I think this is the intention, or at least it was implied that this is the intention when people first asked about MP not regenerating. For the most part you'll be planning to move your party from aetheryte to aethryte, and conserving your MP so that you don't run out early, but you pretty much use it all up just in time to get replenished at the stone.
Wow the new system looks much better! My controller for some reason wont work correctly with the Alpha although it works fine for FFXI but with the new menu and how it looks ill have to get it working, Its an early PS2 controller though, one of the first i might need ot upgrade it.
Is anyone else worried about the attribute system though? Do you think SE will release what stats each class should use? I know most probably dont want cookie cutter classes but at the end of the day it comes down whats the best stats for your classes which will allow you to play to the best ability. Will everyone just average out or what ? in FFXI for example i have mage & dd jobs so does that mean i have to go for an average medium across the board and not excel in one area like STR/DEX for a DD class as aposed to MND/INT for a mage class?
From that perspective it seems kind of limiting to what classes everyone will have?
In the Alpha the stats don't make as big of a difference as you'd think. Gear has much more impact afaik.
You can of course see the difference but even if you aren't perfectly optimized to one build nobody's gonna notice and only purist min/maxers will care.
Might change in beta, but they didn't say anything about that.
Well in the Alpha for example iv completely focused on STR / DEX / AGI as im primarily playing an Archer. I only presumed these stats would be good. Thrown into the mix i have put some into VIT & HP. Iv ignored all the others bar a few into LCK (for the heck of it) The elements all have about 5 in each and thats it.
Like you say im not saying i have noticed a difference or anything but just what i have put into it at the moment.
As i havnt actually changed class yet i do not know this, but if / when i do change class i can only presume all those stats get back down to the start? Even though your physhical level remain the same? Is it working like Level sync or do you get a completely new set of stats for each class you play?
No those stats are not (currently) affected if you change your class, but since you can only equip gear for your current rank and only get few skills to choose from you can't just keep doing high level leves like you would on your rank 20 class just because you have better stats. This is what I've gathered from the posts here.
If it's properly configured and has 2 analogs and a D pad, I don't know why it wouldn't work. But the easiest thing to do is buy a wired 360 controller, plug it in and play.
I hope that in the next few months, some kind company releases another integrated keyboard/controller like they did when XI first came out. In the mean time I guess I'm going to buy a $5 adapter off of ebay to use the old PS2 Netplay model. I honestly don't know how anyone who has ever used one manages to play on anything else, and I know I'm not the only one who feels that way. Hell, if I had the skill to split a controller in two and keep it working, I'd super glue it to a keyboard and make my own.
Quite happy to see that, the HP and MP allocation never made much sense to me.–Are there any other big changes?
Tanaka: We’ve increased the number of abilities you can set on your action bar to 30 from 20. We’ve made it so that players will have an even easier time placing their actions on the bar in the way they want. There are other changes as well. HP and MP will now grow as part of the system itself, elemental bonuses will be put into play, and the physical bonuses will be separate from that. I think it will be a much simpler system than what players saw in the alpha build.
Makes me wonder exactly how are they gonna do this.
If you level CON you get +30 mp +10 hp every rank.. and when you level GLAD you get +30 hp and +10mp every rank.. so how does this work when you switch classes? Each class has it's own hp and mp? I could tolerate that.
Yea hopefully the HP and MP is based on the class level and not the physical level, that would much more sense anyway .... I think :S
If that is the case it will solve at least some of the fears about switching between disciplines.
I can't see it -not- being restricted to the confines of the class level, otherwise you'd have a level 1 Lancer with 75 (just a number) levels of Thurmature and Physical levels behind it. Thats a truckload of HP, and you'd never die.
I do wonder, however, if they're going to truly allow you to carry all of your physical level stats over to your new class. That would still make for some stupid-easy soloing. I was plowing through sheep as a level 7 Gladiator because of my level 17 Lancer in Alpha. Can't wait to do it again tonight!
I'm kinda disappointed to see only 4 selectable hairstyles in the character creator, but I am hoping that it's just a beta build and that more will be introduced before release.
I'd like to see a mi'qote with waist length hair, doesn't seem to be an option for any of the characters tho, did FF11 have long hair ? I can't remember but I don't think it did.
Would like to see some dual wield action!
It is way too hard to animate characters with long hair consistently. Have you tried out the benchmark with female characters? Even shoulder length hair ends up being cut off anytime a character leans back.
I personally prefer long hair on myself, but I'm ok with short hair in a game character if that means it won't be messing up the rendering.
^ Yeah, if they can do mid-length hair waving, they could also do capes, cloaks, mantles and other forms of wind-swept awesomeness.
Sadly, they will not.