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  1. #1361
    TSwiftie
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    Fenrir

    Quote Originally Posted by Sumiko View Post
    Here's some brd tests, I just eyeballed it with Statustimer.

    Victory March (Naked): 120 sec
    Victory March (+2) : 142 sec
    Victory March (+2, AF3 Neck): 156
    Victory March (+2, AF3+2 Body): 160 sec
    Victory March (+3) : 155 sec
    Victory March (+3, AF3 Neck) : 167 sec
    Victory March (+3, AF3+2 Body): 168 Sec
    Victory March (+3, AF3+2 Body, AF3 Neck): 180 sec

    3 Minute songs are awesomeee

    also I didn't pay much attention to the set bonuses before, but I think something's wrong...according to the old AF3+2 info on BRD, it gave +2 stats for every one AF3+2 piece?

    Now it's giving half... If I wear 2 it gives +1 to a stat related to the song.

    So wearing a 5th piece doesn't do anything more than 4 pieces.
    Nice to see confirmation on AF3+2 body being 10%. Also to add, the March+1 acts as expected and adds 16/1024 per March. (~1.5% per March).

    The AF3+2 set bonus doesn't seem to have changed. For every piece beyond the first it adds +1 stat/song. For 2 pieces it adds +1, for 3 it adds +2, for 4 it adds +3, and for 5 it adds +4. March x2 /w full set should give +8 DEX.

  2. #1362
    Cerberus
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    Phoenix

    Quote Originally Posted by Eldelphia View Post
    What's the best way to get WHM body seals? I see the quests but wondering about NMs.
    Yaguarogui seemed to have pretty even distribution of body seals when we spammed him. Finished 1 smn, 1 rdm, 1 whm and 8/10 nin before we stopped. Can probably be duo'd if your DD pays attention and doesnt force it to spam PD.

  3. #1363
    D. Ring
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    Phoenix

    Scorpion NM Shaula is a good and easy option if you buy the fluids off AH, should be cheap generally.

  4. #1364
    Relic Horn
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    Ramuh

    Quote Originally Posted by Kirschy View Post
    Nice to see confirmation on AF3+2 body being 10%. Also to add, the March+1 acts as expected and adds 16/1024 per March. (~1.5% per March).

    The AF3+2 set bonus doesn't seem to have changed. For every piece beyond the first it adds +1 stat/song. For 2 pieces it adds +1, for 3 it adds +2, for 4 it adds +3, and for 5 it adds +4. March x2 /w full set should give +8 DEX.
    I am total noob about brd so could you explain me what's a cap now for marches?
    - its 12,5% from just combined skill 600 or that's with +2 instrument?
    - Body +2 gives 1,5% so the cap with +2 instrument 600 skill and body are 10,5% for advancing and 14% for Victory? ( 21 and 28 under SV?)

  5. #1365
    Cerberus
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    Gilgamesh

    Quote Originally Posted by Kirschy View Post
    The AF3+2 set bonus doesn't seem to have changed. For every piece beyond the first it adds +1 stat/song. For 2 pieces it adds +1, for 3 it adds +2, for 4 it adds +3, and for 5 it adds +4. March x2 /w full set should give +8 DEX.
    Oh... really? For some reason when I did Minuet 5 the other day with all 5 pieces, it only gave me +2 to str, doing two double Minuets only gave me +4 str. I'll look again, maybe i was too sleepy.

    Yep I was too sleepy XD Well, it actually added +5 per stat with all 5 pieces Thanks!!

  6. #1366
    Relic Weapons
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    Mar 2010
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    Lakshmi

    Quote Originally Posted by EjinCaitsith View Post
    Just tested Orison bliaud +2. As expected, it gives a 10% bonus to stoneskin for a total of 35% when Afflatus Solace is activated and body is equiped. Like the +1, it needs to be equiped for the cure to receive the bonus. Refresh is +2/tic as expected, also.

    Tested with 1000 needles with 2 people standing in range (500 damage taken)

    1000 needles: 398 damage taken
    Stoneskin: 102 damage absorbed
    Cure III: 294 healed
    % Stoneskin: 34.6%
    This is very interesting, and thanks for the test. I suppose their idea with this piece is to attain 50% cure potency on other items so you can Cure in this body instead of Aristo/Facio Bliaut? I hear it can be done but never put together a gearset for that. Although the 2/tic Refresh DOES make this the new idle piece.

