love torque or soil gorget for THF mule evisceration? Assume it's not stacked with SA or TA since I generally use it to dual box RDM + THF trial mobs.
love torque or soil gorget for THF mule evisceration? Assume it's not stacked with SA or TA since I generally use it to dual box RDM + THF trial mobs.
110 is a bit on the conservative side. Most blms will have higher MP in their idle set than in their nuking set, with the extra MP going towards stoneskin, blink, etc. In this case, it is really common for a blm to have 100 extra MP to spend before they starts nuking, good to cover refresh, stoneskin, blink and perhaps aquaviel. And a full 150 MP refresh can't be a bad thing.
Belt for tornado/dragon kick/howling fist
Warwolf or anguinus? figure anguinus is an asuran only belt but not too sure for these.
Depends on atk/acc really, I would probably use anguinus belt on higher level targets depending on other gear. Keep in mind TK is 3hit.
You missed his point. If a BLM idles in more MP than he nukes, then he can gain 150 on the first cast of Refresh.
For example: 1000 MP standing and 900 MP when nuking.
Cast Refresh > 1060MP
Nuke > 900 MP
Nuke finishes > 720MP
Nuke 2 > 720MP
Nuke 2 finishes > 540MP
Add MP from Refresh: 681MP (Added 141MP instead of 150 because of the few ticks that will be missed due to being at full MP at the time of the nuke)
Someone that has standing MP of 900MP and nuking MP of 900MP will likely be at 640MP because they will gain from all ticks of Refresh and not start at full MP when nuking.
Ah, I see. My mistake.
What would be better for drk not /sam TP, thinking particularly for /nin trying to tank.
Full perle w/sword strap 7 hit
or
turban/2xhomam/aurum body&feets w/rose strap for 6 hit
Assuming pizza+1, blitz ring, capped acc etc. Basically 1% haste/sword strap vs 6 hit
On the refresh thing (though it's not like it changes much either way) I'd point out that if you're counting on being able to have extra idle mp than you nuke with you might be able to count on having extra time for sublimation to charge beforehand as well. If you've got five minutes running/wait time before a fight you can count on having it fully charged which is another 200+ instant mp.
Also, I know I have less mp in my idle than nuking set, which I suppose varies based on how much PDT gear you have and whether you have to use a cloak or have relic body.
That said, I think blm/sch is going to die a death after refresh becomes available, just because the loss of SS and grav isn't worth the small amount of MP that /sch might offer.
Lamia Mantle +1 or Colossus's Mantle?
Colossus if not MDT capped I'd say.
rough, and probably wrong math says 4MDB cape should reduce damage taken by 3.9% (working from 0 MDB here)
2% MDT (48%-->50%) is 3.85% -damage taken. so at best (ignoring lights day here) the 4MDB mantle should beat the 2% MDT cape.
Anything less than 2% to the 50% MDT cap, the more the mdb mantle wins by.
would double check but it's bed time
Well yeah, if you put it like that. The majority of the situations you're comparing them in you'll have at least a Shell IV for the MDT and potentially MDB traits and extra gear for the MDB!
Okay, so I has a question about Axes. Axe/Axe Warrior looks like it may go back in style if the axe magian upgrades are any good.
I'm looking at four immediate contenders-
STP Axe: 53 Damage, 268 Delay, 10 STP
DEX/Acc Axe: 56 Damage, 276 Delay, 6 DEX, 16 Accuracy
DA+7 Axe: 60 Damage, 312 Delay, 7% DA
OAT Axe: 48 Damage, 40% OAT rate
If DA+7 works on both Axes then it is a beast of an Axe. I wouldn't worry about the acc axe, acc should not be much of a problem. The STP+10 will save you a hit to 100tp. If you are going axe/axe the DA+7/stp+10 would be a nice combo. If you can get a Ridill then OAT/Ridill would be a TP fest but as Magians advance Ridill could become very outdated.
Okay. That's pretty much what I expected. This update is going to be interesting for WAR.
2H weapons got a big buff years ago, but 1H weapons have been getting buffs under the table ever since. Pizza fixed their food dilemma, Dualwielding Magians (twice the work, but twice the bonus), Dual Wield 3 soon...
How do the Magian guns compare for Corsair now? How does the str Mayhem (D45 Str6 rAtk16) compare to non-magian options like Martial? Similarly are the Detonator+10% or STP guns worth getting or are they not worth the effort? I'd assume that Armageddon and OAT guns will be the best options, but there's a big time investment for those.
Also, would the MAB+8 Mayhem beat the last upgrade to Magnatus for just Quick Draw?