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  1. #1601
    Shallow and Pedantic
    Join Date
    Jun 2007
    Posts
    5,034
    BG Level
    8

    Quote Originally Posted by Khajit View Post
    GDI now i have to bother finding that abj to start working on those too.
    I spent almost 3 months looking for C feet -1 that wasn't riduculously overpriced, 3m+ over last AH price.

  2. #1602
    Sea Torques
    Join Date
    Jan 2008
    Posts
    573
    BG Level
    5
    FFXIV Character
    Murdock Siren
    FFXIV Server
    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Uther

    Quote Originally Posted by Omnipotent View Post
    I spent almost 3 months looking for C feet -1 that wasn't riduculously overpriced, 3m+ over last AH price.
    I'm glad I got mine in 07 when they were 1m. It sat in my storage for years until I found out how good the augments were.

  3. #1603
    Shallow and Pedantic
    Join Date
    Jun 2007
    Posts
    5,034
    BG Level
    8

    I ended up paying 3.8M. This was after waiting 3 months like I said, when people were trying to get me for 6M+

  4. #1604
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,213
    BG Level
    8

  5. #1605

  6. #1606
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,737
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    I guess this prettymuch establishes all hand augments as crap tier?

  7. #1607
    BG Content
    Join Date
    Jul 2007
    Posts
    21,135
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1



    SE, you never fail to disappoint. Okay, so augments are a minefield.

  8. #1608
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,737
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    I notice SE seems to consider hand and feet slots as the "weak" ones. Bodies and head are probably the best ones by far to augment going by their usual attitudes concerning gear slots.

  9. #1609
    Relic Weapons
    Join Date
    Feb 2009
    Posts
    346
    BG Level
    4
    FFXI Server
    Leviathan

    Someone tell me there's a pool of sorts for new Abjurations. Despite more PDT gear being welcomed, that's just disappointing.

  10. #1610
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,737
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Going by the extremely low sample size we've seen thus far plus the new bonanza thingy I'd say they're static.

  11. #1611
    A. Body
    Join Date
    Sep 2006
    Posts
    4,236
    BG Level
    7
    FFXIV Character
    Alistaire Lexander
    FFXIV Server
    Sargatanas



    vs an int+7 ring for entropy or shattersoul?

  12. #1612

  13. #1613
    A. Body
    Join Date
    Sep 2006
    Posts
    4,236
    BG Level
    7
    FFXIV Character
    Alistaire Lexander
    FFXIV Server
    Sargatanas

    Quote Originally Posted by Gun-it View Post
    Of course. Silly me, forgot you can only use 1 ring.

  14. #1614
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,258
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Go with INT.

  15. #1615
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Khajit View Post
    I notice SE seems to consider hand and feet slots as the "weak" ones. Bodies and head are probably the best ones by far to augment going by their usual attitudes concerning gear slots.
    not really, there are on old abjurations some augments that are fairly strong ot feet and hand. I think the augments on the hexed gear are just as random as the ones on cursed gear.

  16. #1616

    Quote Originally Posted by Khajit View Post
    Going by the extremely low sample size we've seen thus far plus the new bonanza thingy I'd say they're static.
    I am inclined to agree. At the moment, I feel like the Honor augments could operate in one of the following manners:

    A) Static augment and static potency (i.e. You ALWAYS receive Double Attack+1% on Tenryu Tekko+1, and likewise for a different augment on each respective HQ hexed item)
    B) Static augment with varying potency (You always receive Double Attack+ on Tenryu Tekko+1, but it can vary between 1-3% for instance)
    C) Static augment with varying potency, and a unique augment for an HQ3 (You always receive Double Attack+1-3% on Tenryu Tekko+1 on HQ1/HQ2, but an HQ3 will either give a chance to yield an extra tier of DA+, or could possibly yield something unique--like WSD+3%.)

    I feel like option A would almost be too kind. Granted, its a pain to get the honors, but SE has just been way too into spammy/luck based systems lately to make me think you just get your augment in 1 go and can be completely finished with worrying about augments on that item.

  17. #1617
    BG Content
    Join Date
    Jun 2007
    Posts
    3,303
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Are any of these augments we've seen HQ3 results? Are they HQ at all?

    Not that it means much... yet... but wasn't the example augment shown by SE back when they added this stuff also Double Attack +1 on a Tenryu Tekko +1?

  18. #1618
    BG Content
    Join Date
    Jul 2007
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    Lakshmi
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    Iirc, it was DA+3%

  19. #1619

    Quote Originally Posted by Byrthnoth View Post
    Iirc, it was DA+3%
    I thought it was 3% as well tbh, scanned back and checked--apparently it was 1% in SE's update post.

    March-27-2012-(JST)-Version-Update

    If I had to foster a guess, I would be surprised if SE simply posted an NQ result, as opposed to the "best augment possible" in order to get people overhyped. That in mind, along with knowing that a player has obtained an identical result, I suppose this could be a minor additional bit of support for the idea that there is a static augment, with static potency for every piece of hexed gear--although I would've quite liked the DA on these to go up to 2 or 3 so I could forget about Nomkahpa mitts...

  20. #1620
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Can you not craft them on test server? Yell at the next person to get one to export to test > craft > reload > repeat a few times.

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