Originally Posted by
Baffle
Since people keep making comparisons to FFXI, I just want to put this out there:
In FFXI, you could be both, for example, a Dragoon and a Red Mage on the same character. Both jobs have their own stats and abilities that are pre-determined by the game and the player has no control over. However, in FFXI, you had gear, and gear was everything.
You could collect several pieces of equipment for each job, dozens upon dozens of items that are all designed to bring out the most of each job by enhancing what they do well. And in the end, both jobs would have it's own set of equipment.
Now imagine if the game didn't allow you to do that. Imagine if they game forced you to use the same set of equipment for both DRG and RDM. There's going to be problems. A DRG doesn't need INT or MND, and it doesn't need elemental staves the same way a RDM probably doesn't need accuracy, attack, STR, and etc.
So what you end up with is a bunch of gear that doesn't benefit the jobs at all, and half your equipment slots are essentially wasted. That is what stat allocations feel like. They don't allow you to fully take advantage of each job you want to play, instead you have to "settle" on something that does "well enough" for both. This is a disappointment to those of us who enjoyed FFXI, which is, you know, what FFXIV is a sequel to.
Fake edit: Also people need to stop throwing around things like "1% difference". I could show you several parses from FFXI where two people would be on the same exact job yet one person would be doing double to nearly triple the amount of damage as the other person. The difference in stats could be drastic or it could be minuscule. Nobody knows at this point, stop assuming you do.