torques
    By Cream Soda in forum FFXI: Everything
    Replies: 36
    Last Post: 2008-01-17, 02:25
  4. Dual Wield Nerf? Enlighten me plz
    By Denchi in forum FFXI: Everything
    Replies: 35
    Last Post: 2006-10-16, 20:57
  5. Dual Wield and Haste
    By kareface in forum FFXI: Everything
    Replies: 29
    Last Post: 2006-06-13, 18:43
  6. Dual Wield nerfed.
    By Firedrag0nn in forum FFXI: Everything
    Replies: 219
    Last Post: 2006-04-20, 08:11
  7. Jugg/Ridill or Woodville/Ridill
    By damet in forum FFXI: Everything
    Replies: 16
    Last Post: 2005-03-16, 00:25