Originally Posted by
Deadgye
I think I like it personally, it sounds like this was the see-saw effect they mentioned a while ago. While you can change classes on the fly, even more easily than you could in XI, it takes longer for your character to become "specialized". It gives great individuality to everyone's characters that couldn't be gained otherwise.
You have the option to specialize completely as one class and only play that class. The option to specialize completely as one class and play multiple classes while having your non-main class slightly less powerful that other people who chose to specialize in that class. You have the option to go hybrid between multiple classes, so that your 'power level' is in between those of the two aforementioned cases. And last but not least, your specialization isn't permanent. Given what I'd consider a short amount of time, you can change your specialization partially, or given what I'd consider a relatively short amount of time you can change your specialization completely.
Now, I have not yet gotten into beta so I don't know the specifics first hand. But this is the opinion I'm coming to based off the stuff I've read so far. Hopefully I haven't misread anything. The only downside seems to be that the more unlike your classes are, the bigger the detriment is. Hopefully the detriment isn't too big. I'm on the fence about this part- mostly because it really adds a sense of uniqueness and appropriate realism into the game. If you're really good with a sword, suddenly changing into a staff and casting magic seems like it shouldn't work as well as suddenly changing into attacking with a lance. It seems that this is the key issue: exactly how big of a detriment is caused by stat differences, and how long does it take to overcome them via reallocating.