Clicked the DSP button, tried both LLE options, even went deeper and tried DSound and the other as well as different hz. Also the most recent Dolphin as of their site.
Is it the same problem as with hle, or different? If it runs at <100% speed, the sound will stutter with lle, unlike hle. You can try enabling accurate vbeam emulation to fix that (right click the game, properties, and check the accurate vbeam emulation box), though that may or may not work and can cause some other minor problems. There's also a hack that mostly fixes hle audio for this game, which you can find here, though it's still not as good as lle, it is faster, and won't stutter if you still can't get 100% speed.
I dunno, seems like every time I enter battle, my Speed/FPS goes to shit. If I stand still, the sound can be okay for the most part as well as speed being 100% while my FPS is about 25. I've tried tweaking things here and there, but it's just kind of annoying constantly rebooting to test without knowing one tweak may conflict with another or not.
I just started playing this on Dolphin (which is just wicked cool) but my game, despite being in the highest resolution, still kinda looks pixel-y. Are there any specific graphics settings I should click (or unclick) to get that nice smooth finish?
Can you post a full-res screenshot? I played at 1920x1080 and think there was still some jaggies, but I can't say it looked notably terrible~
Note: Sprite images like text and some HUD stuff will always look kinda' poo. The polygons shouldn't be bad though.
I'm trying to back-track and think of what exactly I did to bump up my resolution because I recall it looking like that the first time I booted up and it took some tinkering around to get it right...
Under graphics configuration, my settings are only:
"General"
Backend: Direct3D9
Adapter: ATI Radeon HD 5700 Series
Fullscreen resolution: 1920x1080
Aspect Ratio: Auto
V-Sync: off
Use Fullscreen: off
"Enhancements"
Internal Resolution: 4x Native (2560x2112)
Anti-Aliasing: None
Anisotropic Filtering: x1
Scaled EFB Copy: on
Per-Pixel Lighting: off
Force Texture Filtering: off
3D Vision: off
(I feel like some of these I toned down for FPS reasons because they either killed it and/or simply had no notable visual effect on the game.)
Here's what it should be looking like (I'm pretty sure I have the high-res texture pack patched in too):
Spoiler: show
Upping the internal resolution made it all better. Thanks.
No probs~
Damn, I need to pick this game back up and finish it... but I got to that point where I have absolutely no clue what is going on and my completionist self is having a hard time figuring out whether or not I've completed any potentially missable quests in an area before I move on.
Have it, assume it's working. Main problem now is general play is like 125-150% while cutscenes can sputter as well as battles. I've gone longer without crashing, but still do so eventually.
I'm curious, what cpu are you using? My 2500k at 4.3 ghz almost never drops below 30 fps, with lle audio.
It's a 3.2ghz dual core. Actual brand name I can't recall, but am on Win7 with 8gb RAM, as well. The PC itself is around 3 years old, but I guess I'm just skeptical it'd be THAT terrible for this.
Yay got a new PC so I can finally play this again. I tried at Quad Core 2.4ghz but it became unbearable so I gave up knowing this would be the first game I'd revisit the second I got a better PC. Then, all Wii games to follow, mwahaha.
Unfortunately, yes, some games are extremely demanding in dolphin. I know last story, for example, will not run at full speed in certain areas on ANY cpu. A few other games require a 2500k or better at 4.5+ ghz, too. Xenoblade in particular, although not nearly as bad as some is also quite demanding, especially since hle audio is broken with it. I was not able to maintain a smooth 30 fps in a few cutscenes on my 2500k @4.3 ghz (though it could do 33-45 fps most of the time, including during battle). Obviously if you used the hle hack, it'll be a lot faster (and the consequences of being at <100% are also much lower), though it doesn't work as well.
My old cpu was about the same as yours, maybe a little weaker (3.16 dual core I think?)
It did not run Xenoblade very well, at all. I overclocked it some and it ran it OKish but it lagged pretty often, and froze every 20-30 minutes. (sometimes I'd get lucky and get a few hours without it freezing! Rarely, though)
I upgraded to a 2500k, been I'd say 97% smooth so far. It still glitches every so often, but extremely rarely. I still saved incredibly often due to the previous experience, anyway.
Just gonna be picking it up due to Gamestop fudging an order and giving me some credit in exchange. Only a matter of a local store having it when I go there Monday.
I'm finishing this up on Wii U and it looks much better - the textures are still low but with the better resolution it looks more clear and the text/menus/etc are especially crisp.
Still not the level you can get it to look like on Dolphin but better than Wii.
The Last Story on Wii U looks even better.