  7. #1367
    Cerberus
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    Asura

    Quote Originally Posted by Mahoro View Post
    This is very interesting, and thanks for the test. I suppose their idea with this piece is to attain 50% cure potency on other items so you can Cure in this body instead of Aristo/Facio Bliaut? I hear it can be done but never put together a gearset for that. Although the 2/tic Refresh DOES make this the new idle piece.
    Staff: 22
    Orison Cap +2: 10
    Orison Cape: 3
    Orison Earring: 2
    Roundel Earring: 5
    Augur's Gloves: 4
    Fylgja Torque/+1: 2/3

    48/49% Total. Only pieces that are kind of 'difficult' to obtain are the Gloves, Roundel (mainly due to a lack of supply), and the +1 Torque.

  8. #1368
    First invited, last in the zone.
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    Lakshmi

    Quote Originally Posted by Miroku_Asura View Post
    Staff: 22
    Orison Cap +2: 10
    Orison Cape: 3
    Orison Earring: 2
    Roundel Earring: 5
    Augur's Gloves: 4
    Fylgja Torque/+1: 2/3

    48/49% Total. Only pieces that are kind of 'difficult' to obtain are the Gloves, Roundel (mainly due to a lack of supply), and the +1 Torque.
    And if you really want that last 1%, you can use Serpentes instead of Augur's and your unnamed feet (presumably cure clogs)

  9. #1369
    Relic Horn
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    Ramuh

    Quote Originally Posted by Mahoro View Post
    This is very interesting, and thanks for the test. I suppose their idea with this piece is to attain 50% cure potency on other items so you can Cure in this body instead of Aristo/Facio Bliaut? I hear it can be done but never put together a gearset for that. Although the 2/tic Refresh DOES make this the new idle piece.
    49 is possible w/o latent ring I think: staff 22 + Neck 3 + gloves 4 + earrings 7 + head 10 + cape 3. Roundel earring is probably impossible to get now tho beside buying from someone (unless you have dedicated friends that will help you get Oztroja for Windurst ). Medicine ring is easy to active by resetting HP buff (I think) but many mobs now (I mean those mobs on which 10% more cure potency can make any noticeable different)
    have hate reset moves or AoE. I would say if you have above set for 49% cure potency (with serpent set bonus you can actually have 50% but -15% casting time for cure on feet is better then 1% cure potency for sure. Idk if you can actually switch equip fast enough to gain effect of fast cast and cure potency on 1.25 sec spell. I only use normal windower macros not spellcast so idk. Just realised same goes for fylgia torque and aceso's choker) you can use this body for cures too. For those w/o roundel earring it's probably better to stick with Noble's. Either way different is so small (between 44%potency + af3 body and 50% potency) that it doesn't really matter.

    Edit: hardly beaten
    Edit2: Kirshy I see you online! Please answer my "march" questions :D Thx !

  10. #1370
    TSwiftie
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    Fenrir

    Quote Originally Posted by Atoreis View Post
    I am total noob about brd so could you explain me what's a cap now for marches?
    - its 12,5% from just combined skill 600 or that's with +2 instrument?
    - Body +2 gives 1,5% so the cap with +2 instrument 600 skill and body are 10,5% for advancing and 14% for Victory? ( 21 and 28 under SV?)
    @ 600 Skill Advancing March is way beyond cap, and Victory March hits cap.

    Advancing March caps at 64/1024 haste(6.25%)
    Victory March caps at 96/1024 haste (9.375%)

    Each +1 from instrument equipment add +16/1024 haste (~1.5%). SV doubles the end result.

    BRD with only +2 Instrument gets:
    Advancing: 64/1024 + 2*16/1024 = 96/1024 (9.375%)
    Victory: 96/1024 + 2*16/1024 = 128/1024 (12.5%)

    BRD with +2 Instrument and +1 March from Hands (+3 Total):
    Advancing: 64/1024 + 3*16/1024 = 112/1024 (10.9375%)
    Victory: 96/1024 + 3*16/1024 = 144/1024 (14.0625%)

    BRD with +3 Instrument and +1 March from Hands (+4 Total):
    Advancing: 64/1024 + 4*16/1024 = 128/1024 (12.5%)
    Victory: 96/1024 + 4*16/1024 = 160/1024 (15.625%)

  11. #1371
    Banned.

