Known Skills and Traits (Subject to change)
1: Light Swing
TP Cost: 0
Action Cost: 0
Cooldown: 0
Requires: Marauder
Attack with your axe, dealing slashing damage.
1: Broad Swing
TP Cost: 0
Action Cost: 0
Cooldown: 0
Requires: Marauder
Attack with your axe, dealing slashing damage to enemies in a cone before you.
2: Trunksplitter
TP Cost: 1000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Deliver a fierce upward swing, dealing slashing damage. Increases attack power against Seedkin.
4: Brandish
TP Cost: 1000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Swing your weapon in a sweeping motion, dealing slashing damage to nearby enemies.
6: Bloodbath
TP Cost: 0
Action Cost: 3
Cooldown: 60 seconds
Requires: Disciples of War, Disciples of Magic
Revel in the blood of an enemy, converting a percentage of the damage dealt by your next successful attack into HP.
8: Skull Sunder
TP Cost: 1000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Strike an enemy in the head, dealing slashing damage and additional damage over time.
Attacks enemies in a cone before you while under the effect of Steadfast.
10: Defender
TP Cost: 0
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Tighten your guard, increasing defense and reducing attack power. Increases enmity
generation while under the effect of Steadfast.
12: Foresight
TP Cost: 0
Action Cost: 3
Cooldown: 25 seconds
Requires: Disciples of War, Disciples of Magic
Anticipate an enemy's actions, increasing your parry rate. Ends after parrying an attack.
14: Fracture
TP Cost: 250
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Deliver a devastating blow, increasing attack power and dealing blunt damage. Renders the target incapable of using weaponskills. Can only be executed following a parry.
16: Brutal Swing
TP Cost: 1000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Strike with the flat of your weapon, increasing attack power and dealing blunt damage. Attacks enemies in a cone before you while in steadfast stance.
18: Disorient
TP Cost: TBC
Action Cost: 3
Cooldown: TBC
Requires: TBC
Flick dust, sand, or soil at an enemy, reducing the target's evasion. Effect may stack up to three times.
20: Enduring March
TP Cost: 0
Action Cost: 3
Cooldown: 60 seconds
Requires: Disciples of War, Disciples of Magic
Take strong and sure steps, enabling movement at a reduced speed while bound. Also maintains Steadfast effect while moving.
22: Iron Tempest
TP Cost: 1000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Spin your axe with storm-like fury, dealing wind damage to nearby enemies.
24: Trunksplitter II
TP Cost: 1000
Action Cost: 3
Cooldown: 8 seconds
Requires: TBC
Deliver a strong chop, increasing attack power and dealing slashing damage. Attack power is increased further against Seedkin.
Skills & Traits you buy with Marks:
Skills
Heavy Swing
Attack with your axe, dealing slashing damage .
Full Swing
Attack with your axe, dealing slashing damage to enemies in a cone before you and increasing enmity.
Traits
Intimidation
Increases the enmity generated by your actions by 10
Axemanship
Increases your affinity with marauder based actions by 10, up to a maximum of 100
Mind over Matter
Converts DEX +5 into MND +5
Asceticism
Converts VIT +5 into PIE +5
Muscle Memory
Converts STR +5 into INT +5
Mind over Matter II
Converts DEX +10 into MND +10
Asceticism II
Converts VIT +10 into PIE +10
Muscle Memory II
Converts STR +10 into INT +10