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Thread: Marauder     submit to reddit submit to twitter

  1. #1
    I Am, Who I Am.
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    Marauder

    Mod Edit: Updated 8/30/10, credit for the 30+ abilities goes to Gulkeeva.

    Lust for Destruction

    The marauder is a combat specialist whose weapon of choice is the greataxe—a fearsome arm emblematic of Eorzea’s pirates. Their approach to battle is one of brute force, relying on strength and steel to crush enemies and sunder weapons.
    They are highly sought after for their ferocity and intimidating presence, and are often employed to hunt down monsters plaguing the land, or to turn the tide of battle between warring nations. Throwing axes such as the francisca supplement the marauders’ arsenal, making them fearsome adversaries even at range.




    Abilities
    ● Steadfast(Rank 1 - MP Cost: 0 - TP Cost: 0 - Cast Time: N/A - Recast: N/A )
    Your axe becomes an extension of your body. Increases chances of parrying attacks.

    ◦ Note: Steadfast is a buff gained by standing in the same spot for a few seconds.

    ● Light Swing (Rank 1 - MP Cost: 0 - TP Cost: 0 - Cast Time: Instant - Recast: Instant )
    Attack with your axe, dealing slashing damage.

    ● Broad Swing (Rank 1 - MP Cost: 0 - TP Cost: 0 - Cast Time: Instant - Recast: Instant )
    Attack with your axe, dealing slashing damage to enemies in a cone before you.

    ● Bloodbath (Rank 6 - MP Cost: 0 - TP Cost: 0 - Cast Time: Instant - Recast: 60s )
    Revel in the blood of an enemy, converting a percentage of the damage dealt by your next successful attack into HP.

    ● Defender (Rank 10 - MP Cost: 0 - TP Cost: 0 - Cast Time: Instant - Recast: 30s )
    Tighten your guard, increasing defense and reducing attack power. Increases enmity generation while under the effect of Steadfast.

    ● Foresight (Rank 12 - MP Cost: 0 - TP Cost: 0 - Cast Time: Instant - Recast: 30s )
    Anticipate an enemy's actions, increasing your chance to parry. Ends after parrying an attack.

    ● Disorient (Rank 18 - MP Cost: 0 - TP Cost: 0 - Cast Time: Instant - Recast: 15s )
    Flick dust, sand, or soil at an enemy, reducing the target's evasion and increasing enmity. Effect may stack up to three times.

    ● Enduring March (Rank 20 - MP Cost: 0 - TP Cost: 0 - Cast Time: Instant - Recast: 60s )
    Take strong and sure steps, enabling movement at a reduced speed while bound. Also maintains Steadfast effect while moving.

    ● Murderous Intent (Rank 26 - MP Cost: 0 - TP Cost: 0 - Cast Time: Instant - Recast: 60s )
    Throw yourself into your attacks, increasing critical hit rate and reducing TP generation.

    ● Warmonger (Rank 30 - MP Cost: 0 - TP Cost: 0 - Cast Time: Instant - Recast: 120s )
    Put on a threatening display, increasing enmity generation and drawing the attacks of the target and nearby enemies.

    ● Barbaric Yawp (Rank 34 - MP Cost: 0 - TP Cost: 0 - Cast Time: Instant - Recast: 120s )
    Sound a booming cry, interrupting the casts of nearby enemies.

    ● Disorient II (Rank 40 - MP Cost: 0 - TP Cost: 0 - Cast Time: Instant - Recast: 15s )
    Flick dust, sand, or soil at an enemy, reducing the target's evasion and increasing enmity. Effect may stack up to three times.

    ● Foresight II (Rank 42 - MP Cost: 0 - TP Cost: 0 - Cast Time: Instant - Recast: 30s )
    Anticipate an enemy's actions, increasing your chance to parry. Ends after parrying an attack.

    ● Defender II (Rank 48 - MP Cost: 0 - TP Cost: 0 - Cast Time: Instant - Recast: 30s )
    Tighten your guard, increasing defense and reducing attack power. Increases enmity generation while under the effect of Steadfast.

