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Thread: Map of Eorzea     submit to reddit submit to twitter

  1. #21
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    Quote Originally Posted by Zubis View Post
    Is it only me who's bothered by the fact that you seem to be able to get to 50 in one single area? Sure, La Noscea is freaking huge but there's nothing to motivate you to meet people from other cities until later. There's no hubs like Valkurm Dunes, Qufim, Yuhtunga Jungle etc, where you started meeting new people.

    Yes, I'm well aware of that you could replace Valkurm with Buburimu for example but people only did that at the early stages of the game's lifetime.
    It's tough to say - I've been in betas before where the spawn tables/mob progression was different from final release.

    S-E is obviously a big fan of focused testing (dumping a pile of content in one place for testing) so maybe on launch day we'll see completely different zone flow

  2. #22
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    Part of me believes (or wants to believe) that the mobs we see in the beta are just thrown there for the sake of testing. Theres no reason whatsoever that you should be able to get hit for 3 times your HP by walking south of the starter area. I think they're just showing us some mobs that will be available in the game is all. I saw a few monsters in Alpha that I didn't see in Beta and vice versa (Sabotenders and Boars were nowhere to be found in Beta).

    Who is to say they cant be scaled? Look what they did with Cedarwood/Bald Knoll/Bloodshore going from Alpha to Beta. Right now its set up so we can hit cap in the single region allowed for testing. I don't think they would seriously let us do half the grind in the same region unless they're completely content starved at retail.

    Realistically, I see these camps in La Noscea being scaled to every 5. Same thing with nodes in other starter regions:

    Camp Beaded Rock - 5
    Camp Skull Valley - 10
    Cedarwood - 10 or 15
    Bloodshore - 15 or 20
    Camp Baldknoll - 15 or 20

    By level 20 its time to get the fuck out of the region and venture into the unknown. Which kinda makes sense? Right? With proper mob placement, this is how I see things going forward.

    Just my 2 cents. ;o

  3. #23
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    I hope you're right Kuro, but you could actually fight Sabotendars in beta doing a leve in Cedarwood.
    Quote Originally Posted by Kurokikaze View Post
    I saw a few monsters in Alpha that I didn't see in Beta and vice versa (Sabotenders and Boars were nowhere to be found in Beta).

  4. #24
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    I agree with Kurokikaze. I really doubt there will be such a wide variety of levels in mobs in the starting areas. They need to have a lot of low level areas for people levelling multiple classes and surely there will be more players per starter city than the beta Limsa Lominsas have.

  5. #25
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    Quote Originally Posted by Zubis View Post
    I hope you're right Kuro, but you could actually fight Sabotendars in beta doing a leve in Cedarwood.
    Yeah, I know that. I meant just roaming around.. in Alpha the Sabotenders were just north of Bald Knoll. I could not find them anywhere but that single leve in Beta. lol

  6. #26
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    Quote Originally Posted by Kurokikaze View Post
    Part of me believes (or wants to believe) that the mobs we see in the beta are just thrown there for the sake of testing. Theres no reason whatsoever that you should be able to get hit for 3 times your HP by walking south of the starter area. I think they're just showing us some mobs that will be available in the game is all. I saw a few monsters in Alpha that I didn't see in Beta and vice versa (Sabotenders and Boars were nowhere to be found in Beta).

    Who is to say they cant be scaled? Look what they did with Cedarwood/Bald Knoll/Bloodshore going from Alpha to Beta. Right now its set up so we can hit cap in the single region allowed for testing. I don't think they would seriously let us do half the grind in the same region unless they're completely content starved at retail.

    Realistically, I see these camps in La Noscea being scaled to every 5. Same thing with nodes in other starter regions:

    Camp Beaded Rock - 5
    Camp Skull Valley - 10
    Cedarwood - 10 or 15
    Bloodshore - 15 or 20
    Camp Baldknoll - 15 or 20

    By level 20 its time to get the fuck out of the region and venture into the unknown. Which kinda makes sense? Right? With proper mob placement, this is how I see things going forward.

    Just my 2 cents. ;o
    While I agree in principal, where does that leave Moraby Bay, South Bloodshore, Isle of Umbra, and the other nodes I'm forgetting about?

