Known Skills and Traits (Subject to change)
1: Light Thrust
TP Cost: 0
Action Cost: 0
Requires: Lancer
Attack with your polearm.
1: Heavy Thrust
TP Cost: 0
Action Cost: 0
Requires: Lancer
Attack with your polearm, binding the target.
2: Skewer
TP Cost: 1000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Run your enemies through, dealing piercing damage to the target and all enemies between. Increases attack power in proportion to the number of enemies affected.
4: Ferocity
TP Cost: 0
Action Cost: 3
Cooldown: 60 seconds
Requires: Disciples of War, Disciples of Magic
Trigger an adrenaline rush, consuming HP to increase the attack power of your next attack.
6: Trammel
TP Cost: 500
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Deliver a crippling stab, rendering the target immobile.
8: Moonrise
TP Cost: 1000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Frustrate an enemy's tactics, increasing attack power and dealing slashing damage. Inhibits TP generation of the target.
10: Speed Surge
TP Cost: 0
Action Cost: 3
Cooldown: 30 seconds
Requires: Lancer
Wield your weapon with blinding speed, increasing action gauge regeneration. Hitting the target causes an enfeebling effect which grants attacking party members the ability to absorb HP.
12: Doomspike
TP Cost: 2000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Stab with great force, increasing attack power and dealing piercing damage to all enemies between you and the target. Reduces the evasion of flying targets.
14: Invigorate
TP Cost: TBC
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Channel your physical energies, consuming HP to gain TP.
16: Leg Sweep
TP Cost: 1000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Strike low, dealing blunt damage to all enemies in a cone before you. Does not affect flying targets.
18: Comrade in Arms
TP Cost: 500
Action Cost: 0
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Bolster morale, inflicting the target with an enfeebling effect which grants attacking party members increased TP generation.
20: Feint
TP Cost: 250
Action Cost: 3
Cooldown: TBC
Requires: Disciples of War, Disciples of Magic
Stab with precision and timing, ensuring the success of your next attack. Increases attack power and deals piercing damage. Can only be executed after target evades an attack.
22: Life Surge
TP Cost: 0
Action Cost: 3
Cooldown: TBC
Requires: TBC
Make sport of an enemy, granting yourself an enhancing status which grants the ability to absorb HP. While active, successful attacks reduce the targets evasion.
24: Skewer II
TP Cost: 1000
Action Cost: 3
Cooldown: 8 seconds
Requires: Disciples of War, Disciples of Magic
Run your enemies through, dealing piercing damage to the target and all enemies between. Increases attack power in proportion to the number of enemies affected.
Skills & Traits you buy with Marks:
Skills
Pierce
Attack with your polearm, dealing piercing damage to the target and all enemies in between.
Full Thrust
Attack with your polearm, dealing piercing damage to the target and increasing TP
Traits
Fleet of Foot
Increases your movement speed by 20% while in active mode
Pikemanship
Increases your affinity with lancer based actions by 10, up to a maximum of 100
Mind over Matter
Converts DEX +5 into MND +5
Asceticism
Converts VIT +5 into PIE +5
Muscle Memory
Converts STR +5 into INT +5
Mind over Matter II
Converts DEX +10 into MND +10
Asceticism II
Converts VIT +10 into PIE +10
Muscle Memory II
Converts STR +10 into INT +10