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  1. #1161
    Ridill
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    Quote Originally Posted by Kirschy View Post
    -10 delay still pretti cool I guess~

    As for your erratic punches, it sounds like you're using AF3+1/AF3+2 feet, and you're noticing the extra damage from a kick. The feet are like wearing +40/+45 DMG respectively to your kicks which explains the extra damage you're seeing~
    that bonus would apply to a punch? i'm 100% certain i didnt kick the round i noticed it.

  2. #1162
    TSwiftie
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    Fenrir

    It would only apply to your kicks. If you're sure it was on your punches, then it's possible something is going on. 220 non-crit is outside the range of normal damage possibility assuming you're using ~30 DMG weapon. It would be the high end for a kick though.

    Also I hate to be a bother, but I can't seem to figure out this delay/h2h thing. I get 4.6 tp/hit, which means 9.2 tp for my supposed 280 delay.
    For delays between 181-450, Wiki has the TP calculation at: 5.0 + [(Delay - 180) * 6.5 / 270]

    5.0 + [(280-180)*6.5/270]
    5.0 + [(100)*6.5/270]
    5.0 + [650/270]
    5.0 + 2.4
    7.4 tp

    I must be missing something or doing something completely wrong. Can anyone show me what I'm screwing up?

  3. #1163
    xXNyteFyreXx420Sharingan
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    Fenrir

    I made the same mistake initially. Calculate it like you're DWing (add weapon delay, divide by 2). 5+(140-180)*1.5/180=4.666...=4.6 TP/hit.

  4. #1164
    Melee Summoner
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    One potential augment to impetus that may be worth testing for is a chance to the penalty for a missed hit. Since impetus penalize you for missing a hit by shedding your accumulated attack, perhaps the augment changes the severity of the penalty.

  5. #1165
    TSwiftie
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    Quote Originally Posted by Nightfyre View Post
    I made the same mistake initially. Calculate it like you're DWing (add weapon delay, divide by 2). 5+(140-180)*1.5/180=4.666...=4.6 TP/hit.
    Ohh wow, thanks Clears up a lot!

  6. #1166
    D. Ring
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    Quote Originally Posted by Kirschy View Post
    -10 delay still pretti cool I guess~

    As for your erratic punches, it sounds like you're using AF3+1/AF3+2 feet, and you're noticing the extra damage from a kick. The feet are like wearing +40/+45 DMG respectively to your kicks which explains the extra damage you're seeing~
    just for the "what if", if he gets the random none crit of 220, could he have hit an attack cap then missed the next swing so attack base is back to normal?

  7. #1167
    TSwiftie
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    Quote Originally Posted by Odin'sLaw View Post
    just for the "what if", if he gets the random none crit of 220, could he have hit an attack cap then missed the next swing so attack base is back to normal?
    I imagine he's capped on too weak mobs, but additional info he posted showed he was hitting the attack cap. 220 from a non-crit punch can't be explained unless there's some damage increase going on.

  8. #1168
    Relic Shield
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    Quote Originally Posted by Hwang View Post
    I can't remember exactly, but I think Kirschy said it was something like 15%, but you need to keep the hands on, nice hands if you're capped on haste elsewhere, but otherwise not all that good apart from RR piece.
    Have you noticed any major increase in the set bonus after hitting 5/5?

  9. #1169
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    Quote Originally Posted by Shalafi View Post
    As far as I've seen all "Enhances Martial Arts" on gear is -10 delay; the only possible exception is Kenkonken which only needs more testing to be proven.
    Nah, the pup emp legs are -5 or -6 on the +1s.

  10. #1170
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Quote Originally Posted by Mercilessturtle View Post
    Nah, the pup emp legs are -5 or -6 on the +1s.
    Yea, but the end result, the +2 are -10. Pretty obvious they'd have different amounts, seeing as the 2 is an upgrade to 1, lol.

  11. #1171
    Ridill
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    Quote Originally Posted by Kirschy View Post
    I imagine he's capped on too weak mobs, but additional info he posted showed he was hitting the attack cap. 220 from a non-crit punch can't be explained unless there's some damage increase going on.
    well here's some proof: happened again, though it's very infrequent. Note i am not using impetus when this occurs:

    http://i217.photobucket.com/albums/c...216_160113.jpg

    You can clearly see the attack rounds between the toad's attacks. The 223 hit is my first attack of that round, so it was my fist.

    Here's the gear im using, /bst because i'm camping the NM for my trials:

    http://i217.photobucket.com/albums/c...216_160129.jpg

  12. #1172
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    Quote Originally Posted by Cream Soda View Post
    Yea, but the end result, the +2 are -10. Pretty obvious they'd have different amounts, seeing as the 2 is an upgrade to 1, lol.
    Which does nothing to change the fact that not all "enhances martial arts" is -10.

  13. #1173
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    Quote Originally Posted by Guitarman View Post
    well here's some proof: happened again, though it's very infrequent. Note i am not using impetus when this occurs:

    http://i217.photobucket.com/albums/c...216_160113.jpg

    You can clearly see the attack rounds between the toad's attacks. The 223 hit is my first attack of that round, so it was my fist.

    Here's the gear im using, /bst because i'm camping the NM for my trials:

    http://i217.photobucket.com/albums/c...216_160129.jpg
    fyi he's not a PH pop just a pure lotto..../wrist

  14. #1174
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
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    Quote Originally Posted by Mercilessturtle View Post
    Which does nothing to change the fact that not all "enhances martial arts" is -10.
    It was more of a statement that nothing known aside from possibly pup mythic exceed 10. Quit being a smart ass with your technicalities. The discussion only came up because we were trying to figure if the mnk body+2 had +10 or 20. Anything under 10 is irrelevant, was showing that again aside from pup mythic, nothing is known to go over 10.

  15. #1175
    TSwiftie
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    Quote Originally Posted by Guitarman View Post
    well here's some proof: happened again, though it's very infrequent. Note i am not using impetus when this occurs:

    http://i217.photobucket.com/albums/c...216_160113.jpg

    You can clearly see the attack rounds between the toad's attacks. The 223 hit is my first attack of that round, so it was my fist.

    Here's the gear im using, /bst because i'm camping the NM for my trials:

    http://i217.photobucket.com/albums/c...216_160129.jpg
    That looks like fairly good evidence that something is going on. I can't explain it, was Impetus active when this occurred?

  16. #1176
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
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    He's not :D At the beginning of his post, fair maiden

  17. #1177
    Sea Torques
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    Alexander

    Quote Originally Posted by Odin'sLaw View Post
    fyi he's not a PH pop just a pure lotto..../wrist
    apologies for the brief derail, but when i was on that stage for my h2h, i did the 1st of the 4 on the list, and admittedly they love to link, but two of the kills were after only killing the 1st one. if he's a pure lotto, then i had ridiculous luck.

  18. #1178
    Relic Shield
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    Quetzalcoatl

    What the fuck is pure lotto? Either there's a PH or it's force popped.

  19. #1179
    Pens win! Pens Win!!! PENS WIN!!!!!
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    pure lotto means its just spawns without having to kill anything....

    I would assume is what they mean.

  20. #1180
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    Quote Originally Posted by Cream Soda View Post
    It was more of a statement that nothing known aside from possibly pup mythic exceed 10. Quit being a smart ass with your technicalities. The discussion only came up because we were trying to figure if the mnk body+2 had +10 or 20. Anything under 10 is irrelevant, was showing that again aside from pup mythic, nothing is known to go over 10.
    No, it was a statement that everything he knows of is -10. I said that's not the case, so you can't just assume -10. It's not complicated or difficult to understand, nor it is being a smart ass.

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