CONTROL SCHEMES FEEDBACK
So I have had a play around with what I can see are the four main possible setups for controls current in the beta, based on moving one's hands as little as possible. Here are my PROs and CONs of each.
1: WASD + MOUSE
PROs
- Familiar to most PC gamers
- Intuitive movement keys
- Easy access to number keys for actions
- Theoretically intuitive camera controls (with hardware mouse)
- Easy access to spacebar for initiating conversations
- Easy access to most hotkeys without moving hands
- Easy access to Ctl and Alt keys for macro initiation
CONs
- No easy access to main menu (Esc doesn’t work)
- Mouse control is software and thus dependent on many things. Inaccurate.
- No ability to switch between action bars from default hand position. (Big issue!)
- No way to switch between macro bars from default hand position.
- Without hardware mouse, no easily reliable way to toggle AoE/Single target spells
- Left+Right mouse button together doesn’t move your character, which is often included in other current MMO control schemes.
- No easy way of selecting enemies, friends, or party members. Mouse remains inadequate for doing so, and no F-key bindings mean you have to scroll through the whole list until you find the one you want.
Summary
This is the default setup most PC gamers expect, and while basic, it remains only barely functional. Until we get a hardware mouse, camera controls in this default setup will remain useless.
Also, without some way of switching between action bars, this setup falls very flat. Even something as simple as “Hold Shift and Use Scrollwheel” to page between bars would be perfect for the much faster pace of FFXIV’s combat.
2. WASD + IJKL
PROS
- Intuitive movement keys
- Easy access to number keys for actions
- Easy access to spacebar for initiating conversations
- Easy access to most hotkeys without moving hands
- Easy access to Ctl and Alt keys for macro initiation
CONs
- Unfamiliar keys for camera control
- Awkward/cramped position for long stretches of play
- Awkward access to arrow keys for selecting different action bars
- No easy access to main menu from default positions
- No way to toggle AoE/Single target spells
- No easy way of selecting enemies, friends, or party members. Mouse remains inadequate for doing so, and no F-key bindings mean you have to scroll through the whole list until you find the one you want.
Summary
While not an essentially flawed scheme, the inclusion of IJKL for camera controls makes this scheme unfamiliar and cramped for most keyboard users. It also ignores the mouse, the most precise and familiar control device any PC gamer will have in their basic setup.
3. NUMPAD + ARROW KEYS
PROs
- A setup familiar to players of FFXI
- Intuitive movement via numpad keys
- Easy access to main menu
- Easy access to multiple action bars via Arrow Keys + right hand thumb
- Easy access to all actions via left hand
- Easy access to shortcut keys via left hand
- Easy access to macro keys (Ctrl/Alt) by left hand
CONs
- Lack of decent camera controls. Can’t use mouse with right hand. IJKL awkward and unfamiliar for left hand to find when needed.
- No way to toggle AoE/Single target spells
- No easy way of selecting enemies, friends, or party members. Mouse remains inadequate for doing so, and no F-key bindings mean you have to scroll through the whole list until you find the one you want.
Summary
As a former FFXI player, I’d be pretty comfortable and happy with this setup IF the arrow keys could be used to control the camera as we are used to, as well as for selecting abilities on the action bar while in combat, though obviously having keys do two different things isn’t ideal. Again perhaps the Shift key could be used as a modifier to allow you to control the camera with the arrow keys, as it currently is unbound.
4. GAMEPAD
PROs
- Easy access to character movement
- Easy access to camera movement
- Easy access to macro keys (Ctrl/Alt)
- Easy access to action bars
- Easy access to important hotkeys and main menu
CONs
- Essentially limited by the number of buttons your gamepad has.
- Not everyone HAS a gamepad and SE should not assume so.
- Scrolling through abilities with D-Pad is not as intuitive as simply hitting the right number key on the keyboard, and is slower.
- No way to toggle AoE/Single target spells.
- Have to put the controller aside to type/communicate with other players (except if you are communicating via emotes, the menu for which can be bound to a gamepad button).
- No easy way of selecting enemies, friends, or party members. Mouse remains inadequate for doing so, and no F-key bindings mean you have to scroll through the whole list until you find the one you want.
Summary
The gamepad seems like the ‘default’ choice for a game that is being worked on as a cross-platform title, and it is the obvious answer for being the smoothest to use for most game controls. However, with FFXIV’s faster pace of combat, scrolling through abilities using the D-PAD can get fiddly and inaccurate, and the lack of easy targeting abilities coupled with the naturally limited number of buttons on even an XBOX360 wireless for Windows controller is inherently awkward for communicating with party members and others in the game world of this massively multiplayer title.