    ● Bloodbath II (Rank 50 - MP Cost: 0 - TP Cost: 0 - Cast Time: Instant - Recast: 60s )
    Revel in the blood of an enemy, converting a percentage of the damage dealt by your next successful attack into HP.

    Weapon Skills
    ● Trunksplitter (Rank 2 - MP Cost: 0 - TP Cost: 1000 - Cast Time: Instant - Recast: 10s )
    Deliver a fierce upward swing, dealing slashing damage. Increases attack power against seedkin.

    ● Brandish (Rank 4 - MP Cost: 0 - TP Cost: 1000 - Cast Time: Instant - Recast: 10s )
    Swing your weapon in a sweeping motion, dealing slashing damage to nearby enemies.

    ● Skull Sunder (Rank 8 - MP Cost: 0 - TP Cost: 500 - Cast Time: Instant - Recast: 10s )
    Strike an enemy in the head, dealing slashing damage and additional damage over time. Attacks enemies in a cone before you while under the effect of Steadfast.

    ● Fracture (Rank 14 - MP Cost: 0 - TP Cost: 250 - Cast Time: Instant - Recast: 5s )
    Deliver a devastating blow, dealing blunt damage and rendering the target incapable of using weapon skills. Can only be executed following a parry.

    ● Brutal Swing (Rank 16 - MP Cost: 0 - TP Cost: 1000 - Cast Time: Instant - Recast: 10s )
    Strike with the flat of your weapon, dealing blunt damage. Deals damage to enemies in a cone before you while under the effect of Steadfast.

    ● Iron Tempest (Rank 22 - MP Cost: 10 - TP Cost: 1000 - Cast Time: Instant - Recast: 10s )
    Spin your axe with storm-like fury, dealing wind damage to nearby enemies.

    ● Trunksplitter II (Rank 24 - MP Cost: 0 - TP Cost: 1000 - Cast Time: Instant - Recast: 10s )
    Deliver a fierce upward swing, dealing slashing damage. Increases attack power against seedkin.

    ● Skull Sunder II (Rank 28 - MP Cost: 0 - TP Cost: 500 - Cast Time: Instant - Recast: 10s )
    Strike an enemy in the head, dealing slashing damage and additional damage over time. Attacks enemies in a cone before you while under the effect of Steadfast.

    ● Brandish II (Rank 32 - MP Cost: 0 - TP Cost: 1000 - Cast Time: Instant - Recast: 10s )
    Swing your weapon in a sweeping motion, dealing slashing damage to nearby enemies.

    ● Maim (Rank 36 - MP Cost: 0 - TP Cost: 2000 - Cast Time: Instant - Recast: 10s )
    Render an enemy defenseless, dealing slashing damage and exposing the target in the direction of your attack.

    ● Fracture II (Rank 38 - MP Cost: 0 - TP Cost: 250 - Cast Time: Instant - Recast: 5s )
    Deliver a devastating blow, dealing blunt damage and rendering the target incapable of using weapon skills. Can only be executed following a parry.

    ● Brutal Swing II (Rank 44 - MP Cost: 0 - TP Cost: 1000 - Cast Time: Instant - Recast: 10s )
    Strike with the flat of your weapon, dealing blunt damage. Deals damage to enemies in a cone before you while under the effect of Steadfast.

    ● Storm's Path (Rank 46 - MP Cost: 0 - TP Cost: 1000 - Cast Time: Instant - Recast: 10s )
    Attack with a storm's fury, dealing slashing damage to nearby targets. Increases enmity.

  2. #2
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    This is the most complete skill listing I have from phases 2 + 3.

    They are all incomplete in some way, so if you see anything wrong or have info I don't, let me know and I'll correct them.

