I tested the Multi-Hit rate of the Ridill, and compared it to different job combinations. This was to answer the question: "Does Double Attack reduce the amount of hits produced by a ridill." Where two theories arose:
Theory 1: Based on a test a player did(Searain of Garuda) on BG/FFXIclopedia, they killed Robber Crabs in Kuftal tunnel for hours on end and put in 1000 attack rounds fully geared, sans any Double Attack enhancing gear/food, and tested the results. His results showed that if you added double attack gear, your Triple attack rate was reduced diproportionately to the number of Single attacks.
Theory 2: Based on assumptions the Ridill should lose an equal amount of Singles as Triples into doubles with the added presence of the Job trait/enhancements. Based on the premise that it would be easier to code.
Test configuration:
Lebros Cavern Assault: "Excavation Duty"
Jobs:
Drk/Drg.
Thf/Drg.
War/Drg.
War/Drg + Askar Korazin & Brutal Earring.
Merits: Triple Attack: 5/5, Sword 8/8.
(My war is pretty much unmerited... No DA merits, etc.)
Method: Enter assault and hit rocks completely naked, save for the weapon, and Korazin/Earring in the final test.
Results:
Drk/Drg:
Triples: 17.21%
Doubles: 50.93%
Sinlges: 32.09%
Total: 430 Rounds. 795 Swings. (1.85 Swings/Round)
Thf/Drg:
Triples: 21.86%
Doubles: 47.21%
Sinlges: 29.93%
Total: 430 Rounds. 821 Swings. (1.91 Swings/Round)
War/Drg:
Triples: 15.81%
Doubles: 55.35%
Sinlges: 28.84%
Total: 430 Rounds. 804 Swings. (1.87 Swings/Round)
War/Drg + Askar Korazin & Brutal Earring:
Triples: 18.37%
Doubles: 59.77%
Sinlges: 21.86%
Total: 430 Rounds. 845 Swings. (1.97 Swings/Round)