You they are transferable because it says "Required: Disciple of the Land" and not "Required: Miner/Fisher/Botonist"
Optimal Rank is set at 5 because you'd essentially be able to set it on your Rank-1 other gathering class, but it just won't kick in until 5. Obviously you don't learn it at Rank-5. That is the purpose of Required Disciplines and Optimal Ranks on abilities/traits.
The only traits/abilities that aren't transferable whatsoever are the ones that say Required: "X" where X is a specific weapon, tool, or class.
I can't figure out re-assigning attributes. I clicked re-assign but the only buttons I can select are Apply and Exit. Then my game crashed.
After crash I can't even click Re-assign.
If anyone cares, these are the VIT caps I saw from class rank 1 to 11.
Note: I do not know if VIT's physical defense part still does something past these values, all I know is you won't see any more HP past them. Also these values are for base stats, you will still see HP returns if your VIT goes past these values because of gear. EDIT: Actually, VIT and MND on gear don't seem to give any MP/HP at all, capped or not. I believe I messed up because I tested this with an item that had both MND and MP, and didn't realize.
Rank 1: 30
Rank 2: 32
Rank 3: 34
...
Rank 8: 44
Rank 9: 46
Rank 10: 50
Rank 11: 52
My guess is the cap will go up 2 points per rank until 19, and then jump another 4 at 20. If anyone who is high enough wants to test this, feel free to post the VIT at which you stop getting HP, and your rank.
On a somewhat related note, MP and MND may have the same caps, but I don't have enough information to say. I haven't actually tried MND past rank 1, but noticed the first cap was also 30, just like for VIT.
I sorta hope all stats actually cap at these values, and it's not just that the HP and MP parts are special.
If it weren't some shitty fatal error the game is having, it's as simple as hitting:
Reassign > Window pops up showing you what your points will look like after it yanks a # out of each attribute > Accept > Then you can redistribute > Apply
Once per 30~60min... whatever it is.
This is VIT. Gladiator may get 900 HP (not real number) from 50 VIT, and Conjurer may get 600 HP (again, not real number) from 50 VIT. The VIT value at which they both stop getting HP is still 50.
This was tested on Marauder, Gladiator, Archer and Conjurer. All classes stopped getting HP past the mentioned values (but obviously their actual HP was different).
I saw where the confusion might've come from, editing.
Thanks for sharing, this is really nice info. Lets you know when to stop pumping vit.
Maybe it's due to lack of stat+ gear, but the values seem pretty high. Each class usually wants to focus on at least 3 stats(my thaum I focus vit dex pie, int and mnd, gogogo super tank). At rank 17/20P I have 50 vit 41 dex 29 int 34 mnd and 45 pie, so basically I'm no where near cap. I guess this will only affect people who have a high P level and decide to level a low rank class.
It's only possible to reach these caps if you focus on one or two stats, or your physical level is way higher than your class rank, from what I've seen. Stat gear doesn't seem to matter, as the cap is only for your base stats (basically, what you see when you click on Point Allotment).
EDIT: Lol, I just noticed my title.
What are the general thoughts on archer? Do people feel the damage potential justifies the cost of ammo? Are they the highest damage combat Disciple of War job?
I just want to clarify something, when you say Rank you mean actual Rank right? As in, class? I know a lot of people interchange rank and level and it gets frustrating trying to figure out which they are referring too. Rank is your class, level is your physical level.
If you are referring to Rank then I guess your stats do get lowered when you change classes which I didn't realize. I was still under the impression that when you changed classes you just kept everything from your physical level.
Any suggestions on how to stat Puligist? I've gone for the standard STR VIT DEX, but do the mage stats matter much? If at all?
Oh ok cool. Thanks for clarifying that. Yea the caps are pretty high then, unless you have a high P level. I guess the next obvious question is how those guild mark abilities, the ones that swap stat x for stat y, are affected by this cap. I think I have like... 1.2k thaum marks so I can't really help out here.
There's definitely gotta' be caps to your attributes when switching back to a Rank-1 class or else you'd just be kicking Incredibly Tough ass with all your points earned through your 20+ levels.