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  1. #121
    Sea Torques
    Join Date
    Apr 2010
    Posts
    742
    BG Level
    5
    FFXI Server
    Phoenix

    Quote Originally Posted by Crazyd View Post
    Anyone able to help me fill out this list of abilites for Crafting? I just want to know who gets what.

    Abilities:
    Carpenter -- Tender Touch: Lesson Durability damage.
    Weaving -- Masterpiece: Increase rate of success for bold.
    Blacksmith -- Empathy: Increase rate of success for Normal.
    Armory -- ####: Increase rate of success for Rapid.
    Leatherworker -- ####: General success Rate

    Level 15 Ability:
    Weaver& Others -- Hasty Hand: Advances Synthesis Process (For parts one click done *Can fail*)
    This is what I have: (Leather thanks to Gulk)

    Carpenter 1-15
    Spoiler: show
    1: Rock Throw
    Throws a rock, inflicting 1 damage on the target.

    1: Wrist Flick
    Your next attack with stun the target.

    10: Tender Touch
    Lowers Durabilty loss when crafting.

    15: Hasty Hand
    Reduces the synthesis time of parts.



    Leatherworker 1-50
    Spoiler: show
    10: Fulfillment
    Increase rate of success. Most effective for materials

    15: Hasty Hand
    Reduces the synthesis time of parts.

    20: Brand of Lightning (each craft = different element)
    Temporarily improves stability of harnessed lighting elements.

    30: Inner Quiet
    Increases chances for improved craftsmanship of next synthesis. Most effective for materials.

    30: Scalekin Eluder (each craft = different monster family)
    Temporarily avoid enemy encounters. effective only against scalekin.

    35: Bold endeavor
    Increases rate of success of next synthesis. Most effective for decorations.

    40: Supplement
    Temporarily employs the use of your off hand tool. Most effective for finished items.

    50: Clean slate
    Stop your current synthesis and begin anew. Chance of failure increases with progress. Most effective for enhanced items.




    Blacksmith 1-15
    Spoiler: show
    1: Rock Throw
    Throws a rock, inflicting 1 damage on the target.

    1: Wrist Flick
    Your next attack with stun the target.

    10: Maker's Muse
    Temporary increases rate of success for standard synthesis. Most effective for mass production.

    15: Hasty Hand
    Reduces the synthesis time of parts.




    Weaver 1-15
    Spoiler: show
    1: Rock Throw
    Throws a rock, inflicting 1 damage on the target.

    1: Wrist Flick
    Your next attack with stun the target.

    10: Masterpiece
    Temporarily increases the success rate of bold synthesis. Most effective for mass production.

    15: Hasty Hand
    Reduces the synthesis time of parts.



    Goldsmith 1-15
    Spoiler: show

    1: Rock Throw
    Throws a rock, inflicting 1 damage on the target.

    1: Wrist Flick
    Your next attack with stun the target.

    10: Epiphany
    Increases chances for improved craftsmanship of next synthesis. Most effective for parts.

    15: Hasty Hand
    Reduces the synthesis time of parts.


    Culinarian 1-15
    Spoiler: show
    1: Rock Throw
    Throws a rock, inflicting 1 damage on the target.

    1: Wrist Flick
    Your next attack with stun the target.

    10: Harmonize
    Reduces Risk. Most effective for finished items.

    15: Hasty Hand
    Reduces the synthesis time of parts.




    Armoursmith 1-15
    Spoiler: show
    1: Rock Throw
    Throws a rock, inflicting 1 damage on the target.

    1: Wrist Flick
    Your next attack with stun the target.

    10: Blinding Speed
    Temporarily increases the rate of success for rapid synthesis. Most effective for mass production.

    15: Hasty Hand
    Reduces the synthesis time of parts.

  2. #122
    New Spam Forum
    Join Date
    Aug 2010
    Posts
    163
    BG Level
    3
    FFXI Server
    Bahamut
    WoW Realm
    Hellscream

    ^^ TY for the list. Hrm... I didn't get anything @ lvl 20 weaver. Grr maybe they didn't put it in for B3. I do know Tendor Touch saved me a few times as a weaver leveling.

