[QUOTE=Ghostsix.Midgard;3957452]Gonna assume M. Hand attack/Accuracy counts and ranged depending on what you have equipped, mostly because there's no AGI stat.
Picture removed by mod : posting in game pcits are against the NDA
Question about TP. Does the amount of TP you have go up with your skill level and/or physical level? And to me that 3000 seems pretty high in comparison to HP/MP. Seems a little odd that they'd just use 3000 instead of just using a smaller number and having the attacks require a smaller amount as well.
On some things it's a legitimate concern, although pointless because there's nothing we can do about it.
Like in the case of controls, we don't know if their programmers are even skilled enough to pull it off right, SE is not that good as a PC developer.
Are any JP's really? >_>
That doesn't really sound like an issue to me. If you're in a party doing leves you should be fighting monsters that one player can't kill on his own anyway. But any advancements you gain to your physical level means you can kill higher level monsters regardless of your class rank, so you'll skill up faster there anyway.
It's definitely not only based on who does the most damage to a monster. Me and my friend duoed from 1 to lv12 (Pugilist and Gladiator) and on some fights the other one got alot more SP even though they joined the fight when the monster was on half health or lower. It evened out in the long run and I tried to figure out what SP was really based off but it just seemed very random.
The times I was paying attention while duoing random mobs and leves with 2-4 peeps is that we always got the same exp, even if I whiffed a lot (lolARC) or did nothing. As long as I was in the same general area. Friend was like 2 levels higher than me on both class and rank.
Skillups were all over the place, I'd get 145 skill points on easy prey rats I could 3 shot, but some rapeface roselings would give junk or nothing at all. Everything seems really random. Beta etc.
I really think it's still too early to try to break certain things down.
Ahh ok, must have just jumped to conclusions then, it does seem very starnge though especially how XP is divided evenly.
Physical level has a very small effect on killing monsters, even gathers/crafters gain physical levels from crafting and gathering.That doesn't really sound like an issue to me. If you're in a party doing leves you should be fighting monsters that one player can't kill on his own anyway. But any advancements you gain to your physical level means you can kill higher level monsters regardless of your class rank, so you'll skill up faster there anyway.
Its the class level which makes the big difference in FF14.
It's also weird that Physical levels that you can only level up once raises higher than skill ranks that you can level more than once depending on class.
my pug seems to be good at it haha.. I can self heal for a good amount of my own hp, and I evade alot especially with 2-3 stacks of conc blow or whatever that lowers mob accuracy.
same here ;/ waiting for mods...!
also btw that ffxiv fansite thing is a nice way to find people and what server they are on, just lookup.. erosensei gulkeeva haha
I've had a few Jp top and say something to me... wonder if its anyone I knew...
Just evasion up. My experience is the skill misses/gets dodged more than not when a rat runs, and it was a godsend to get Jarring Strike (which stuns+damages), even though it still suffers from my normal miss rate + rat's innate evasion.
@Myth, the tp number is the max you can store in any given combat.
@Hyan, pretty sure skill points are a general proc. In alpha, the proc rate was related to the mob difficulty, but that model seems to have been tossed out the window in the current build. Guardian's Aspect during guildleves gives you a buff that supposedly increases the skill points proc rate, but I haven't really noticed it (I'm assuming, thus, that the bonus is something super low like 1%).
Also, the thing about physical levels and item scaling makes me hopeful, because one of the things I hated most about changing classes was the gear management (among resetting of skills) in alpha. It meant that you had to sit on all your level 1, level 8, level 12, level 14, etc crap for eternity since it was all based on class ranks, let alone that you had to re-equip everything every time. This new shift towards physical rank requirements and scaling makes gear management so much simpler.
Finally got my account working! Now I just need for the servers to come up.
Yeah, if you're two people in the party the experience points are split in half. It doesn't seem to matter what physical level you have. I'm unsure that you can just stand at a distance without doing anything and still get EXP though. From what I could tell you had to atleast be somewhat close and preferably interact with the monster in some way. Be it you hitting it, or it hitting you.
When I hit 17 physical I started getting "Surplus polearm skill points". Any idea what these are? I would get them at the end of the battle, right after it tallied up my normal skill points.
I'm not sure if this is entirely true. I've been leveling Pugilist exclusively now and I found a pretty good spot to level at Lv9. At the time I was 9/11 and now I'm almost 13 Pugilist while my Physical has reached 13 as well. It seem to be alot easier to get SP from certain monsters while some it's really hard to get anything from (read: Aurelia). My point is that my class level has started to catch up to my physical and pretty fast at that.
Maybe its a bonus effect to try and even them out ?
Would be ineteresting to know if you get the message when starting a new class.
Out of curiosity, how do you move windows? I can't find it out anywhere. Regular click-drag doesn't work.