Item Search
     
BG-Wiki Search
Closed Thread
Page 2 of 150 FirstFirst 1 2 3 4 12 52 ... LastLast
Results 21 to 40 of 2987
  1. #21
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,723
    BG Level
    7

    Quote Originally Posted by Guitarman View Post
    bio and poison stack don't they? it's dia and bio that don't..right?
    Correct, I hope this doesn't confuse you, but bio and dia will also overwrite each other. I assume you're thinking soloing something with bio/poison, but if you wanted to keep DOT's on something here's the order:

    Bio III > Dia III > Bio II > Dia II > Bio > Dia

  2. #22
    CoP Dynamis
    Join Date
    Feb 2008
    Posts
    293
    BG Level
    4
    FFXIV Character
    Seraph Altima
    FFXIV Server
    Mateus
    FFXI Server
    Cerberus
    WoW Realm
    Hyjal

    Quote Originally Posted by Esvedium View Post
    What base damage on a Gkat is needed to out-do a Hagun on WS. Went through the last few pages of the previous random question thread without being answered.
    Search is fun. From the "What's Better" thread -
    Quote Originally Posted by Neosutra View Post
    I believe it was worked out to be:

    Upgraded Relic > OA2 > Masamune (for now) > 91 base damage (stp one with 464 delay + 5 hit) > 91 base damage (450 delay one) > 89 Radenotachi = Hagun = Soboro (each are stronger in different situations).
    Doesn't tell you what damage you need to outdo Hagun, sure, but does better IMO.

  3. #23
    Old Merits
    Join Date
    Apr 2006
    Posts
    1,006
    BG Level
    6

    If a weapon has Store TP on it, will it affect TP gain for main and offhand [like something with str+ or attk+] or will it only affect the hand its equipped on [like a weapon with crit rate+ on it]

  4. #24
    Banned.

    Join Date
    Oct 2007
    Posts
    3,874
    BG Level
    7

    It'll work for both.

  5. #25
    Puppetmaster
    Join Date
    Dec 2009
    Posts
    72
    BG Level
    2
    FFXI Server
    Ifrit

    Best TP head piece for WAR? Normal mobs, no HNMs or anything crazy. I keep reading different things.

  6. #26
    Salvage Bans
    Join Date
    Nov 2008
    Posts
    963
    BG Level
    5
    FFXIV Character
    San Solara
    FFXIV Server
    Balmung
    FFXI Server
    Asura

    Quote Originally Posted by Bootykilla View Post
    Best TP head piece for WAR? Normal mobs, no HNMs or anything crazy. I keep reading different things.
    Turban.

  7. #27
    We wear wine red on Wednesdays

    Join Date
    Sep 2006
    Posts
    2,241
    BG Level
    7
    FFXIV Character
    Marius Krieg
    FFXIV Server
    Balmung
    FFXI Server
    Fenrir

    Quote Originally Posted by Bootykilla View Post
    Best TP head piece for WAR? Normal mobs, no HNMs or anything crazy. I keep reading different things.
    What I always heard was Turban if you're Acc is capped (Which it should be if you're not doing HNM iirc, even most merit mobs especially now with pizza), and something like askar head if you're not capped. I don't know offhand is there's something akin to Ace's now for WAR, askar was just a few extra acc.

    I think turban will do it for you.

  8. #28

    Quote Originally Posted by Esvedium View Post
    What base damage on a Gkat is needed to out-do a Hagun on WS. Went through the last few pages of the previous random question thread without being answered.

    To elaborate on the Great Katana WS discussion:

    Damage = WD * PDIF = ((D + fSTR + WSC) * fTP * Crit) * PDIF

    WD: Base damage of your Weapon Skill
    D: Base damage of your weapon (e.g., Espadon = 43)
    fSTR: function of difference between your STR and target's VIT
    WSC: Secondary attribute like STR 30% (30% of your STR)
    fTP : TP Multiplier (See individual Weapon Skill)
    PDIF: function of (your Physical ATK/target’s Physical DEF)
    WSC = integer(any secondary attributes) x @

    Let's say you're me, are WSing with 140 strength (no hasso up).