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    Quote Originally Posted by Miroku_Asura View Post
    Staff: 22
    Orison Cap +2: 10
    Orison Cape: 3
    Orison Earring: 2
    Roundel Earring: 5
    Augur's Gloves: 4
    Fylgja Torque/+1: 2/3

    48/49% Total. Only pieces that are kind of 'difficult' to obtain are the Gloves, Roundel (mainly due to a lack of supply), and the +1 Torque.
    You can also use Atma of the Rescuer for another +10%.

  12. #1372
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    That's basically hitting magic haste cap w/o soul voice.

    This would put even DW/h2h at 68.125% haste if capped in haste gear and 2hand at 78.125 w/ hasso. Pretty much makes haste samba worthless for 2handers, and hugely devalued for DW/h2h since DW and martial arts aren't already factored into the 68.125% haste.

  13. #1373
    But I don't want my title changed
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    Fievel Mousekewitz
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    Quote Originally Posted by Cream Soda View Post
    Pretty much makes haste samba worthless for 2handers
    Poor dancers :X

  14. #1374
    Relic Horn
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    Thx a lot that means with 2 marches and haste Im capped (ideally) on speed attack on NIN with 45% dual wield and 24,5% haste in equip. awesome. Thx

  15. #1375
    Cerberus
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    Quote Originally Posted by Foldypaws View Post
    And if you really want that last 1%, you can use Serpentes instead of Augur's and your unnamed feet (presumably cure clogs)
    Idealy, start the cast in Cure Clogs, then swap over to Marduk or like you said, Serpentes instead of Augur's. I prefer using Marduk over the Serpentes mainly because of the extra MND and -enmity. In Abyssea with MM on though, the -enmity isn't going to me jack so meh.

  16. #1376
    Requiescat in pace.
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    Quote Originally Posted by Fievel View Post
    Poor dancers :X
    We never liked being haste samba bitches anyway

  17. #1377
    Banned.

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    So.... don't merit Haste Samba now?

  18. #1378
    Fake Numbers
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    Kyata Rofii
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    Balmung
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    Bahamut

    Done with Snapshot testing on the Sylvan Caban +1/2 (AF3 RNG body). Thanks a ton Kirschy for the tips on testing methods.

    Activating Velocity Shot with the body equipped then unequipping does not grant the boost. In fact, body doesn't have to necessarily be equipped while activating V.shot, just while firing the shots.

    Both +1 and +2 offer the same reduction in delay with Velocity shot active (-10% or +5 Snapshot, similar to the Mirke augment).

    On that note, Wiki's info on Velocity shot is incorrect, it's not -15% delay reduction, it's -10%. The numbers match on Mirke and V.shot.

    I'd post my gathered data, but it's all jumbled up in an illegible Excel file atm, which is why I don't have any info on the R.att boost of the V.shot enhancement (if any). I'll try to organise it later and post any extra findings.

    I did notice an increased amount of Rapid shots with the body equipped, though while samples are enough for Snapshot testing, they're not nearly enough to cover a low error margin Rapid shot test. I might get around to that sometime later.

    Additionally, as a follow up to the above testing, I figured I'd take the time and test the Snapshot effect on some pieces which don't have any info on Wiki.

    Basically got similar numbers on Zha'Go's Barbut, Sylvan Gapette +1, and Impulse Belt. All three gave a -3% reduction to delay.
    I'll test Gapette +2 once I get around to completing it to see if it offers any more than 3% reduction.

    Any suggestions on what else to test are welcome, or tips/methods for testing the R.att boost from the body.

  19. #1379
    Relic Horn
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    Quote Originally Posted by Malacite View Post
    So.... don't merit Haste Samba now?
    Can you think on your own?

    If you have 45% DW on DNC then you need 63,6% haste on DNC its basic math from now you can do it yourself you claiming you are 20+
    Most NIN will have 45% DW and if BRD has af3+2 gloves then march march and haste cap NIN speed (even with 24,5% haste in equip)
    MNK with af3+2 body need various amount of haste based on weapon he use. In most cases it will be about 67-68% haste so 2-3% above marches and haste and equip (SV Victory march + haste + equip will cap tho)
    2handers with hasso will have 75% haste so Samba will give 5% (2% under SV march).
    Answer yourself with who you play, what jobs you support in your group and what buffs you have.

  20. #1380
    Hydra
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    Caitsith

    Has the effect of the Enhances addendum white and black for sch af3+2 body been discovered yet? And also, has there been any testing on the enhances immanence on the sch af3+2 gloves? I'm sorry if this was already posted, I looked through a few pages (not many) and didn't see it. Thank you in advance o/

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