Extra information may also be found in here: http://www.bluegartr.com/forum/showthread.php?t=95103
Thank you to everyone for their efforts in reporting information.
Bolter's Roll
- Enhances movement speed:
11 - 25.00%
Caster's Roll
- Enhances Fast Cast effect:
1 - 35-51/1024 (3.4%-5%)
2 - 86-102/1024 (8.4%-10%)
3 - 35-51/1024 (3.5%-5%)
4 - 52-68/1024 (5%-6.5%)
5 - 52-68/1024 (5%-6.5%)
6 - 52-68/1024 (5%-6.5%)
7 - 35-51/1024 (3.4%-5%)
8 - 52-68/1024 (5%-6.5%)
9 - 69-85/1024 (6.7%-8.3%)
10 - 69-85/1024 (6.7%-8.3%)
11 - 103-119/1024 (10%-11.6%)
Critical Attack Bonus
- Critical damage +5%~
Despoil
- Shares recast with Steal
- Debuff will only be applied if the steal is successful.
- Some debuffs include: Magic Def. Down,
Divine Emblem
- The next Divine spell will receive +50% enmity.
- Increase occurs before normal enmity enhancement via gear/merits. For example,A PLD with +4 Enmity using Flash with Divine Emblem active could calculate as:
180CE * 1.04 * 1.5 = 280.8 (floor)~ 280CE
Double Shot (RNG79)
- Does not proc on weaponskills.
- 90 second duration
- Very low double attack rate
- Shares timer with Unlimited Shot
- Unlimited Shot merits does not lower the recast of Double Shot.
Fencer (WAR45)
- Critical Hit +5%.
- TP Bonus +40.
Libra
- Analyzes hate the mob has for your party based on percentage.
- The person with hate will have 100%, then all other members will have a percentage equaling to how close they are at taking hate. For example:
The Colibri's Enmity towards SCH is 0%.
Towards RDM is 5%. << Low Hate
Towards WAR is 89%. << Close to taking Hate since it's close to 100%
Towards PLD is 100%. << Has Hate
Night Terror (SMN80)
- While the mob is asleep, this move deals bonus damage:
900~DMG awake.
1300~DMG slept.
Perfect Counter
- Appears to be extremely high critical hit rate with countering.
- Last 30 seconds.
- Does not wear off necessarily after one hit. It may proc multiple times.
- Will not automatically block an incoming attack even when active. It has a chance to not proc.
Sengikori (SAM77)
- Works in conjunction with Skillchain Bonus trait.
- For increased Skillchain damage, you must activate it on the opening weaponskill.
- For increased Magic Burst damage, you must activate it on the closing weaponskill.
- Skillchain damage seems to be increased by around 35% in conjunction with the Skillchain Bonus trait.
Spirit Jump
- Shares recast timer with Jump.
- Jump merits do not lower the recast timer of Spirit Jump.
- Gives extra TP when Wyvern is out.
Skillchain Bonus (SAM78 DNC45)
- Skillchain damage seems to be increased by about 8%~ not conclusive.
- DNC appears to have Skillchain Bonus II, doing about 16%~ bonus damage.
Stout Servant
- Damage taken -4.8%~ for pets.
- For PUP, this damage reduction stacks with Valor/Harlequin's natural reduction.
Whew, hopefully I didn't miss too much info here. Hope this helps out.