    Let's set Pdif to 1 for ease, and let's say the mob's vit is 70.

    Damage multiplier for Gekko:
    100%TP 200%TP 300%TP
    1.5625 1.875 2.50

    Hagun Weapon rank = 75/9 = 8.333 floored to 8.

    fStr = ((140 str - 70 vit)+4)/4 = 18.5

    The upper cap of fSTR is ( weapon rank+8 ). So fStr = 16 capped for Hagun.

    Hagun WS damage (with .1 ftp added from gorget):
    Damage = ((75 + 16 + .75(140)) * 1.975 * 1 = 387.1

    So let's reverse solve that to find out what Weapon base damage you need to equal Hagun's WS damage:

    Where X is the base damage and Y is the new fStr based on the new weapon rank

    387.1 = ((X+ Y + .75(140)) * 1.6625(lower fTp from no TP bonus) * 1

    387.1 = X*1.6625 + Y*1.6625 + 174.5625
    212.5375 = 1.6625(X + Y)

    X + Y = 127.8421.

    As stated above, upper cap on fStr is (Weapon rank + 8 ). Weapon rank = base damage / 8 floored. So let's see what weapon rank/base damage would net us 127.8421.

    90 base damage = Weapon rank 11 = 19 fStr. 90+19 = 109. Not quite there.

    96 base damage = Weapon rank 12 = 20 fStr. 20 + 96 = 116. Almost, but not quite.

    104 base damage = Weapon rank 13 = 21 fStr. 104 + 21 = 125. Almost!

    112 base damage = Weapon rank 14 = 22 fStr. 112 + 22 = 134. Beats.

    So the exact base damage you need to beat Hagun in WS is: 106~107.

    Which we wont see till next magian's update.

    However as mentioned in previous posts: Hagun may win on WS still, but it gets destroyed in DoT now, by even the easier to get magian weapons. The high base damage OAT one blows everything away, and probably will continue to unless Empyrean/Relic get some good boost next update.

  9. #29
    RIDE ARMOR
    Join Date
    Apr 2010
    Posts
    13
    BG Level
    1
    FFXI Server
    Ifrit

    Which job would have the easiest time soloing the "Up in Arms" BCNM? I have a lot of Beastmen's Seals, and I figure "Up in Arms" would be a good place to burn through them.

  10. #30

    Quote Originally Posted by Kadaj View Post
    What I always heard was Turban if you're Acc is capped (Which it should be if you're not doing HNM iirc, even most merit mobs especially now with pizza), and something like askar head if you're not capped. I don't know offhand is there's something akin to Ace's now for WAR, askar was just a few extra acc.

    I think turban will do it for you.
    Need to compare hit rate increase vs haste increase.

    Haste increase is [(100 - old total haste) / (100 - new new haste)] = percent of DPS increase. So if haste is 98%, going to 99% will give 2x DPS increase from 98% haste.

    For accuracy I think it's [(new hit rate) / (old hit rate)] = percent of DPS increase. So hitrate is at 20%, using the formula going from 20% to 40% gives 2x DPS than normal.

    So since Askar gives +3 accuracy(4 dex = 3 acc for two handed) and 1 accuracy = 0.5% hit rate.

    Use the above formulas to determine which gives more a percent DPS increase.

    If your hit rate is low and your total haste is low, Askar will win. Otherwise Turban(though use the formulas above to find out when exactly in what situations).

    Someone correct me if I am wrong with any of the above though as I'm not 100% sure if the above is correct.

  11. #31
    CoP Dynamis
    Join Date
    Jul 2007
    Posts
    289
    BG Level
    4
    FFXI Server
    Ragnarok

    Quote Originally Posted by MaximumBurst View Post
    Which job would have the easiest time soloing the "Up in Arms" BCNM? I have a lot of Beastmen's Seals, and I figure "Up in Arms" would be a good place to burn through them.
    RDM/SCH iirc

    RDM/Anything can do it relatively easy. As well as BLM.

