That is basically a Liberator -1.
Same delay, alot less damage after Liberator gets its upgrade, but you do not need to save up to 300% tp for the DA. Pretty insane IMO.
Have anyone tested the proc. rate?
That is basically a Liberator -1.
Same delay, alot less damage after Liberator gets its upgrade, but you do not need to save up to 300% tp for the DA. Pretty insane IMO.
Have anyone tested the proc. rate?
http://i92.photobucket.com/albums/l1...Konda/mozu.jpg
I know what I'm going for
Great Axe
DMG
364>365>366>367>368>369>370>371
Bonesplitter DMG:89 Delay:504 DMG:+11
Multi-hit---Luchtaine DMG:44 Delay:504
364>365>366>372>373
374 DMG:+32 Delay:+10 Occ.Atk.twice
375>376>377 Delay:+10 Occ.Atk.twice
Elements---Hephaestus DMG:72 Delay:488
Fire: 378>379>380>381
382>383 DMG:+19 Delay:-6 STR+4 Attack+15
384>385 DMG:+21 Add.eff.:Weakens Atk.+10
Wind: 378>379>386>387
388>389 DMG:+19 Delay:-6 AGI+4 Evasion+15
390>391 DMG:+21 Add.eff.:Impairs Evasion+10
Thunder: 378>379>392>393
394>395 DMG:+19 Delay:-6 DEX+4 Accuracy+12
396>397 DMG:+21 Add.eff.:Lowers acc.+10
Light: 378>379>398>399
400>401 DMG:+19 Delay:-6 CHR+4 Magic Evasion+12
402>403 DMG:+21 Add.eff.:Lowers Mag.Eva.+10
Ice: 378>404>405>406
407>408 DMG:+19 Delay:-6 INT+4 "Mag.Atk.Bns."+7
409>410 DMG:+21 Add.eff.:Lowers Mag.Atk.+10
Earth: 378>404>411>412
413>414 DMG:+19 Delay:-6 VIT+4 Phys.dmg.taken-7%
415>416 DMG:+21 Add.eff.:Weakens def.+10
Water: 378>404>417>418
419>420 DMG:+19 Delay:-6 MND+4 "Mag.Def.Bns"+7
421>422 DMG:+21 Add.eff.:Lowers Mg.def.+10
Dark: 378>404>423>424
425>426 DMG:+19 Delay:-6 MP+50 Mag.Acc.+12
427>428 DMG:+21 Add.eff.:Lowers Mag.acc.+10
Is it possible to team up with other people while killing a notorious monster so that everybody can complete it?
Has anyone looked at the bows yet?
Yes.
edit: to the teaming up question.
Scythe:
Ultimatum: 512>513>514>515>516>517>518>519
DMG:93 Delay: 528
Augment: DMG+12
makes it to a DMG+105 scythe. finally. byebye Perdu <.<
For the magian lines that require you to kill an enemy during specific weather, has anyone yet tested scholar storms? Unfortunately I am the only scholar I know that was free, and that necessarily eliminates me.
All RNG bows. DMG and Delay are the "effective" values after augments.
Not impressed - the DMG80 bow has potential but not until part 2 of this system if you ask me.