  3. #123
    RIDE ARMOR
    Join Date
    Dec 2009
    Posts
    22
    BG Level
    1
    FFXI Server
    Bismarck
    WoW Realm
    Sen'jin

    Does anyone else see the blue helmet and immeadiately think megaman?

  4. #124
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,634
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    Quote Originally Posted by Roxas View Post
    Does anyone else see the blue helmet and immeadiately think megaman?
    somewhat related, but I thought:

    http://www.famitsu.com/game/news/__i..._gn/inuasi.jpg

  5. #125
    I'm not safe on my island
    Nikkei will still get me.

    Join Date
    Oct 2006
    Posts
    20,544
    BG Level
    10

    With disciplines of land, can skills be shared like between disiciplines of land and magic? For example, can i take a weaver ability and put it into a carpenter?

  6. #126
    Mithra Ero-Sensei
    Sex Manthra

    Join Date
    Nov 2005
    Posts
    11,547
    BG Level
    9
    FFXIV Character
    Erosensei Gulkeeva
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Magtheridon

    Quote Originally Posted by Crazyd View Post
    ^^ TY for the list. Hrm... I didn't get anything @ lvl 20 weaver. Grr maybe they didn't put it in for B3. I do know Tendor Touch saved me a few times as a weaver leveling.

    yeah some the stuff isn't most likely implemented yet. There is only (mostly) information for stuff up to lv 50, and we won't see it really till retail, although I hear the open beta will be to lv 40 so we may see some stuff then we didn't phase 3

  7. #127
    Sea Torques
    Join Date
    Apr 2010
    Posts
    742
    BG Level
    5
    FFXI Server
    Phoenix

    Quote Originally Posted by Kuya View Post
    With disciplines of land, can skills be shared like between disiciplines of land and magic? For example, can i take a weaver ability and put it into a carpenter?
    Yep. Makes leveling your 2nd, 3rd etc crafting class much easier if you get your first one to 10 at the start.

  8. #128
    Relic Weapons
    Join Date
    Oct 2005
    Posts
    370
    BG Level
    4
    FFXI Server
    Ragnarok

    Quote Originally Posted by mr.bryce View Post
    please elaborate
    Well the script wasn't making the windows borderless last I tried but with beta3 over, we'll see how it goes with open beta. Hopefully they'll add the windowless feature then as well <.<

  9. #129
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,634
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    I got a nice trait at Fisher Rank 15.

    Nature's Bounty
    Action Cost:1
    Fishing Optimal Rank: 5
    Requires: Discipline of the Land
    "Increases your chance to locate rare items while gathering."

    By the wording, it sounds like it's general enough to apply to forms of "gathering" other than Fishing. I didn't have any other Disciplines of the Land up enough to possibly equip it other then Fisher. Does the description of Nature's Bounty line up with other abilities that are cross-class capable? I wouldn't know since I didn't level two classes that would apply to each other as I spent most of my game time fishing and junk. I just don't understand that "Fishing Optimal Rank: 5" crap since I got it at 15...

  10. #130
    Ridill
    Join Date
    Dec 2009
    Posts
    9,653
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by miokomioko View Post
    I got a nice trait at Fisher Rank 15.

    Nature's Bounty
    Action Cost:1
    Fishing Optimal Rank: 5
    Requires: Discipline of the Land
    "Increases your chance to locate rare items while gathering."

    By the wording, it sounds like it's general enough to apply to forms of "gathering" other than Fishing. I didn't have any other Disciplines of the Land up enough to possibly equip it other then Fisher. Does the description of Nature's Bounty line up with other abilities that are cross-class capable? I wouldn't know since I didn't level two classes that would apply to each other as I spent most of my game time fishing and junk. I just don't understand that "Fishing Optimal Rank: 5" crap since I got it at 15...
    All Disciplines of the Land get that ability but with a different name and yes, they all work on any of them. If you have all three the chances that one activates are higher so it's always better to try and level more than one.
    They only activate on Fishing/Mining/Logging points though.