    Skills & Traits you buy with Marks:

    Spoiler: show


    A note on the skills/traits:
    The skills that increase an Attribute temporarily on the gathering classes cannot be used on the combat classes.
    So far, each combat class has 2 skills, a level 20 one and a level 40 one. The skills cost zero TP, zero MP and cost no Action Points to equip.
    The skills that say "Increase TP generation" do less damage than a normal attack but give 150-200% more TP.
    The traits that grant class affinity are designed to increase the effectiveness of your cross class skills. Equipping the CON affinity trait on another class will boost the effectiveness of the Cure spells for example.
    The Attribute swap traits can be used to reduce the diminishing returns penalty when buying your stats.

    For example:

    You buy the +10 STR to +10 INT trait.

    Your STR is 40, your INT is 15.

    If you put 10 allocation points into STR your STR will now be 45 (it costs two points to raise a STAT beyond 40).

    However, if you put 10 points into INT, and equipped the trait, your STR will be 50, and your INT still 15.

    You get 5 more points of STR for the same allocation point cost, and have the advantage of already having some INT should you swap to a mage class.


    The skills:


    Marauder 1-24
    Spoiler: show
    Known Skills and Traits (Subject to change)


    1: Light Swing
    TP Cost: 0
    Action Cost: 0
    Cooldown: 0
    Requires: Marauder
    Attack with your axe, dealing slashing damage.

    1: Broad Swing
    TP Cost: 0
    Action Cost: 0
    Cooldown: 0
    Requires: Marauder
    Attack with your axe, dealing slashing damage to enemies in a cone before you.

    2: Trunksplitter
    TP Cost: 1000
    Action Cost: 3
    Cooldown: 8 seconds
    Requires: Disciples of War, Disciples of Magic
    Deliver a fierce upward swing, dealing slashing damage. Increases attack power against Seedkin.

    4: Brandish
    TP Cost: 1000
    Action Cost: 3
    Cooldown: 8 seconds
    Requires: Disciples of War, Disciples of Magic
    Swing your weapon in a sweeping motion, dealing slashing damage to nearby enemies.

    6: Bloodbath
    TP Cost: 0
    Action Cost: 3
    Cooldown: 60 seconds
    Requires: Disciples of War, Disciples of Magic
    Revel in the blood of an enemy, converting a percentage of the damage dealt by your next successful attack into HP.

    8: Skull Sunder
    TP Cost: 1000
    Action Cost: 3
    Cooldown: 8 seconds
    Requires: Disciples of War, Disciples of Magic
    Strike an enemy in the head, dealing slashing damage and additional damage over time.
    Attacks enemies in a cone before you while under the effect of Steadfast.

    10: Defender

    TP Cost: 0
    Action Cost: 3
    Cooldown: TBC
    Requires: Disciples of War, Disciples of Magic
    Tighten your guard, increasing defense and reducing attack power. Increases enmity
    generation while under the effect of Steadfast.

    12: Foresight
    TP Cost: 0
    Action Cost: 3
    Cooldown: 25 seconds
    Requires: Disciples of War, Disciples of Magic
    Anticipate an enemy's actions, increasing your parry rate. Ends after parrying an attack.

    14: Fracture
    TP Cost: 250
    Action Cost: 3
    Cooldown: 8 seconds
    Requires: Disciples of War, Disciples of Magic
    Deliver a devastating blow, increasing attack power and dealing blunt damage. Renders the target incapable of using weaponskills. Can only be executed following a parry.

    16: Brutal Swing
    TP Cost: 1000
    Action Cost: 3
    Cooldown: 8 seconds
    Requires: Disciples of War, Disciples of Magic
    Strike with the flat of your weapon, increasing attack power and dealing blunt damage. Attacks enemies in a cone before you while in steadfast stance.

    18: Disorient
    TP Cost: TBC
    Action Cost: 3
    Cooldown: TBC
    Requires: TBC
    Flick dust, sand, or soil at an enemy, reducing the target's evasion. Effect may stack up to three times.

    20: Enduring March

    TP Cost: 0
    Action Cost: 3
    Cooldown: 60 seconds
    Requires: Disciples of War, Disciples of Magic

    Take strong and sure steps, enabling movement at a reduced speed while bound. Also maintains Steadfast effect while moving.