I'll do RNG/COR guns after I take a shower.Code:Trial 941: Kestrel: 57/524 --- 942: Kestrel: 57/524 R.atk+3 ------ 943: Kestrel: 57/524 R.atk+5 --------- 944: Astrild: 70/524 ------------ 945: Astrild: 70/524 R.atk+3 --------------- 946: Astrild: 70/524/R.atk+5 ------------------ 947: Astrild: 70/524/R.atk+7 --------------------- 948: Astrild 80/524 --------- 949: Goshawk 39/512 ------------ 950: Goshawk 39/504 --------------- 951: Goshawk 62/600 Occ. atk twice --------------- 952: Goshawk 39/490 ------------------ 953: Goshawk: 39/474 --------------------- 954: Goshawk: 39/540 Occ. atk twice Trial 955: Gyrfalcon 55/540 --- 956: Gyrfalcon 55/540 fire+5 wind+5 ltng+5 light+5 ------ 957: Gyrfalcon 55/540 fire+10 --------- 958: Gyrfalcon 55/540 STR+1 ------------ 959: Gyrfalcon 71/524 STR+2 R.atk+5 --------------- 960: Gyrfalcon 75/524 STR+4 R.atk+12 ------ 961: Gyrfalcon 55/540 wind+10 --------- 962: Gyrfalcon 55/540 AGI+1 ------------ 963: Gyrfalcon: 71/524 AGI+2 R.acc+5 --------------- 964: Gyrfalcon: 75/524 AGI+4 R.acc+12 ------ 965: Gyrfalcon 55/540 ltng+10 --------- 966: Gyrfalcon 55/540 DEX+1 ------------ 967: Gyrfalcon 71/524 DEX+2 Crit.hit rate +1 --------------- 968: Gyrfalcon 75/524 DEX+4 Crit.hit rate +3 ------ 969: Gyrfalcon 55/540 light+10 --------- 970: Gyrfalcon 55/540 CHR+1 ------------ 971: Gyrfalcon 71/524 CHR+2 Mag. Evasion +4 --------------- 972: Gyrfalcon 75/524 CHR+4 Mag. Evasion+10 --- 973: Gyrfalcon 55/540 ice+5 earth+5 water+5 dark+5 ------ 974: Gyrfalcon 55/540 ice+10 --------- 975: Gyrfalcon 55/540 INT+1 ------------ 976: Gyrfalcon 71/524 INT+2 MAB+2 --------------- 977: Gyrfalcon 75/524 INT+4 MAB+5 ------ 978: Gyrfalcon 55/540 earth+10 --------- 979: Gyrfalcon 55/540 VIT+1 ------------ 980: Gyrfalcon 71/524 VIT+2 Phys dmg taken -2% --------------- 981: Gyrfalcon 75/524 VIT+4 Phys dmg taken -5% ------ 982: Gyrfalcon 55/540 water+10 --------- 983: Gyrfalcon 55/540 MND+1 ------------ 984: Gyrfalcon 71/524 MND+2 MDB+2 --------------- 985: Gyrfalcon 71/524 MND+4 MDB+5 ------ 986: Gyrfalcon 55/540 dark+10 --------- 987: Gyrfalcon 55/540 MP+7 ------------ 988: Gyrfalcon 71/524 MP+15 M.acc +4 --------------- 989: Gyrfalcon 71/524 MP+30 M.acc+10
some of the final forms for great axe:
Trial #: 364>365>366>372>373>374|375 (splits between choosing 374 or 375)
Objectives:
364 - Kill Hoo Mjuu the Torrent 3x (Giddeus)
365 - Kill Daggerclaw Dracos 3x (Meriphataud Mountains)
366 - Kill Hamtar 3x (Sea Serpent Grotto)
372 - Kill 400 experience-yielding bird-type cretures (must have item equipped)
373 - Kill 300 monsters of the cluster bomb family (must have item equipped)
374 - Retrieve 10 Ruthven's nails.
Result:
Luchtaine (Aug, Rare, Ex)
(Great Axe) All Races
DMG:44 Delay:504
DMG:+32 Delay:+10
Occ. atk. twice
Lv.75 WAR
OR
375 - Kill 500 experience-yielding vermin-type creatures (must have item equipped)
376 - Kill 600 experience-yielding demon-type creatures (must have item equipped)
377 - Kill 400 monsters of the rafflesia family (must have item equipped)
Result:
Luchtaine (Aug, Rare, Ex)
(Great Axe) All Races
DMG:44 Delay:504
Delay:+10
Occ. atk. twice
Lv.75 WAR
This is my guess.
for example, the h2h:
dmg+17 occ attacks twice is a final version, and is the better weapon for this update.
dmg+0 occ attacks twice will be further upgraded in later updates with the level cap raises and will eventually be the better weapon.
just speculation though.