    Those 5 place you named are only about a 1/3 of the La Norsca area, but are spread out over most of the map.

  7. #27
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    Since you can get only 3 leves per node (iirc), I guess they could make multiple nodes overlap with each other?

  8. #28
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    Quote Originally Posted by meonline View Post
    While I agree in principal, where does that leave Moraby Bay, South Bloodshore, Isle of Umbra, and the other nodes I'm forgetting about?

    Those 5 place you named are only about a 1/3 of the La Norsca area, but are spread out over most of the map.
    Notice how those nodes you can port to from certain camps? I think its safe to assume they will be close in level range and just have some different leves or quests/mission related stuff.

    Maybe I'm just being too optimistic. :O

  9. #29
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    Quote Originally Posted by Kurokikaze View Post
    Notice how those nodes you can port to from certain camps? I think its safe to assume they will be close in level range and just have some different leves or quests/mission related stuff.

    Maybe I'm just being too optimistic. :O
    It could be.

    I really can't see the reason for them to have the same crabs (Snippers) on the beaches near south Bloodshore and the node at Moraby Bay if they are just there as placeholders. South Bloodshore was linked to Bloodshore, and Moraby Bay was linked to Bearded Rock.

    Who knows.

    The beta has been down for 12 hours and we are already mindlessly speculating

  10. #30
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    Its fun isn't it?! lol

  11. #31
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    Well could be we get really high levels too... like Lv 100 physical + class levels.. or more! I've played a few mmo's that have levels/ranks above 100 (waayyyy beyond Lv100 infact)

    Going to take someone awhile to get like what 10-12 or however many classes to Lv 100 at the rate it was going anyway...

    and speaking of wow blocking content area's.. they do it with invisible walls now, and if you get past that , the invisible "fall through the floor" death traps or game crashing objects will probably stop you... and put you back where your supposed to be after you die.

  12. #32
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    Phase 3 should start in different zone. I hate that zone now and I only played for maybe 15 hours total

  13. #33
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    I'm up in the air if I'm gonna start in LL or not, I really would like to start in another zone, but the Maurderer and Blacksmith guilds are there :/

  14. #34
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    I'm also on the fence regarding LL. A lot of people won't be starting there because of beta, so theoretically, it'll be emptier, and less competitive, which is nice in the short run. Then again, starting in the most populated city might be advantageous in the long run.

    Design-wise, all three appeal to me.

  15. #35
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    Randomly... just looking at the size of the world and how far we were able to go... I hope chocobo's go decently fast, the area's look so massive it looks like it could take an hour(s) just to go from 1 city to the next walking >.>

    Not to mention all the possibly deadly aggroing stuff wondering around in higher level areas

  16. #36
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    Yeah, I guess this map is pretty decent. Seems slightly on the small size though, but I guess thats what expansions are for.

  17. #37
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    Well think about how long it took to go from Bastok to Windurst... not including a boat ride time.

    If you're low level avoiding aggro, it'll probably take an hour or so IIRC.

  18. #38
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    I'm gonna go with the school of thought of "SE's cramming content into one area to test levels 1-30 out".

    They could easily scale the camps by halving the level diff between each one. The amount of grinding needed to 'graduate' from one leve area to the next might be a bit steep for the more casual players. Plus it would spread people out across the entire region moreso than we've seen in the beta so far. Let's face it, so far only about 10% of the entire available area has been crowded and the rest is completely emptied of players. At least, that's been my experience on shadowlord.

    Other than that, I think they said they were planning on a cap of 50 for initial release, but I could just be imagining it. If they are, my guess is they'll want us to migrate out by level 20-25ish.

  19. #39
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    Quote Originally Posted by SephYuyX View Post
    Yeah, I guess this map is pretty decent. Seems slightly on the small size though, but I guess thats what expansions are for.
    didn't they say it would be smaller then vanilla Vanadiel?

  20. #40
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    Quote Originally Posted by Katlan View Post
    didn't they say it would be smaller then vanilla Vanadiel?
    Same size, but afaik the XI vanilla wasn't that impressive either. No icelands were available for example, iirc.