    22: Iron Tempest

    TP Cost: 1000
    Action Cost: 3
    Cooldown: 8 seconds
    Requires: Disciples of War, Disciples of Magic
    Spin your axe with storm-like fury, dealing wind damage to nearby enemies.


    24: Trunksplitter II
    TP Cost: 1000
    Action Cost: 3
    Cooldown: 8 seconds
    Requires: TBC
    Deliver a strong chop, increasing attack power and dealing slashing damage. Attack power is increased further against Seedkin.

    Skills & Traits you buy with Marks:

    Spoiler: show

    Skills

    Heavy Swing
    Attack with your axe, dealing slashing damage .

    Full Swing
    Attack with your axe, dealing slashing damage to enemies in a cone before you and increasing enmity.

    Traits
    Intimidation
    Increases the enmity generated by your actions by 10

    Axemanship
    Increases your affinity with marauder based actions by 10, up to a maximum of 100

    Mind over Matter
    Converts DEX +5 into MND +5

    Asceticism
    Converts VIT +5 into PIE +5

    Muscle Memory
    Converts STR +5 into INT +5

    Mind over Matter II
    Converts DEX +10 into MND +10

    Asceticism II
    Converts VIT +10 into PIE +10

    Muscle Memory II
    Converts STR +10 into INT +10



  3. #3
    Mithra Ero-Sensei
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    (all times are in seconds)

    Lv26 marauder
    Murderous intent
    Throw yourself into your attacks, increasing critical hit rate and reducing tp generation.
    cast time 0
    recast time 60
    MP cost 0
    TP cost 0

    Lv28 marauder
    Skull Sunder II
    Strike an enemy in the head, dealing slashing damage and additional damage over time. Attacks enemies in a cone before you while under the effect of steadfast.


    Lv30 marauder
    Warmonger
    Put on a threatening display, increasing enmity generation and drawing the attacks of the target and nearby enemies.
    Cast time 0
    recast time 120
    MP cost 0
    TP cost 0


    lv32 marauder
    Brandish II
    Swing your weapon in a sweeping motion, dealing slashing damage to nearby enemies.
    Cast Time 0
    recast time 10
    Mp cost 0
    TP cost 1000

    Lv34 marauder
    Barbaric Yawp
    Sound a booming cry, interrupting the cast of nearby enemies.
    Cast time 0
    recast time 120
    Mp cost 0
    Tp cost 0

    Lv36 marauder
    Maim
    Render an enemy defenseless, dealing slashing damage and exposing the target in the direction of the attack
    Cast time 0
    recast time 10
    Mp cost 0
    TP cost 2000

    Lv38 marauder
    Fracture II
    Deliver a devastating blow, dealing blunt damage and rendering the target incapable of using weapon skills. Can only be executed following a parry.
    cast time 0
    recast time 5
    MP cost 0
    Tp cost 250

    Lv40 marauder
    Disorient II
    Flick dust sand or soil at the enemy, reducing the target's evasion and increasing enmity. Effect may stack up to three times.
    Cast Time 0
    recast time 15
    Mpo cost 0
    TP cost 0

  4. #4
    You just got served THE CALLISTO SPECIAL
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    Updated.

  5. #5
    You just got served THE CALLISTO SPECIAL
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    No apparent changes between P3 and OB.

  6. #6
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    With weapon skills like Iron Tempest that have an mp cost component, has anyone noticed if the damage is modified by INT as well as STR?

  7. #7
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    I don't think stats even worked in p3.

  8. #8
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    I could have sworn I remembered Skull Sunder being 500 TP cost.

  9. #9
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
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    I'd never get my hopes up with elemental weapon skills, while there is a decent chance that it would have a typically mage stat modifier, based on XI's elemental WS history and the how Red Lotus has looked so far in beta, it probably is going to still suck.

  10. #10
    the whitest knight u' know
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    I pray they will finally implement elemental alignments properly and effectively enough to make elemental-anything useful in a situation that matters. The only thing they got right before was Puks and Prime Avatars.