  12. #32
    E. Body
    Join Date
    Nov 2007
    Posts
    2,437
    BG Level
    7
    FFXI Server
    Phoenix

    I found it far easier to solo on blm than rdm. I found myself hurting for time on rdm, with blm the only time I was ever in danger was on my first attempt where I made lots of silly mistakes. I would definitely go blm/rdm; take some yag drinks and a pro-ether and you'll be fine barring anything silly happening.

  13. #33

    Just coming back after a looooooooooooong break...

    OAT acronym means what? (In reference to Neo's explanation)


    Edit: Oh, Occassionally Attacks Twice. Der

  14. #34
    Melee Summoner
    Join Date
    Dec 2005
    Posts
    45
    BG Level
    1

    I don't have RDM at 80 yet so I'll ask here because I'm curious:

    Can anyone tell me if Composure stacks with an Accensioned Buff i.e. does it give the triple duration to all players who receive it?

  15. #35
    Prime Minister of Salt

    Join Date
    Dec 2009
    Posts
    2,568
    BG Level
    7
    FFXIV Character
    Omega Deathbringer
    FFXIV Server
    Balmung
    FFXI Server
    Asura

    Quote Originally Posted by Onel View Post
    I don't have RDM at 80 yet so I'll ask here because I'm curious:

    Can anyone tell me if Composure stacks with an Accensioned Buff i.e. does it give the triple duration to all players who receive it?
    no

  16. #36
    Salvage Bans
    Join Date
    Nov 2008
    Posts
    963
    BG Level
    5
    FFXIV Character
    San Solara
    FFXIV Server
    Balmung
    FFXI Server
    Asura

    Quote Originally Posted by Onel View Post
    I don't have RDM at 80 yet so I'll ask here because I'm curious:

    Can anyone tell me if Composure stacks with an Accensioned Buff i.e. does it give the triple duration to all players who receive it?
    No.

  17. #37
    Melee Summoner
    Join Date
    Dec 2005
    Posts
    45
    BG Level
    1

    Thanx for the quick replies, I should have guessed that would be the case QQ.

  18. #38
    New Spam Forum
    Join Date
    Jan 2009
    Posts
    191
    BG Level
    3

    I posted this in the main Abyssea topic, but does anyone know what to do when you're not getting Ruby lights in abyssea? we got azure up to TEs and we can still get them with magic, pearlescent is coming with TP, but killing with WS doesn't give us anything.

    Just broked or something?

  19. #39
    New Spam Forum
    Join Date
    Jan 2010
    Posts
    150
    BG Level
    3
    FFXI Server
    Phoenix

    is there anything else besides Marsh Murres in the Mire and Flamigoes in Sky that would be good for trial 1243? (Circle 300 times on birds)

  20. #40
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,710
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by JustaWAR View Post
    I posted this in the main Abyssea topic, but does anyone know what to do when you're not getting Ruby lights in abyssea? we got azure up to TEs and we can still get them with magic, pearlescent is coming with TP, but killing with WS doesn't give us anything.

    Just broked or something?
    Red chests will still have a small chance of dropping and may occasionally contain ruby lights. This was our main - in fact, our only - source of ruby light last night; we had the same problem as you. Worked well enough, drop rate increased over time and so did the quality of chest.

Closed Thread
Page 2 of 150 FirstFirst 1 2 3 4 12 52 ... LastLast

Similar Threads

  1. Randomer Question Thread
    By aurik in forum FFXI: Everything
    Replies: 8518
    Last Post: 2009-07-06, 14:22
  2. Random Question Thread
    By Rocl in forum FFXI: Everything
    Replies: 2934
    Last Post: 2008-01-17, 12:43
  3. [WoTG] Random question thread
    By Koyangi in forum FFXI: Everything
    Replies: 165
    Last Post: 2008-01-02, 20:30