  11. #131
    Sea Torques
    Join Date
    Jul 2006
    Posts
    500
    BG Level
    5
    FFXI Server
    Odin

    Quote Originally Posted by Dakin View Post
    Maybe even TRIPLE RAINBOWWWWW!
    http://img370.imageshack.us/img370/8...ands1854jr.gif

  12. #132
    Ridill
    Join Date
    Jun 2007
    Posts
    12,018
    BG Level
    9
    FFXIV Character
    Teisha Linne
    FFXIV Server
    Moogle
    FFXI Server
    Bahamut

    http://www.ffxivcore.com/topic/12050...h-etc-video-5/

    This week’s issue of Famitsu revealed the singer of the opening theme, one Suzan Calloway. The piece is, naturally, composed by Uematsu.

    It stated that this song can be heard in the opening scene, so they are presumably referring to the vocals heard while on the boat. It also provided details regarding the openings for Ul’dah and Gridania. In other news, Dengeki featured an interview with director Komoto, concepter Iwao and planner Sato regarding the design and scenery of the two new areas.

    -Based around the themes of wealth, power and excess, Ul’dah has had a coliseum, casino, etc. planned for it since the start of development.
    -It won’t be ready in time for official release, but they want to make such facilities usable by players.
    -Ul’dah is known for its glass handiwork, and you’ll see stained glass around the city akin to that adorning guildleves.
    -Among the three nations, Gridania has the strongest influence over magic.
    -Moogles this time around will make their appearance as mysterious denizens of the woods.
    -Battle music differs depending on the area and nation.
    -Climate affects monsters’ ecosystems.
    -Moon phase has an impact on various things.
    -Guild Tokens can be attained via Class Quests in addition to Guildleves.


    *Famitsu’s article doesn’t seem any different from the other things we’ve seen about the new areas. Maybe a couple new things:

    -Ul’dah opens with a parade sequence in which a wild goobbue runs rampant. It occasionally uses an ability called Beatdown.
    -The Gladiator guild is fittingly located in the Coliseum. Ul’dah is also home to the Mining guild.
    -Moles use an ability called Breakout, during which they dig underground and burst up underneath you.
    -If you head north out of Ul’dah, you’ll find yourself in an expansive desert region known as Central Thanalan.
    -Gridania’s collection of guilds includes Lancers, Archers as well as Conjurers, etc.
    -Funguars and Morbols will make an appearance.
    -A new guildleve pits players against a swarm of beastmen of varying classes. Overcoming this challenge rewards players with a chest undoubtedly full of enticing spoils and bounty.
    -Gridania is surrounded by a dense forest that can prove to be rather labyrinthine.

  13. #133
    the whitest knight u' know
    Join Date
    May 2006
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    Miya Kai
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    Excalibur

    Gridania is surrounded by a dense forest that can prove to be rather labyrinthine.
    Yuhtunga/Yhoator v.2.0

  14. #134
    New Spam Forum
    Join Date
    Apr 2010
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    Quote Originally Posted by miokomioko View Post
    Yuhtunga/Yhoator v.2.0
    More Mandragora

  15. #135
    Kirb
    Guest

    Quote Originally Posted by miokomioko View Post
    Yuhtunga/Yhoator v.2.0
    Seems less that and more Sanctuary of Zi'tah.

    And I'm all right with that.


    -Based around the themes of wealth, power and excess, Ul’dah has had a coliseum, casino, etc. planned for it since the start of development.
    Iiiinteresting.

    -It won’t be ready in time for official release,
    Oh. :c

  16. #136
    Fake Numbers
    Join Date
    Apr 2010
    Posts
    88
    BG Level
    2

    coliseum = PvP???

  17. #137

    Finally some confirmation on some non-leve/non-mission quests. Now the big question is, are class quests just leve quests where you get guild marks as rewards, or are they 1-time quests like in FFXI that have various rewards but sometime contain guild marks.

  18. #138
    Gentaro
    Guest

    Quote Originally Posted by Brodan View Post
    coliseum = PvP???
    coliseum = POKEMON! errrr PANKRATION!

  19. #139
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,325
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    FFXIV Character
    Lord Longhaft
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    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    If the battle music varies by nation, I know I won't be in Limsa again. No cheesy guitar theme for me, thanks.

  20. #140

    Quote Originally Posted by Gokulo View Post
    -The Gladiator guild is fittingly located in the Coliseum. Ul’dah is also home to the Mining guild.
    Yyyyyyyyyyep, found my hometown. That would be so badass to have a chance to double one's gil at the casino. :O

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