1. FFXIV Reset Timers
    Last daily reset was 7 hours, 5 minutes ago / Next daily reset is in 16 hours, 54 minutes
    Last weekly reset was 1 days, 0 hours, 5 minutes ago / Next weekly reset is in 5 days, 9 hours, 54 minutes
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  1. #61
    the whitest knight u' know
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    Mostly sarcasm... but I could see some people...

  2. #62
    RIDE ARMOR
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    Kujata

    Well, shit. Thanks for clarifying the system and all. Hmm... a bit fucked right now. I mean... 8 days is awhile to wait.. and totally kills off the purpose of the CE (Besides the token). I'm wondering, though, would SE really make + movement speed feet so fucking common? I mean that was a sorta privileged item in XI. My dilemma now is are those boots really going to be like Trotters and shit, or will they have either: Charges or only work in your home town, or if your nation is leading conquest. And if they DO have charges.. is it 1/1 with a recharge of... how long. One thing is for sure though (i hope); this item can't possibly reign supreme for too long. The Trotter equivalent will make it's appearance some time down the road.

    Still, I may try for these...... fuck you SE.

  3. #63
    the whitest knight u' know
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    I have not heard any evidence of items in XIV having 'charges' as of yet, let alone immediately at launch. Hermes' Sandal's effect could be diminished by only being active in certain situations (during leves, in towns, on certain disciplines/classes, etc.) or it could simply be very weak like +10%. I can definitely say that movement speed in XIV is nowhere near as life/death as it was in FFXI. All monsters have some sort of ranged-attack they will most likely hit you with if you piss them off, regardless of whether you're 3 feet or 10 feet in ahead of them. This is on top of the fact that disengaging and running away will initiate a loss of aggro rather quickly, even without any movement speed increases. Hermes' Sandals are not going to be as awesome as the average FFXI player hopes.

  4. #64
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
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    Ya but running can be long if you lost all your animas

  5. #65
    Relic Horn
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    Balmung
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    Kilrogg

    Quote Originally Posted by Ratatapa View Post
    Ya but running can be long if you lost all your animas
    Watch it end up being that the movement speed bonus only kicks in once you've completely depleted your anima.

  6. #66
    RIDE ARMOR
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    Kujata

    Fuck it... I want this item atm so I've decided to purchase a new FFXI through Steam. I'll activate the account today and wait until the 22nd to see if the item is worth it. If it is, I'll wait until Oct 1st, then pay for a non-trail FFXI; thus creating my FFXIV character from the open beta to the real deal (at least I get to keep the open beta name). If I find the item is not worth the 8 day wait; I'll simply make my FFXIV account on the planned 22nd, and cancel the recently bought FFXI account. So worst case... $10.00 spent; not bad... but honestly.. once again... fuck you SE.

  7. #67
    Sea Torques
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    but still, SE just got $10 out of you and a bunch of other people who thought want any special perks and are in the same boat as you...

  8. #68
    RIDE ARMOR
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    Kujata

    Yeah. I look at it as 8 days of no play Vs. a XIV career of regret (exaggeration) at not getting those shiny shoes. Guess I'll have to go overtime come Oct 1st. ;3

  9. #69
    E. Body
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    Kirby Prime
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    Hyperion

    Considering how much people paid for movement + gear in FFXI now, it might very well be a career of regret.

  10. #70
    They call me Lord Null for a reason.
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    Plus, playing beta with more people in it already I see how important it is to be fast. I've gotten lucky since I'm a rng and its easier to claim mobs. But with all this camping to level its hard to rush up to crap and claim. Noticed it bad when I leveled pug.

  11. #71
    I'd tap that turian!
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    Ragnarok

    Quote Originally Posted by Rokku View Post
    Watch it end up being that the movement speed bonus only kicks in once you've completely depleted your anima.
    Wouldn't they actually be the most valuable to you at that point though?

  12. #72
    Hydra
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    Bahamut

    Quote Originally Posted by Akucaen View Post
    Wouldn't they actually be the most valuable to you at that point though?
    You sir are correct.

  13. #73
    Relic Horn
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    Quote Originally Posted by Akucaen View Post
    Wouldn't they actually be the most valuable to you at that point though?
    Of course, but it would no doubt cause people to rage about how they aren't a true movement speed + item, gimmicks, blah blah etc etc

  14. #74
    Ridill
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    Quote Originally Posted by Rokku View Post
    Of course, but it would no doubt cause people to rage about how they aren't a true movement speed + item, gimmicks, blah blah etc etc
    Hopefully it'll just be a +12% movement speed, unconditionally active at all times in all areas both while engaged and passive, with as much impact on the game as gaiters and wlegs and such had on FFXI when they were introduced.

  15. #75
    Dr. Salami
    HERO OF TIME

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    All I know is it better be worth me A. Playing 14 longer than the free trial to see if they fixed anything since beta, and B. Me keeping 11 active when I've wanted to cancel it recently lol.

  16. #76
    RIDE ARMOR
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    Ifrit

    For those that were wondering, I bought and activated a new FFXI account on August 20th. The trial ended a couple days ago, but they won't charge me until Oct 1st. The boots were in my inventory when I created my char in FFXIV today

  17. #77
    Smells like Onions
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    Bahamut
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    Uldum

    how are they? have yet to pick up my CE from GS

  18. #78
    the whitest knight u' know
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    From reports, they simply give you the default quickening effect (akin to gathering jobs' quickening abilities) after being disengaged a for a period of time. Some people are reporting bugs regarding their usefulness/consistency so, there could be more to it. Also, they are Rank-1 now, instead of 38, their basic stats adjusted accordingly.

  19. #79
    Packin more heat than spicy
    8=====>

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    theyre inconsistent but seems to be a 24 hour cooldown on them. Once I got the buff, it came and went until it just disappeared completely

  20. #80
    the whitest knight u' know
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    From what I've been reading from people, it's something like 15~30 minutes of Passive Mode-only Quickening per day.

    So, the comment about them being for when you ran out of Anima is somewhat accurate.

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