Wait were both players hit by the needles?
And did you have any -pdt gear on while you were hit?
Wait were both players hit by the needles?
And did you have any -pdt gear on while you were hit?
Maximum values have been increased for certain enhancing magic, dark magic, and blue magic spells whose potency is commensurate with casting skill.
http://www.playonline.com/pcd/verup/...35/detail.html
Has anyone done any testing on this since the update?
Things like Bio/Stoneskin/Phalanx?
I'd like to see tests on it, to make sure it scales correctly.
Do we have any new information regarding the drg +1/+2 legs that Enhances "Soul Jump" Effect trait?
Did a quick test, for some reason 320 enhancing is considered same tier as 300... but at 330 skill phalanx is not overwritten by 300 or 320 skill.
Pics of enhancing skill followed by effect: 320, then 300, then 330, then 320 again. 300 overwrote 320, but not 330.
http://i236.photobucket.com/albums/f...929_202952.png
http://i236.photobucket.com/albums/f...929_203007.png
http://i236.photobucket.com/albums/f...929_203029.png
http://i236.photobucket.com/albums/f...929_203046.png
http://i236.photobucket.com/albums/f...929_203114.png
http://i236.photobucket.com/albums/f...929_203132.png
http://i236.photobucket.com/albums/f...929_203150.png
http://i236.photobucket.com/albums/f...929_203207.png
enhancing skill over 300 is worth slightly less than skill 200-299.
enspell damage:
0-199: 6% of skill + 3
200-299: 5% of skill + 5
300-399: 4% of skill + 7? (forgot if this was 7)
similar for phalanx
So, not only do I need to carry Enhancing Skill gear again, but I have to carry a fucking ton of it? That stinks.
I've done some tests on ff11ah on what happens when the af3 feet are used with mana wall.
Wow Im sorry for making a mistake Mr perfect. Why don't you do something productive instead of being an ass.
I don't know if its been tested thoroughly, but "Tidal Roar" the new BP is extremely potent, I'd rate it around ~33%/50% Attack drop.
It was an amazing tool while low-manning Sirrush. Sirrush would normally hit our BST jugs for ~300 Damage, after Tidal Roar his attacks weakened to about 150-200 a hit, it was very noticeable and made the entire fight much easier.
I don't see nearly any info on wiki about it other than its MP Cost, its a shame it was a scoffed off Ability, cause its insanely potent and very worth using.
Didn't see it posted, but Wiki currently has Knight's Minne V capping at 50. This is wrong. It caps at 59 /w +2 instrument. (Caps at 51 with +0 instrument) There's no difference in defense granted between 603 total skill and 660+ total skill, so it must cap before 600 skill~
Someone asked in the previous page about Earthen Armor , someone answered , it reduces critical hit rate .
I'm wondering if it's right or wrong , since it has same description as Sentinel's Scherzo , and according to Kirschy testing on that song , it seems -pdt ? anyone have done real testing on Earthen Armor ? ;o
EA : If you lose more than 75% of your hp max on an attack, it's reduced by 45% (exemple : 1000 needle deals 550 with EA IF I have less than 1333~ hp)
Tidal Roar : Atk down -25% for 2 min
Is Earthen Armor a one time save me or does the effect remain for full duration? ; diminishing effect after proc?