Originally Posted by
Kaylia
"Not the game itself" isn't really accurate. Exploring the world is a part of the gameplay. There is more to a game than the battle mechanics. However, to be more precise, maybe I should have said "exploring the gameplay". The game interest me as long there is something I havent seen, fought or experimented. I get bored when the game has nothing left but grinding (or extremely time consumming objective).
I've done a lot of programming, and because of this, I think have a good idea of what can and cannot be done. Of course, I don't know the exact situation they are in, but I understand the difference between tweaking a script, and adding something that change the gameplay. Many request are unrealistic, while other are easily doable. That said, it's not an excuse for shitty content. If something can't be done, you shouldnt make an half assed implementation. You should find something else instead.
And yes, I agree many solutions that are proposed are flawed and have huge drawback. However, when I propose a solution, I generally try to understand the impact it would have on everyone, and on the amount of time the player will spend doing what (you cant simply hand everything to the players, they will just leave when there is nothing to look forward).