Bitch used a smiley after everything... and was that supposed to be FFXI they were playing? huge ass difference from what we're doing now
Bitch used a smiley after everything... and was that supposed to be FFXI they were playing? huge ass difference from what we're doing now
LOL @ that POL video. Oh god.. haven't laughed so hard in.. oh god.
It was crap from FF9 using models that were around that gen's capacity, but realistic instead of super deformed. I saw part of that shit a millennium ago. If my apathy approaches an emotion, it's closer to sadness than schadenfreude.
With the tribes and this video being revealed, lets hope the next few days & weeks will be just as interesting.
Mip levels. Also, until optimizations are done it's entirely possible they're using lower res versions than what they'll have on release intentionally (at least on the user alpha client).
They're already at least partially in, look at some of the alpha videos on youtube (from when they showed it in some convention...in germany I think?). May or not be enabled on the client alpha (they could still be tweaking looks and/or performance on it), but it's definitely already in their engine.Self-shadowing and HDR, when implemented (if implemented but I have a feeling those will be implemented before the end)
http://i416.photobucket.com/albums/p...iley_faces.jpgBitch used a smiley after everything... and was that supposed to be FFXI they were playing? huge ass difference from what we're doing now
i'm more interested in where they showed that vid and who was tortured to watch it at first
Thats what I was insinuating, that the alpha textures are already lower res and that higher res ones would be coming later, but its hard to say until a client is ready to show for everyone to see.
Yeah I wasn't saying there was no dynamic lighting or shadows, but there was definitely a tone down of effect to minimal levels, levels that you only see on the lowest settings of most MMO's. When I mean self shadowing I mean the model of the character actually putting shadows on itself (Like a shadow of the hand in the light on a body and shadows between fingers etc. There is alot of pre-baked shadows on things like that currently which don't come off well in motion which makes certain things... static, more so than they should be.) There is ambient light shadows in the game currently though, its just toned down to an extreme, but I do like the soft shadows they are using for the character on the floor, hopefully they are sharper in more dynamic lighting areas though
Nah, there's just not 4000 people playing atm.
hmm.... it's not that the graphics are bad, cuz they are pretty good, but i'm still a bit underwhelmed
someone dig up that tech demo they showed on the 360 way back when and compare? i seem to remember them saying it was rendered live and it was a lot more polished than this
Then:
Now:
quality of above tech demo is shit so i dunno.
I don't know why you guys are hating on the lalafell run. I think it is kind of cute and I actually do think it was meant to look that way. Anyways, when I seen it I thought of this.
http://www.youtube.com/watch?v=prDCDmchtTg
Ok I don't mean to be a killjoy here, but does anyone else think those graphics look like shit? Really just hope that is the Alpha graphics and not the real deal.
Textures are not done in 720p/1080p... that just refers to screen resolutions. Textures come in sizes such as 256x256 or 512x512 or 1024x1024... always in powers of 2 and each jump is 4x the amount of texture space and file size which increases the quality quite a bit, but draws more resources. I also seem to recall SE saying they would be creating two sets of textures for the models which is really not a huge deal if they planned for it. Textures are usually created at a higher resolution anyways and then scaled down to whatever size they are needed at.
Generally speaking... Alpha is the stage at which art is still be produced and base play concepts are still in the works so of course everything could look and play quite a bit different by the release date. Beta is generally looking for bugs, fixing balancing and wrapping up loose ends to get a the project ready for release.
Has anyone considered that the quality may also be low, due to the resolution? The actual video is probably a lot better, but the quality was reduced when put on youtube? Or have I just had too much to drink?