  11. #11
    Dragoon Princess
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    Quote Originally Posted by Kurgan View Post
    I could have sworn I remembered Skull Sunder being 500 TP cost.
    It did, with low stamina cost.

  12. #12
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
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    That's how we have it listed unless I'm wooshing something.

  13. #13
    Mithra Ero-Sensei
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    skull sunder is listed as 500 tp still... as of the list I made yesterday, untouched ...? O_o

  14. #14
    Dragoon Princess
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    Skull sunder OP imo, does about 20~30 less dmg, but 1/2 the stam and tp cost of the 1k TP moves. Plus the Dot, and possible AoE if in steadfast sooooo.........

  15. #15
    Hydra
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    Well unless I wooshed yesterday myself, I could have sworn the only TP information I saw for Skull Sunder yesterday was in Loaar's post, which says that it's 1000 TP. I'm looking at the original post now and seeing the TP information, so maybe I wooshed.

  16. #16
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    Can anyone share some insight with the pros and cons of Marauder? What are they good at and vice versa?

  17. #17
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    Quote Originally Posted by Kenshiin View Post
    Can anyone share some insight with the pros and cons of Marauder? What are they good at and vice versa?
    In open beta, I've taken Marauder to Rank 10 and Lancer to Rank 13 thus far.

    Marauders have a very strong selection of AoE abilities for both damage and enmity. What largely sets their AoE weaponskills apart from others' is the fact that many of them are non-directional, which removes some guesswork and margin of error from targeting. They can also indirectly increase accuracy by lowering a target's evasion, which benefits the entire party. Skull Sunder is a great 500 TP weaponskill.

    At a brief glance, their single-target DPS may not pan out so well, depending on how well Storm's Path and Maim stack up against other melee disciplines' weaponskills.

  18. #18
    Chram
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    Quote Originally Posted by Kenshiin View Post
    Can anyone share some insight with the pros and cons of Marauder? What are they good at and vice versa?
    My friend keeps getting himself killed with all their AOE abilities, but in the job's defense he's usually high so he probably isn't paying close attention to his surroundings. I had a lot of fun on Marauder personally, felt like a strong solid job. Bloodbath wasn't terribly impressive, especially when your next ability misses...

  19. #19
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    Accuracy has been terrible for me even with a reasonable investment in DEX; I don't know if it's a property of the job or the current version of the combat system.

    The AoE attacks have helped immensely in guildleves though, especially the ones that spawn multiple mobs of the same type together in a party (like the Bloodshore one with groups of 1 Roseling + 5 beetles/ladybugs). You can usually avoid aggroing other things with your AoE attacks once you get a sense of how far they hit, it's mostly annoying right now due to the AI they have on passive mobs, which sometimes follow you (without attacking you) for no apparent reason.

    The damage on single target attacks has been pretty good too. The only mobs I've had a problem with so far are strong, high defense ones, like wights and humanoid enemies (thieves, assassins, etc).

  20. #20
    CoP Dynamis
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    Dunno, so far after playing marauder, lancer, pugilist and gladiator to level 8-13, I feel most comfortable with marauder (12 now). Also they are on 2 separate characters so I haven't got to use all the "sub" skills from other jobs, mara's being paired with gladiator job on my highland hyur character. I don't know why, but for example when soloing dodos at the 10+ levels, I felt that it was MUCH easier on marauder than on pugilist for example. Because of the damage output the birds go down much faster. Also skull sunder seems to be quite an amazing skill for it's level, I mean 500tp cost and 5sec cooldown and it does usually more damage than trunksplitter for example and apparently has some sort of damage over time debuff aswell? That's just great.

    To add to that this job has many AoE skills that are great against levemob parties for example, one of the moves you can just spam like light strike, that being broad swing. Bloodbath is also great move for curing yourself when you pair it up with some heavy damage move, I usually do that with skull sunder, trunksplitter works well for the purpose as well. All in all this has been a great and fun job for me to play so far, aside from the random whiffstreaks every now and then, but it doesn't seem to be as big problem as some people seem to think. I've been rising STR and DEX quite equally, VIT not being very far from those two.

    I likes.

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