Plat 2 Plat 3 Plat 2 Plat 3 Plat 2....
<_< that's just this week.
Plat 2 Plat 3 Plat 2 Plat 3 Plat 2....
<_< that's just this week.
Got boring towards the end. Ended the match with 1 penta and 3 quadras =/
what in the christ is your normal elo lol
should of fffffffffffffffffffffffffffffffffffffffffffffffuu
Yusssssssssssssssssssssssss.
Finally hit platinum on EUW today.
S1: Scraped into gold off the back of eve smite revive build and janna.
S2: Got better, easily got gold and held it.
S3: Got better, finally hit plat after improving a bit.
I'm still struggling to hit diamond lol. I've had a rash of fuck-a-bitches.
I'm Bronze I still. I haven't played a ranked in ages. I've actually only played 2 normals in probably my last 100 games.
ARAM is king. I teamfite all day.
Still unranked... but this game... I don't even. Second death was me diving past 4 turrets
Art project done:
Relevant:
The more I play it, the more dissatisfied I am with 3.10. Specifically, the changes to towers in the first 8 minutes are ridiculous. I don't know how it's playing out elsewhere, but here in Korea the meta has shifted to just a long, boring early game crawl where strong laners and offensive junglers are dominating. The fast push meta is dead, and I don't understand why they would want to do such a thing. The hard counter to the fast push is the roaming assassin/pick comp, and those games are so fucking fun. You could also counter the fast push with solid laners by giving up the lead early, and then trying to control the game by freezing lanes near your inner turrets. The counter play to strong early laners now is a stronger early lane phase, which has squashed creativity and fun on Korean servers. How has the change been playing out on NA/EU servers?
The idea was to push the longer lane meta from what I can gather.
I watched something from Saintvicious on Curse talking about it. The patch was geared to the LCS, viewers want to see 1v1 and 2v2 lanes. He likes it because it allows fans to get hyped about seeing two big name position players butt heads (Voyboy v Nien comes to mind or Madlife/Space vs anyone in KR). I like the analogy of instead of seeing a great pitcher vs a great hitter, you see a second baseman pitching to the catcher while being caught by a right fielder. Yes, it is certainly dynamic but it would be at the expense of the viewer.
How does this patch affect the playoffs/championships, if at all? Would change everything if they had the turret armor buff at worlds.
I don't agree about what fans want to see. I enjoy team-fighting and map movement a lot more than laning phase. If people want to see long laning phases they can just watch streams.
I don't know about Worlds, but Yi is out for LCS playoffs. Their rule is that major changes have to be in game for 4 weeks so teams get practice with them. Yi was a rebuild though, and is being treated like a new champ. I don't know if the tower changes are considered major or minor.
NA LCS is on 3.10 today. I'm watching the first match now (CLG vs. CST), and it was 10 straight minutes of 2v1 farming. Working as intended.
OGN is still running 3.9 so that all of the quarterfinals are on the same patch, but word is the semis starting next week will be on 3.10. I can't imagine Worlds being run on anything but 3.10.
I meant player's personal streams. Thought it was clear in context.
It was. It was just more fun reading it our way.
Think of it like the infield fly rule. While the dynamics of a play without the infield fly rule may create more randomness, it doesn't necessarily improve the game, in fact it makes it indeterminate. Sometimes stability in play is worth the rule change.