Don't know if you guys were testing the +1, but the +2 is definitely more than 10%.
Parse i did on Crapaudy. Only AF3+2 used was Ravager's Calligae +2 to avoid set bonus procs. RR/DD/SQ atmas. 885 attack, mobs ranged from DC to EM, so pDIF was almost certainly capped.
136 crits, C.low: 572 C.high: 687, 657.67 average.
130 retaliations, R.Low: 682 R.high: 823, 736.77 average. (please note that this average includes the retaliations that did not crit)
Retaliation increase on max low: 19.2%
Retaliation increase on max high: 19.8%
Safe to assume that the Enhances "Retaliation" effect on Ravager's Calligae +2 is +20% damage to retaliated attacks.
Ymm af3+2 body is best TP body for NIN (for me at least). Some will say Juogi(+1) is better but they are probably very close to equal on paper. I now ppl will come now saying att and acc are capped on everything and +23 for both from Ningi is useless. Well if use stalwart and red curry for every fight and your berserks are 5 min duration you are very lucky and I'm jealous.
Why did we never have an E.Body or Ridill thread. Those would've been useful, rite. This thread is more for discussing the pieces, than wanting a pat on the back for doing a couple hours of work.
Also, just because bodies take one or two extra mobs doesn't make them hard.
Atoreis edit your pic back into your post. You already have the post space, no point in removing the pic. Some people like pictures. It's a break from the monotonous text.
Maybe add a "Post your full AF3+2 set" in media thread. Had one for Salvage Sets, don't see why there can't be one for AF3.
Anyway, went off to test the AF3+2 MNK Body's "Impetus" bonus. For testing I bought a bunch of Tathlum, a MNK throwing ammo. @ 24 DMG rating, this gives 132 normal damage, 165 crit damage.
First I used Impetus /w AF3+2 Body, then removed it. Then did 5 hits in a row for a total of +10 attack as expected. I then threw tathlum's til I got critical hit, which landed for 165 damage as expected. This shows #1 Impetus doesn't give crit dmg+ bonus on it's own, and #2 the bonus requires the body to be equipped.
Second, I used Impetus /w AF3+2 Body, then removed it. Then did 5 hits in a row for a total +10 attack as expected. Then I re-equipped AF3+2 Body and threw tathlum's til I got a critical hit. It landed for 173 damage. (165 * 1.05 = 173 damage.) This 5% increase shows #1 That the body does give impetus a bonus of +1% crit dmg/hit as reported, and #2 the bonus is applied to the pre-existing impetus counter whenever the body is equipped.
EDIT: Forgot to add, while using ranged attacks does not affect the impetus counter (landing a hit doesn't raise attack, missing a hit doesn't reset the counter), they still gain the benefit of the attack and crit dmg+.
Said comparatively bro. Also was trawlin' etc.
Capping att speed will still outpreform 5% crit rate w/ any combination of RRGH and even more so if you're kannagi w/ DD as third atma. Obviously when acc gets iffy then its better to switch to ningi but I think you'd have to be around 85% acc to swap out ningi (correct me if I'm wrong please, and I probably am).
If AF1 is what you need to cap delay reduction (assuming haste/marches), then it's better (no samba). If you have samba, which caps you before body (and another piece of dw), then iga+2 body is the best choice when serk is down, and juogi+1/loki's would be best when serk is up.
Also apoc is your best third atma for kannagi, not dd.
How you guys manage 850+ att on everything that you claim att is irrelevant?
With yellow curry in tp set (w/o body) I have like 555 att with berserk like 652. I found that very far from att cap on most thing not even NMs. Red curry buns which are way to expensive for me to use it all the time are also maybe like 30 att more ( Idk exactly but NIN base is too weak to take full advantage of this food). So +23 att and 23 acc is very relevant for me (I'm not gonna go buy new stalwart for every single fight lol and even with stalwart its like 750 att w/o af3+2 body thats still not cap on nms I think not even mention Berserk is us 60% of the time). So its not 5% daley vs 5% crit rate its 5% daley vs 5% crit rate 23 att 23 acc and idk If I even cap fSTR on higher NMs w/o af3+2 body. Now another thing is with 50% dual wield reduction (35% base + 5% earring + 5% head + 5%body) cap on haste is 60%. If I am not mistaken marches are 13 +9? 15 from haste spell and 25.xx? from equip thats 62.xx total so equipping af1 body actually makes this 2.xx haste usless.
Kirschy thanks for confirming the +1%crit dmg augment, I'm retarded and a ranged att test would have been much simpler than the 2hours I spent getting crit samples from regular punches when I did my testing. Glad to see ya playing monk now as well because I'm quite the lazy person and don't always get around to testing things as soon as possible. Let me know if ya ever nail down a better number for set bonus than the 10% I concluded. Back to the lazy factor I still haven't done more than the 350 kick attack rounds that I drew that number from.
MAB has diminishing returns the more you stack it iirc- so when you're using Beyond + Ultimate, you wouldn't see that big of a boost from the Sorc ring than you would otherwise. Also, I'd assume it'd be a bigger hassle to trigger Sorc. Ring in Abyssea with various HP boosts and the like :3
HP boost doesn't affect sorcerer's ring activation , as it counts as buffs rather than your actual max HP .